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Project Moon
Project Moon () is a South Korean video game developer headquartered in Suwon. Founded in 2016, it developed works such as ''Lobotomy Corporation'', ''Library of Ruina'', and ''Limbus Company''. History Project Moon was founded in November 2016, headquartered in Gwanggyo, Gwanggyo New Town in Suwon. The company's original members were composed of college students recruited by the founder Kim Jihoon. The team's goal was to create a video game inspired by media about the paranormal like ''The Cabin in the Woods'' and SCP Foundation. The development cost had been funded through a crowdfunding campaign launched on Tumblbug in 2015. The finalized project, ''Lobotomy Corporation'', entered early access on December 17, 2016, and was released in April 2018. The developer's next game was ''Library of Ruina'', first released on 28 May 2020 as an early access title and officially published for Microsoft Windows and Xbox One in August 2021. The game included music by Mili (musical group), Mil ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose Stock, shares and related rights or obligations are not offered for public subscription or publicly negotiated in their respective listed markets. Instead, the Private equity, company's stock is offered, owned, traded or exchanged privately, also known as "over-the-counter (finance), over-the-counter". Related terms are unlisted organisation, unquoted company and private equity. Private companies are often less well-known than their public company, publicly traded counterparts but still have major importance in the world's economy. For example, in 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for $1.8 trillion in revenues and employed 6.2 million people, according to ''Forbes''. In general, all companies that are not owned by the government are classified as private enterprises. This definition encompasses both publ ...
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Devsisters
Devsisters Corporation (; logo stylized as DEVSISTERS) is a South Korean company focusing on manufacturing and developing mobile entertainment and gaming apps founded in 2007. Currently, Devsisters is widely known as the developer of '' Cookie Run'', using popular instant messaging platforms, such as KakaoTalk and LINE. History Before Devsisters: 2007–2009 Devsisters co-founder and co-CEO Ji-hoon Lee founded the company Extra Standard together with others in 2007 with the goal of developing edutainment software. However, due to the lack of capital, the company found itself doing mostly contract work for big businesses, and Lee decided to abandon that line of business. Up until 2013, Devsisters was described as a start-up founded in 2009, but starting with the company's preparation of going public on the KOSDAQ index, it was established that Extra Standard had been renamed to Moblier Corp. and later to Devsisters. Early years: 2009–2012 Operation under the name Moblier b ...
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Game Balance
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. T ...
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Review Bomb
A review bomb is a malicious Internet phenomenon in which a large number of people or Sock puppet account, a few people with multiple accounts post negative user reviews online in an attempt to harm the sales or popularity of a product, a service, or a business. While a large number of negative reviews may simply be the result of a large number of customers independently criticizing something for poor quality, a review bomb may also be driven by a desire to draw attention to perceived cultural or political issues, perhaps especially if the vendor seems unresponsive or inaccessible to direct feedback. Review bombing also typically takes place over a short period of time and meant to disrupt established ratings that a product already has at review sites, sometimes backed by campaigns organized through online message boards. It may be used as a mass-movement-driven coercion tactic, as a form of protest, or may simply be a form of Internet troll, trolling. Review bombing is a similar pr ...
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Megalia
Megalia () was a Feminism in South Korea, feminist movement on the Internet in South Korea, South Korean Internet. It is most well known for the "mirroring" strategy that participants (Megalians) used to Defamiliarization, defamiliarize misogynist ideas. Megalians mirrored the style of misogynist content but reversed gender roles, intending to provoke laughter or outrage. The Megalia movement began in May and June 2015 with a surge of feminist trolling on the South Korean Internet forum DC Inside. Participants reporting feeling a sense of catharsis after enduring years of misogyny and gender-based harassment online. After moderators on DC Inside banned the posts, Megalians created a series of Facebook groups and an independent website, Megalian.com. They continued to mirror misogynist posts but also mobilized for feminist political causes. Megalian activists advocated that women "break the corset" of Korean beauty standards, helped pressure the South Korean government to shut dow ...
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