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Priority Queue
In computer science, a priority queue is an abstract data type similar to a regular queue (abstract data type), queue or stack (abstract data type), stack abstract data type. In a priority queue, each element has an associated ''priority'', which determines its order of service. Priority queue serves highest priority items first. Priority values have to be instances of an ordered data type, and higher priority can be given either to the lesser or to the greater values with respect to the given order relation. For example, in Java (programming language), Java standard library, ''PriorityQueues the least elements with respect to the order have the highest priority. This implementation detail is without much practical significance, since passing to the converse relation, opposite order relation turns the least values into the greatest, and vice versa. While priority queues are often implemented using Heap (data structure) , heaps, they are conceptually distinct. A priority queue can ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Data Structures
In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, relational databases commonly use B-tree indexes for data retrieval, while compiler implementations usually use hash tables to look up identifiers. Data structures provide a means to manage large amounts of data efficiently for uses such as large databases and internet indexing services. Usually, effici ...
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Smoothsort
In computer science, smoothsort is a comparison sort, comparison-based sorting algorithm. A variant of heapsort, it was invented and published by Edsger Dijkstra in 1981. Like heapsort, smoothsort is an in-place algorithm with an upper bound of operations (see big O notation), and it can be a stable sort. The advantage of smoothsort is that it comes closer to time if the Adaptive sort, input is already sorted to some degree, whereas heapsort averages regardless of the initial sorted state. Overview Like heapsort, smoothsort organizes the input into a priority queue and then repeatedly extracts the maximum. Also like heapsort, the priority queue is an implicit data structure, implicit heap data structure (a Heap (data structure), heap-ordered implicit binary tree), which occupies a prefix of the array. Each extraction shrinks the prefix and adds the extracted element to a growing sorted suffix. When the prefix has shrunk to nothing, the array is completely sorted. Heapsort ...
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Heapsort
In computer science, heapsort is an efficient, comparison-based sorting algorithm that reorganizes an input array into a heap (a data structure where each node is greater than its children) and then repeatedly removes the largest node from that heap, placing it at the end of the array in a similar manner to Selection sort. Although somewhat slower in practice on most machines than a well-implemented quicksort, it has the advantages of very simple implementation and a more favorable worst-case runtime. Most real-world quicksort variants include an implementation of heapsort as a fallback should they detect that quicksort is becoming degenerate. Heapsort is an in-place algorithm, but it is not a stable sort. Heapsort was invented by J. W. J. Williams in 1964. The paper also introduced the binary heap as a useful data structure in its own right. In the same year, Robert W. Floyd published an improved version that could sort an array in-place, continuing his earlier research ...
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Abstraction (computer Science)
In software engineering and computer science, abstraction is the process of generalizing concrete details, such as attributes, away from the study of objects and systems to focus attention on details of greater importance. Abstraction is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. Examples of this include: * the usage of abstract data types to separate usage from working representations of data within programs; * the concept of functions or subroutines which represent a specific way of implementing control flow; * the process of reorganizing common behavior from groups of non-abstract classes into abstract classes using inheritance and sub-classes, as seen in object-oriented programming languages. Rationale Computing mostly operates independently of the concrete world. The hardware implements a model of computation that is interchangeable with others. The software is structured in archit ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the Algorithmic efficiency, efficiency of other algorithms (such as search algorithm, search and merge algorithm, merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for Canonicalization, canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. Although some algorithms are designed for sequential access, the highest-performing algorithms assum ...
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Operational Semantics
Operational semantics is a category of formal programming language semantics in which certain desired properties of a program, such as correctness, safety or security, are verified by constructing proofs from logical statements about its execution and procedures, rather than by attaching mathematical meanings to its terms (denotational semantics). Operational semantics are classified in two categories: structural operational semantics (or small-step semantics) formally describe how the ''individual steps'' of a computation take place in a computer-based system; by opposition natural semantics (or big-step semantics) describe how the ''overall results'' of the executions are obtained. Other approaches to providing a formal semantics of programming languages include axiomatic semantics and denotational semantics. The operational semantics for a programming language describes how a valid program is interpreted as sequences of computational steps. These sequences then ''are'' the ...
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Monotone Priority Queue
Monotone refers to a sound, for example music or speech, that has a single unvaried tone. See pure tone and monotonic scale. Monotone or monotonicity may also refer to: In economics * Monotone preferences, a property of a consumer's preference ordering. * Monotonicity (mechanism design), a property of a social choice function. *Monotonicity criterion, a property of a voting system. * Resource monotonicity, a property of resource allocation rules and bargaining systems. In mathematics * Monotone class theorem, in measure theory * Monotone convergence theorem, in mathematics * Monotone polygon, a property of a geometric object *Monotonic function, a property of a mathematical function * Monotonicity of entailment, a property of some logical systems * Monotonically increasing, a property of number sequence In mathematics, a sequence is an enumerated collection of objects in which repetitions are allowed and order matters. Like a set, it contains members (also called ''eleme ...
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Peek (data Type Operation)
In computer science, peek is an operation on certain abstract data types, specifically sequential collection (abstract data type), collections such as Stack (abstract data type), stacks and Queue (abstract data type), queues, which returns the value of the top ("front") of the collection without removing the element from the collection. It thus returns the same value as operations such as "pop" or "dequeue", but does not modify the data. The name "peek" is similar to the basic "push" and "pop" operations on a stack, but the name for this operation varies depending on data type and language. Peek is generally considered an inessential operation, compared with the more basic operations of adding and removing data, and as such is not included in the basic definition of these data types. However, since it is a useful operation and generally easily implemented, it is frequently included in practices, and in some definitions peek is included as basic, with pop (or analog) defined in terms ...
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Dan Willard
Dan Edward Willard (September 19, 1948 – January 21, 2023) was an American computer scientist and logician, and a professor of computer science at the University at Albany. Education and career Willard did his undergraduate studies in mathematics at Stony Brook University, graduating in 1970. He went on to graduate studies in mathematics at Harvard University, earning a master's degree in 1972 and a doctorate in 1978. After leaving Harvard, he worked at Bell Labs for four years before joining the Albany faculty in 1983.Curriculum vitae
, accessed 2013-06-04.


Contributions

Although trained as a mathematician and employed as a computer scientist, Willard's most highly cited publication is in

Michael Fredman
Michael Lawrence Fredman is an emeritus professor at the Computer Science Department at Rutgers University, United States. He earned his Ph.D. from Stanford University in 1972 under the supervision of Donald Knuth. He was a member of the mathematics department at the Massachusetts Institute of Technology from 1974 to 1976. and of the Computer Science and Engineering department at the University of California, San Diego The University of California, San Diego (UC San Diego in communications material, formerly and colloquially UCSD) is a public university, public Land-grant university, land-grant research university in San Diego, California, United States. Es ... until 1992.UCSD Mathematics: Department History
. Among his contributions to computer science are the development of the
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Fusion Tree
In computer science, a fusion tree is a type of tree data structure that implements an associative array on -bit integers on a finite universe, where each of the input integers has size less than 2w and is non-negative. When operating on a collection of Attribute–value pair, key–value pairs, it uses space and performs searches in time, which is asymptotically faster than a traditional self-balancing binary search tree, and also better than the van Emde Boas tree for large values of . It achieves this speed by using certain constant-time operations that can be done on a machine word. Fusion trees were invented in 1990 by Michael Fredman and Dan Willard. Several advances have been made since Fredman and Willard's original 1990 paper. In 1999. it was shown how to implement fusion trees under a model of computation in which all of the underlying operations of the algorithm belong to AC0, AC0, a model of circuit complexity that allows addition and bitwise Boolean operations ...
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