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Princess Lover!
is a Japanese visual novel and the first title developed by Ricotta. It was first released as an eroge for Microsoft Windows on June 27, 2008, in both limited and regular editions, which was followed by an all-ages release for the PlayStation 2 on January 28, 2010. The gameplay in ''Princess Lover!'' follows a linear plot line which offers pre-determined scenarios and courses of interaction, and its story focuses on the appeal of the four female main characters. ''Princess Lover!'' has received several transitions to other media. The game was first adapted into three light novels written by Utsusemi and illustrated by Hyūma Kitsuhi. It was then followed by two manga adaptations: the first, illustrated by Naoha Yuigi, began serialization in Media Factory's Media Factory Mobile! service on March 20, 2009; and the second, illustrated by Yū Midorigi, began its serialization in the manga magazine '' Comic Valkyrie'' on July 27, 2009. An anime adaptation produced by the animat ...
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Eroge
An ''eroge'' (, ''eroge'', or , ''erogē'', ), also called an H-game, is a Japanese genre of erotic video game. The term encompasses a wide variety of Japanese games containing erotic content across multiple genres. The first ''eroge'' were created in the 1980s, and many well-known companies in the Japanese gaming industry originally produced and distributed them. Some ''eroge'' are primarily focused on erotic content, while others, such as Key (company), Key's ''Kanon (video game), Kanon'', only contain occasional scenes in an otherwise non-erotic work. Games in the latter category are often re-released with sexual content removed for general audiences. Throughout its history, the genre has faced controversy for its use of explicit sexual content, and as a result has been banned from several console platforms. Etymology ''Eroge'' is a portmanteau of . Such games are also referred to as an . History ''Eroge'' is a Japanese erotic video game. The earliest known commercial ero ...
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Visual Novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Harumi Sakurai
is a Japanese voice actress and narrator. Some of her prominent roles are Saya Tokido in ''Little Busters!'', Yuri Nakamura in ''Angel Beats!'', Awaki Musujime in ''A Certain Magical Index'', Lisanna Strauss in ''Fairy Tail'' and Sylphie Appleton in ''Argevollen''. Biography Filmography Anime Video games Dubbing roles * ''Care Bears Care Bears are multi-colored bears, painted in 1981 by artist Elena Kucharik to be used on greeting cards from American Greetings. They were turned into plush teddy bears and featured in ''The Care Bears in the Land Without Feelings'' (1983) and ...'' – Good friend bear * '' X-Men: Evolution'' – Kitty References External links Official blog * {{DEFAULTSORT:Sakurai, Harumi Living people Japanese video game actresses Voice actresses from Tokyo Year of birth missing (living people) ...
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Akira Ishida
is a Japanese actor who specializes in voice acting. For his portrayal of Saki Abdusha in '' Sakura Wars'', and Athrun Zala in '' Mobile Suit Gundam SEED'', '' Mobile Suit Gundam SEED Destiny'' and '' Mobile Suit Gundam SEED Freedom'' and Masahiro Sanada in '' Tenjō Tenge'', he was chosen as the most popular voice actor in the Animage Anime Grand Prix in 2004, and won the Best Supporting Character (male) award at the 1st Seiyu Awards in 2007. He is best known for his roles as Gaara in '' Naruto'', Zeref in '' Fairy Tail'', Cho Hakkai in '' Saiyuki'', Kaworu Nagisa in '' Neon Genesis Evangelion'', Kuja in '' Final Fantasy'', Otto Apocalypse in '' Honkai Impact 3rd'', Luocha in '' Honkai: Star Rail'', Kamisato Ayato in '' Genshin Impact'', Katsura Kotarou in '' Gin Tama'' & Eishi Tsukasa in '' Food Wars Shokugeki no Sōma''. Filmography Animation Puppet Theatrical animation Video games Tokusatsu Audio drama Dubbing roles References External links ...
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Takuma Terashima
is a Japanese Voice acting in Japan, voice actor. Terashima graduated from Tokyo Announce Gakuin, voice training school. He had initially belonged to Holypeak until December 2008, and then to Production Baobab up until September 2011 when he switched to Axlone, Toshiyuki Morikawa's own agency. He is married to voice actress Satomi Satō. On December 30, 2021, Terashima and Satō announced the birth of their first child. Filmography Anime ;2005 *''Genesis of Aquarion'': Apollo/Apollonius ;2006 *''Kiba (TV series), Kiba'': Gitora *''Princess Princess (manga), Princess Princess'': Harue Wataru ;2007 *''Bleach (manga), Bleach'': Ruri'iro Kujaku *''Hidamari Sketch'': Mashiko *''Saint Beast'': Saki *''Sisters of Wellber'': Jin *''Terra e...'': Tachyon, Alfred and Sean *''Zoku Sayonara Zetsubou Sensei'': Kino Kuniya ;2008 *''Goku Sayonara Zetsubou Sensei'': Kino Kuniya *''Magician's Academy'': Sakuma Eitarou *''One Outs'': Kawanaka Junichi *''Shigofumi'': Nojima Kaname ;2009 *''Chrom ...
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Dialogue
Dialogue (sometimes spelled dialog in American and British English spelling differences, American English) is a written or spoken conversational exchange between two or more people, and a literature, literary and theatrical form that depicts such an exchange. As a philosophy, philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term ''dialogue'' stems from the Greek language, Greek (, ); its roots are (, ) and (, ). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as . As genre Antiquity Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns, and the ''Mahabharata''. In the West, Plato ( BC ...
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Gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ...
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Original Video Animation
, abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and special episodes of a series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA series may be broadcast for promotional purposes. OVA titles were originally made available on VHS, later becoming more popular on LaserDisc and eventually DVD. Starting in 2008, the term OAD (original animation DVD) began to refer to DVD releases published bundled with their source-material manga. Format Like anime made for television broadcast, OVAs are divided into episodes. OVA media (tapes, laserdiscs or DVDs) usually contain just one episode each. Episode length varies from title to title: each episode may run from a few minutes to two hours or more. An OVA series can run anywhere from a single episode to dozens of episodes in length. Many anime series first appeared as OVAs, and later grow to become televis ...
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Internet Radio
Internet radio, also known as online radio, web radio, net radio, streaming radio, e-radio and IP radio, is a digital audio service transmitted via the Internet. Broadcasting on the Internet is usually referred to as webcasting since it is not transmitted broadly through wireless means. It can either be used as a stand-alone device running through the Internet, or as a software running through a single computer. Internet radio is generally used to communicate and easily spread messages through the form of talk. It is distributed through a wireless communication network connected to a switch packet network (the internet) via a disclosed source. Internet radio involves streaming media, presenting listeners with a continuous stream of audio that typically cannot be paused or replayed, much like traditional broadcast media; in this respect, it is distinct from on-demand file serving. Internet radio is also distinct from podcasting, which involves downloading rather than streaming. ...
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Anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Japanese, describes all animated works, regardless of style or origin. Many works of animation with a Anime-influenced animation, similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime. The earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in the following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese ...
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Manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in Japan. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ( and ), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazines (also known as manga anthologies) in Japan (equivale ...
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