PÜNCT
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the GIPF project, ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005 in games, 2005. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the GIPF project, ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game similar in concept to Hex (board game), ''Hex'' and Y (game), ''Y''. The objective is to connect two sides of a hexagonal board, using pieces which cover three hexes each. The pieces can be placed, moved, rotated, and stacked in various ways, restricted by the geometry of the board, the shape of the pieces, and gravity. Pl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
PÜNCT Board (jumps)
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005 2005 was designated as the International Year for Sport and Physical Education and the International Year of Microcredit. The beginning of 2005 also marked the end of the International Decade of the World's Indigenous Peoples, Internationa .... ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game similar in concept to ''Hex'' and ''Y''. The objective is to connect two sides of a hexagonal board, using pi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Connection Game
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games. In many connection games, the goal is to connect two opposite sides of the board. In these games, players take turns placing or moving pieces until one player has a continuous line of pieces connecting their two sides of the playing area. Hex (board game), Hex, TwixT, and ''PÜNCT'' are typical examples of this type of game. History According to Browne, ''Hex'' (developed independently by the mathematicians Piet Hein and John Nash in the 1940s) is considered to be the first connection game, although earlier g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
2005 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 2005. For video games, see 2005 in video gaming. Games released or invented in 2005 Game awards given in 2005 *Game of the Year and Gamers Choice for Best Miniatures (Origins Awards): '' WARMACHINE Apotheosis'' * Games: ''Australia'' Deaths See also * 2005 in video gaming {{DEFAULTSORT:2005 In Games Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ... Games by year ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Kris Burm
Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning ''GIPF project, GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Ludography *''Invers'' (1991) *''Oxford'' (1993) *''Balanx'' (1994) *''Flix'' (1995) *''Orient'' (1995) *''Tashkent (3x3)'' (1995) *''Quads'' (1996) *''GIPF (game), GIPF'' (1996) *''Batik'' (1997) *''Tashkent (5x5)'' (1997) *''Bi-litaire'' (1997) *''Dicemaster'' (1997) *''TAMSK'' (1998) *''ZÈRTZ'' (2000) *''DVONN'' (2001) *''Elcanto'' (2001) *''YINSH'' (2003) *''PÜNCT'' (2005) *''TZAAR'' (2007) *''LYNGK'' (2017) *''MATRX GIPF'' (2024) Games that are part of the GIPF project, ''GIPF'' Project in bold. All his published games are abstract strategy game, abstract, except ''Dicemaster'', which is a collectible dice game. External links Bruno Faidutti on Burm(from archive.org) [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and mobilizing resources t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Board Game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the term "board game" are between the 1840s and 1850s. While game boards are a necessary and sufficient condition of this genre, card games that do not use a standard deck of cards, as well as games that use neither cards nor a game board, are often colloquially included, with some referring to this genre generally as "table and board games" or simply "tabletop games". Eras Ancient era Board games have been played, traveled, and evolved in most cultures and societies throughout history Board games have been discovered in a number of archaeological sites. The oldest discovered gaming pieces were discovered in southwest Turkey, a set of elaborate sculptured stones in sets of four designed for a chess-like game, which were created during the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Abstract Strategy Game
An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to incorporate hidde ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |