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Prisoner 2
The ''Prisoner 2'' is a video game published in 1982 by Edu-Ware. It is a remake of the 1980 game ''The Prisoner''. Gameplay In 1982, Edu-Ware released a second version of the game entitled ''Prisoner 2'', with color and improved high-resolution graphics replacing the original's top-down perspective with a first-person view. In addition to the Apple II, this version was also available for the Atari 8-bit computers and MS-DOS. ''Prisoner 2'' was essentially the same as the first ''Prisoner'' game, only with updated graphics and a limited number of design changes, several of which referenced other games: * A fence (which the player may attempt to jump over) now surrounds the Island. * Rover's appearance was changed from a white ball to that of an entity resembling Pac-Man. * The ''Hospital'' is now home to the Milgram Experiment, which is now a special event that occurs periodically. * The Free Information display was moved to the ''Town Hall''; the Hall still houses the ''Run t ...
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Edu-Ware
Edu-Ware Services, Inc. was an educational software, educational and Video game, entertainment software publisher established in 1979 by Sherwin Steffin and Steven Pederson. It was known for adventure games, role-playing video games, and flight simulators for the Apple II. History Edu-Ware founders Sherwin Steffin and Steven Pederson met at University of California, Los Angeles, UCLA, where Steffin was working as a faculty advisor to the campus radio station while Pederson worked as a student. When Steffin was let off from work in the spring of 1979, he and Pederson decided to form a software publisher, software publishing company specializing in educational software for the Apple II. In particular, Steffin, who held degrees in experimental psychology and instructional technology, wanted to create computer aided instruction that encouraged divergent thinking, in contrast to current school curriculum, which he believed encouraged convergent thinking. Working out of his Woodlan ...
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Wizard And The Princess
''Wizard and the Princess'' (also ''The Wizard and the Princess'', with a leading article) is a graphic adventure game written for the Apple II and published in 1980 by Sierra Entertainment, On-Line Systems. It is the second installment in the ''List of Hi-Res Adventures video games, Hi-Res Adventures'' series after ''Mystery House''. Unlike its predecessor, which featured monochrome drawings, ''Wizard and the Princess'' introduced color graphics. Ports for the Atari 8-bit computers and Commodore 64 were released in 1982 and 1984 respectively. The 1982 self-booting disk version for IBM PC compatibles was renamed ''Adventure in Serenia''. This game was one of the first graphical adventure games and served as a precursor to Sierra On-Line's ''King's Quest'' series. Plot The game (according to the back cover ox/folder/manualof the Atari 8-bit and Apple II original and rerelease versions) takes place in the land of Serenia where King George's daughter Princess Priscilla has been k ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became pop ...
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai, Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 249) Deaths * Li Jue, Chinese warlord and regent * ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. In its 1980s heyday, ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was '' Compute!'s Gazette'', which catered to VIC-20, Commodore 64, and later the Commodore 128 computer users. Compute! printed type-in programs for games, utilties, and applications, usually in BASIC. Often there were multiple versions for different computers. Sometimes programs were provided as lists of numbers representing a machine language program, to be typed in a utility called MLX. History ''Compute!'' original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979. ABC Publi ...
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Atari Connection
''Atari Connection'' was a magazine for owners of Atari 8-bit computers published by Atari, Inc.'s Computer Division. Editions were quarterly from the spring of 1981 to the summer of 1984 when the company was sold to Jack Tramiel. There was also a one-off "Welcome Edition" a few pages long prior to the spring 1981 edition. Including the Welcome, a total of 15 editions were produced. The magazine contained a mixture of news, generally fawning software and book reviews, and technical articles at a mixture of skill levels. One recurring feature was "Find the Bug" contest, which generally resulted in a winner receiving a game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, .... A number of well-known authors submitted articles to the magazine, including Tom Hudson. See a ...
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SoftSide
''SoftSide'' is a defunct computer magazine, begun in October 1978 by Roger Robitaille and published by SoftSide Publications of Milford, New Hampshire. History Dedicated to personal computer programming, ''SoftSide'' was a unique publication with articles and line-by-line program listings that users manually keyed in. The TRS-80 edition was first, launched in 1978. An Apple II specific version began in January 1980, followed by more individual versions supporting the Atari 8-bit computers and IBM-PC, as well as one for BASIC language programmers, ''Prog80''. The platform-specific versions were combined into a single monthly edition in August 1980. In the first few years of publication, users often had problems with the legibility of the dot-matrix program listings. By the time the printout was photographed and printed in the magazine, it had become a bit illegible. One reader commented, "after a short while of typing, you felt like you needed some of the 'coke bottle bottom ...
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ANALOG Computing
''ANALOG Computing'' was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANALOG'' printed multiple programs in each issue for users to type in. Almost every issue included a machine language video game—as opposed to Atari BASIC—which were uncommon in competing magazines. Such games were accompanied by the assembly language source code. ''ANALOG'' also sold commercial games, two books of type-in software, and access to a custom bulletin-board system. After the Atari ST was released, coverage of the new systems moved to an ''ST-Log'' section of the magazine before spinning off into a separate publication under the ''ST-Log'' name. The title began as an acronym for Atari Newsletter And Lots Of Games, which was only spelled out in the first two issues. Originally the title as printed on the cover was ''A.N.A.L.O.G. 400/800 Magazine'', but starting with the sixth issue it was shorten ...
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Videogaming Illustrated
''Videogaming Illustrated'', also known as ''VGI'', was a video game magazine published in the United States and ran from August 1982 to March 1984. History VGI changed its title twice: in issue June 1983 to ''Videogaming and Computer Gaming Illustrated'' and in issue January 1984 to ''Video and Computer Gaming Illustrated''. It began life as a bi-monthly publication before becoming a monthly publication. Its short run has been explained by the video game crash of 1983.''Videogaming Illustrated digital archive'' oataricompendium.com/ref> Content The magazine was split up into the following sections: * Keyboard * Eye On * Preview * VIP * Focus On * Input * RAMblings The ''Star Words'' section featured commentary about computer games from celebrities such as Charlton Heston and Kirk Douglas. See also * Computer Gaming World * List of video game magazines References External links * Videogaming Illustrated on the Internet Archive The Internet Archive is an America ...
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Jeff Rovin
Jeff Rovin is an American magazine editor, freelance writer, columnist, and author, who has appeared on ''The New York Times'' Best Seller list. Biography Jeff Rovin has been editor-in-chief of ''Weekly World News'', an assistant editor and writer for DC Comics, and an editor for Warren Publishing and Seaboard Periodicals, as well as a science and media columnist in such magazines as '' Analog'', '' Omni'', and ''Famous Monsters of Filmland''. His ''How to Play'' video game books of the 1980s and 1990s detailed strategies for dozens of games for the Nintendo Entertainment System, Sega Genesis, and Game Boy. This series was preceded by his ''The Complete Guide to Conquering Video Games'' in 1982, and followed by his ''Gamemaster'' series that lasted until the late 1990s, which began containing a violence rating for the games included in these books. Rovin's publisher at the time, St. Martin's, later decided to continue the "How To Win At", series, but this time written by Hank ...
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