Powertype (UML)
In the Unified Modeling Language 1.x, powertype is a keyword for a specific UML stereotype, and applies to a class or dependency. Powertype shows a classifier whose instances (objects) are children of the given parent. In UML 2.x, a powertype is a metaclass In object-oriented programming, a metaclass is a class whose instances are classes. Just as an ordinary class defines the behavior of certain objects, a metaclass defines the behavior of certain classes and their instances. Not all object-orient ... whose instances are subclasses of a given class. The stereotype has been removed and the powertype is now indicated by typing the generalization set. In the UML Superstructure 2.4.1 Specification Document the following definition is given: In UML 2.5.1, the formal definition of powertypes in terms of power sets (or sets of subsets) are no longer given. Instead, powertypes are illustrated through various examples. References Unified Modeling Language {{uml-st ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG), and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) as an approved ISO standard. Since then the standard has been periodically revised to cover the latest revision of UML. In software engineering, most practitioners do not use UML, but instead produce informal hand drawn diagrams; these diagrams, however, often include elements from UML. History Before UM ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Keyword (computer Programming)
Keyword may refer to: Computing * Keyword (Internet search), a word or phrase typically used by bloggers or online content creator to rank a web page on a particular topic * Index term In information retrieval, an index term (also known as subject term, subject heading, descriptor, or keyword) is a term that captures the essence of the topic of a document. Index terms make up a controlled vocabulary for use in bibliographic record ..., a term used as a keyword to documents in an information system such as a catalog or a search engine * Keyword advertising, a form of online advertising * Keyword clustering, a search engine optimization technique * A reserved word in a programming language Other * Keyword (linguistics), word which occurs in a text more often than we would expect to occur by chance alone * Keyword (rhetoric), a word that academics use to reveal the internal structure of an author's reasoning * '' Keywords: A Vocabulary of Culture and Society'', 1973 non-fiction ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Stereotype (UML)
A stereotype is one of three types of extensibility mechanisms in the Unified Modeling Language (UML), the other two being tags and constraints. They allow designers to extend the vocabulary of UML in order to create new model elements, derived from existing ones, but that have specific properties that are suitable for a particular domain or otherwise specialized usage. The nomenclature is derived from the original meaning of stereotype, used in printing. For example, when modeling a network you might need to have symbols for representing routers and hubs. By using stereotyped nodes you can make these things appear as primitive building blocks. Graphically, a stereotype is rendered as a name enclosed by guillemets (« » or, if guillemets proper are unavailable, ) and placed above the name of another element. In addition or alternatively it may be indicated by a specific icon. The icon image may even replace the entire UML symbol. For instance, in a class diagram stereotypes can b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Class (computer Science)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state ( member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variabl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dependency (UML)
In the Unified Modeling Language (UML), a Dependency is a relationship that shows that an element, or set of elements, requires other model elements for their specification or implementation.OMG Unified Modeling Language, Superstructure, Version 2.4.1 The element is ''dependent'' upon the independent element, called the supplier. Two or more elements in this relationship are called tuples. In the UML, this is indicated by a dashed line pointing from the dependent (or client) to the independent (or supplier) element. The arrow representing a Dependency specifies the direction of a relationship, not the direction of a process. Standard predefined dependencies UML The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally ... - defined dependencies include : * «call2» UML2: The client ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Classifier (UML)
A classifier is a category of Unified Modeling Language (UML) elements that have some common features, such as attributes or methods. Overview A classifier is an abstract metaclass classification concept that serves as a mechanism to show interfaces, classes, datatypes and components. A classifier describes a set of instances that have common behavioral and structural features (operations and attributes, respectively). A classifier is a namespace whose members can specify a generalization hierarchy by referencing its general classifiers. A classifier is a type and can own generalizations, thereby making it possible to define generalization relationships to other classifiers. A classifier is a redefinable element, as it is possible to redefine nested classifiers. All objects that can have instances are classifiers. Important aspects *A classifier defines a namespace. *A classifier contains a set of features. *A classifier is generalizable. Types of UML classifiers * ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Instance (computer Science)
In a computer system, any time a new context is created based on some model, it is said that the model has been instantiated. In practice, this instance usually has a data structure in common with other instances, but the values stored in the instances are separate. Changing the values in one instance will then not interfere with the values of some other instance. A compute instance can be software or hardware which can run code, for example a CPU, GPU or a virtual machine. Computer graphics In computer graphics, a polygonal model can be instantiated in order to be drawn several times in different locations in a scene. This is a technique that can be used to improve the performance of rendering, since the work needed to display each instance overlaps. Object-oriented programming In object-oriented programming (OOP), an instance is a concrete occurrence of any object, existing usually during the runtime of a computer program. Formally, "instance" is synonymous with "object ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Object (computer Science)
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Children
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone bel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Parent
A parent is a caregiver of the offspring in their own species. In humans, a parent is the caretaker of a child (where "child" refers to offspring, not necessarily age). A ''biological parent'' is a person whose gamete resulted in a child, a male through the sperm, and a female through the ovum. Biological parents are first-degree relatives and have 50% genetic meet. A female can also become a parent through surrogacy. Some parents may be adoptive parents, who nurture and raise an offspring, but are not biologically related to the child. Orphans without adoptive parents can be raised by their grandparents or other family members. A parent can also be elaborated as an ancestor removed one generation. With recent medical advances, it is possible to have more than two biological parents. Examples of third biological parents include instances involving surrogacy or a third person who has provided DNA samples during an assisted reproductive procedure that has altered the recip ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Metaclass
In object-oriented programming, a metaclass is a class whose instances are classes. Just as an ordinary class defines the behavior of certain objects, a metaclass defines the behavior of certain classes and their instances. Not all object-oriented programming languages support metaclasses. Among those that do, the extent to which metaclasses can override any given aspect of class behavior varies. Metaclasses can be implemented by having classes be first-class citizens, in which case a metaclass is simply an object that constructs classes. Each language has its own metaobject protocol, a set of rules that govern how objects, classes, and metaclasses interact. Python example In Python, the builtin class type is a metaclass. Consider this simple Python class: class Car: def __init__(self, make: str, model: str, year: int, color: str): self.make = make self.model = model self.year = year self.color = color @property def description(se ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Object Management Group
The Object Management Group (OMG) is a computer industry standards consortium. OMG Task Forces develop enterprise integration standards for a range of technologies. Business activities The goal of the OMG was a common portable and interoperable object model with methods and data that work using all types of development environments on all types of platforms. The group provides only specifications, not implementations. But before a specification can be accepted as a standard by the group, the members of the submitter team must guarantee that they will bring a conforming product to market within a year. This is an attempt to prevent unimplemented (and unimplementable) standards. Other private companies or open source groups are encouraged to produce conforming products and OMG is attempting to develop mechanisms to enforce true interoperability. OMG hosts four technical meetings per year for its members and interested nonmembers. The Technical Meetings provide a neutral forum ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |