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Polygonizer
In computer graphics, a polygonizer is a software component for converting a geometric model represented as an implicit surface to a polygon mesh.. References

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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedron, polyhedral object's surface. It simplifies Rendering (computer graphics), rendering, as in a wire-frame model. The face (geometry), faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygon, convex polygons (n-gons). A polygonal mesh may also be more generally composed of concave polygon, concave polygons, or even Polygon with holes, polygons with holes. The study of Polygon (computer graphics), polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes includes Boolean logic (Constructive solid geometry), Subdivision surfaces, smoothing, and Level of detail (computer graphics), simplification. Algorithms also exist ...
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ...
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Implicit Surface
In mathematics, an implicit surface is a Surface (geometry), surface in Euclidean space defined by an equation : F(x,y,z)=0. An ''implicit surface'' is the set of Zero of a function, zeros of a Function of several real variables, function of three variables. ''Implicit function, Implicit'' means that the equation is not solved for or or . The graph of a function is usually described by an equation z=f(x,y) and is called an ''explicit'' representation. The third essential description of a surface is the ''Parametric equation, parametric'' one: (x(s,t),y(s,t), z(s,t)), where the -, - and -coordinates of surface points are represented by three functions x(s,t)\, , y(s,t)\, , z(s,t) depending on common parameters s,t. Generally the change of representations is simple only when the explicit representation z=f(x,y) is given: z-f(x,y)=0 (implicit), (s,t,f(s,t)) (parametric). ''Examples'': #The Plane (geometry), plane x+2y-3z+1=0. #The Sphere (geometry), sphere x^2+y^2+z^2-4=0 ...
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