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QQP
Quantum Quality Productions (also known by their initials QQP) was a computer games company specializing in strategy games and war games. Run by Bruce Williams Zaccagnino and Mark Baldwin it produced a number of games that achieved "cult status", most prominently ''The Perfect General''. ''Computer Gaming World'' reported in March 1994 that QQP was as "a very satisfying wellspring of entertainment", although its "fine games" had "below average documentation". In 1994, due to financial difficulties, QQP accepted a buy-out from American Laser Games. ALG "unceremoniously" closed the studio in December 1995, according to ''Computer Game Review''. Partial list of games produced by QQP * ''Battles in Time'' * ''Battles of Destiny'' * ''Bridge Olympiad'' * ''Conquered Kingdoms'' * '' Dealer's Choice Collection'' * ''Erben des Throns'' * ''Grandest Fleet'' * ''Heirs to the Throne'' (German import) * ''Lucky's Casino Adventure'' * ''Lost Admiral'' * ''Merchant Prince'' * ''Perfect Genera ...
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Battles Of Destiny
''Battles of Destiny'' is a 1992 strategy video game developed by Holistic Design (as "Several Holistic Dudes") and published by Quantum Quality Productions. Gameplay ''Battles of Destiny'' is turn-based, and takes place on maps that represent the earth or fictional worlds. Cities on these maps allow players to produce units; production requires time rather than money, as more sophisticated units take longer to manufacture. Twenty different unit types are available in the game, including land, sea and air units. Development In its January 1993 issue, ''Computer Gaming World'' reported that Quantum Quality Productions (QQP) had "recently" purchased ''Battles of Destiny'' from an unnamed developer in Atlanta, Georgia. The game was accepted through QQP's " unsolicited submissions" program, which had previously resulted in '' Solitaire's Journey'' by designer Andrew Visscher. ''Battles of Destiny'' was developed by Holistic Design, then under the name Several Holistic Dudes. It was t ...
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Solitaire's Journey
''Solitaire's Journey'' is a 1992 video game by Quantum Quality Productions for Amiga and DOS. Gameplay ''Solitaire's Journey'' includes a variety of solitaire games, which can be played in the campaign style of either transcontinental trip or haunted house. Development ''Solitaire's Journey'' was designed by Andrew Visscher, who pitched it as an " unsolicited submission" to Quantum Quality Productions. Reception Allen L. Greenberg reviewed the game for ''Computer Gaming World'', and stated that "''Journey'' will prove an effective way of satisfying that primal appetite for entertainment." According to ''Computer Gaming World'', ''Solitaire's Journey'' was a commercial success. Jeff Koke reviewed ''Solitaire's Journey'' in ''Pyramid'' #1 (May/June, 1993), and stated that "This is not the type of game that eats your brain for 10 hours a day, but it's not meant to be. Instead it's a game that provides a new twist on a very old pastime, and does it admirably." In 1996, ''Compu ...
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American Laser Games
American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created a system to train police officers under the company name ICAT (Institute for Combat Arms and Tactics) and later adapted the technology for arcade games. Its first hit game was ''Mad Dog McCree'', a light gun shooter set in the American Old West. By mid-1995 they were recognized as the leading company in the medium of laserdisc-based arcade games. Almost all arcade games released by the company were light gun shooters and a number of them also had an Old West theme. Later, the company turned toward compact disc technology to release its games. Ports of its arcade titles were released for the Sega CD, CD-i and DOS computers equipped with CD-ROM drives. The company was particularly supportive of the 3DO, not only releasing versions of its g ...
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Merchant Prince
''Merchant Prince'' is a turn-based 4X strategy video game franchise set in the Republic of Venice during the Renaissance. The first was published in Europe in 1993, and North America in 1994; in 1995; and in 2001. All three were developed by Holistic Design (HDI) but had separate publishers. The first two use MS-DOS; the third Windows. All three support up to four players and differ chiefly in their graphics and user interface. In general, the games are trade simulators where items are bought low, transported, and sold high. They achieved notability, however, for their representation of Venetian and papal politics, with players able to bribe senators and cardinals for political, military, and religious power. Overt attacks against other players can destroy one's popularity and influence, but the game offers a thieves' den where covert options include arson, rumor-mongering, and assassination. The games are won after a predetermined number of turns (years) by the player with ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Lucky's Casino Adventure
Lucky Stores is an American supermarket chain founded in San Leandro, California, in 1935. Lucky is currently operated by Albertsons in Utah and Save Mart Supermarkets in Northern California. In 1998, Lucky's parent company, American Stores, was taken over by Albertsons, and by 1999, the Lucky brand had disappeared. On January 23, 2006, SuperValu, CVS Pharmacy and an investment group led by Cerberus Capital Management announced they had agreed to acquire Albertsons for $17.4 billion. Existing Albertsons stores were divided between Supervalu and the Cerberus-led group; the Cerberus-acquired stores became Albertsons, which then sold its Northern California and Northern Nevada stores to Save Mart Supermarkets. In 2006, both SuperValu and Save Mart began re-branding some Albertsons locations as Lucky stores, using the old logo. However, the same year, Grocery Outlet, an unrelated Northern California retailer, also began branding some of its stores as Lucky, claiming that Albertso ...
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Defunct Companies Based In New Jersey
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view). At this stage, a ... * Obsolescence {{Disambiguation ...
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Video Game Publishers
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost e ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim L ...
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Battles Of The South Pacific
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish. The word "battle" can also be used infrequently to refer to an entire operational campaign, although this usage greatly diverges from its conventional or customary meaning. Generally, the word "battle" is used for such campaigns if referring to a protracted combat encounter in which either one or both of the combatants had the same methods, resources, and strategic objectives throughout the encounter. Some prominent examples of this would be the Battle of the Atlantic, Battle of Britain, and Battle of Stalingrad, all in World War II. Wars and military campaigns are guided by military strategy, whereas bat ...
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The Seven Secrets Of Life
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ...
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