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Policenauts Pilot Disk
is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follows Jonathan Ingram, an astronaut recently recovered floating in space in cryosleep after an accident at a space colony sent him drifting into space for 24 years. Now a detective in Los Angeles, Ingram travels back to the colony to investigate the murder of his ex-wife and her husband's disappearance. As he begins his investigation, he starts to uncover an illegal organ trafficking ring. Kojima conceived ''Policenauts'' while working on '' Snatcher'' (1988), and began development in 1990. He wanted the production quality to match that of major motion pictures, and created a scripting engine to give him more creative control. Drawing creative influences from American buddy television shows, contemporary social debates on anti-Japanese sentimen ...
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Konami
, is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include '' Metal Gear'', '' Silent Hill'', '' Castlevania'', '' Contra'', ''Frogger'', '' Tokimeki Memorial'', '' Parodius'', '' Gradius'', '' Yu-Gi-Oh!'', '' Suikoden'', and '' Pro Evolution Soccer''. Additionally Konami owns Bemani, known for '' Dance Dance Revolution'' and '' Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', '' Adventure Island'', '' Bonk'' and '' Star Soldier''. Konami is the nineteenth-largest game company in the world by revenue. Konami also publishes the ''Yu-Gi-Oh'' Trading Card Game. The company originated in 1969 as a jukebox rental and repair busine ...
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Snatcher (video Game)
''Snatcher'' is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX, MSX2 in Japan. ''Snatcher'' is set in a future East Asian metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi-open world, and perform other actions. Kojima wanted ''Snatcher'' to have a cinematic feel, so the setting and story are heavily influenced by science fiction films, like ''Blade Runner'', ''Akira (1988 film), Akira'' and ''The Terminator''. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to tri ...
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Worldbuilding
Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different races. This may include social customs as well as invented languages for the world. The world could encompass different planets spanning vast distances of space or be limited in scope to a single small village. World building exists in novels, tabletop role-playing games, and visual media such as films, video games and comics. Prior to 1900 most worldbuilding was conducted by novelists, who could leave imagination of the fictional setting in part to the reader. Some authors of fiction set multiple works in the same world. This is kno ...
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Comedy Film
A comedy film is a category of film which emphasizes humor. These films are designed to make the audience laugh through amusement. Films in this style traditionally have a happy ending ( black comedy being an exception). Comedy is one of the oldest genres in film and it is derived from the classical comedy in theatre. Some of the earliest silent films were comedies, as slapstick comedy often relies on visual depictions, without requiring sound. When sound films became more prevalent during the 1930s, comedy films took another swing, as laughter could result from burlesque situations but also dialogue. Comedy, compared with other film genres, puts much more focus on individual stars, with many former stand-up comics transitioning to the film industry due to their popularity. In '' The Screenwriters Taxonomy'' (2017), Eric R. Williams contends that film genres are fundamentally based upon a film's atmosphere, character, and story. Therefore the labels "drama" and "comedy" a ...
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Action Film
Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include life-threatening situations, a dangerous villain, or a pursuit which usually concludes in victory for the hero. Advancements in computer-generated imagery (CGI) have made it cheaper and easier to create action sequences and other visual effects that required the efforts of professional stunt crews in the past. However, reactions to action films containing significant amounts of CGI have been mixed, as some films use CGI to create unrealistic, highly unbelievable events. While action has long been a recurring component in films, the "action film" genre began to develop in the 1970s along with the increase of stunts and special effects. This genre is closely associated with the thriller and adventure genres and may also contain elements of d ...
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Science Fiction Film
Science fiction (or sci-fi) is a film genre that uses speculative, fictional science-based depictions of phenomena that are not fully accepted by mainstream science, such as extraterrestrial lifeforms, spacecraft, robots, cyborgs, interstellar travel, time travel, or other technologies. Science fiction films have often been used to focus on political or social issues, and to explore philosophical issues like the human condition. The genre has existed since the early years of silent cinema, when Georges Melies' '' A Trip to the Moon'' (1902) employed trick photography effects. The next major example (first in feature length in the genre) was the film ''Metropolis'' (1927). From the 1930s to the 1950s, the genre consisted mainly of low-budget B movies. After Stanley Kubrick's landmark '' 2001: A Space Odyssey'' (1968), the science fiction film genre was taken more seriously. In the late 1970s, big-budget science fiction films filled with special effects became popular with ...
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Fan Translation Of Video Games
In video gaming, a fan translation is an unofficial translation of a video game made by fans. The fan translation practice grew with the rise of video game console emulation in the late 1990s. A community of people developed that were interested in replaying and modifying the games they played in their youth. The knowledge and tools that came out of this community allowed them to work with translators to localize video game titles that had never been available outside of their original country of origin. Fan translations of video game console games are usually accomplished by modifying a single binary ROM image of the game. Fan translations of PC games, on the other hand, can involve translation of many binary files throughout the game's directory which are packaged and distributed as fan patch. In dealing with translations of console games, a console emulator is generally utilized to play the final product, although unofficial hardware, hardware mods or software mods ca ...
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Metal Gear Solid (1998 Video Game)
is a stealth game developed by Konami and released for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games ''Metal Gear'' and '' Metal Gear 2: Solid Snake'', which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998. Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. Snake must liberate hostages and stop the terrorists from launching a nuclear strike. Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout. ''Metal Gear Solid'' sold more than copies worldwide and shipped 12million demos. It scored an average of 94/100 on the aggregate website Metacritic. It i ...
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Anime International Company
, often abbreviated as AIC is a Japanese animation studio founded on June 15, 1982 and located in Nerima, Tokyo, Japan. On December 10, 2015, AIC RIGHTS Co., Ltd was established through a company split, in which AIC Rights received the transfer of some of the copyrights owned by Anime International Company. Their notable works include series such as ''Tenchi Muyo!'', '' Bubblegum Crisis'', ''El Hazard'', and several adaptations of the manga '' Oh My Goddess!''. AIC had eight sub-studios within itself, named: "AIC ASTA" (2003, formerly: "AIC A.S.T.A."), "AIC Build" (2010), "AIC Classic" (2010), "AIC Digital" (1997), "AIC Frontier" (June, 2012), "AIC PLUS+" (2006), "AIC Spirits" (2003) and "AIC Takarazuka" (2006). History In June 2006, a partnership was started with NTU for the development of the CACANI system, a software used as a tool in the animation process to generate fills between keyframes. In September 2010, Oizumi Corporation acquired 95% of the studio from the ACA-m ...
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Traditional Animation
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawing, drawn by hand. The technique was the dominant form of animation in cinema until computer animation. Process Writing and storyboarding Animation production usually begins after a story is converted into an animation film script, from which a storyboard is derived. A storyboard has an appearance somewhat similar to comic book panels, and is a shot by shot breakdown of the staging, acting and any camera moves that will be present in the film. The images allow the animation team to plan the flow of the Plot (narrative), plot and the composition of the imagery. Storyboard artists will have regular meetings with the film director, director and may redraw or "re-board" a sequence many times before it meets final approval. Voice recording Before animation begins, a preliminary soundtrack or scratch track (studio recording), scratch track ...
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Pixel Art
Pixel art () is a form of digital art drawn with graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of pixels and colors available. The art form is still employed to this day by pixel artists and game studios, even though the technological limitations have since been surpassed. Most works of pixel art are also restrictive both in file size and the number of colors used in their color palette because of software limitations — in order to achieve a certain aesthetic or simply to reduce the perceived noise. Older forms of pixel art tend to employ smaller palettes, with some video games being made using just two colors (1-bit color depth). Because of these self-imposed limitations, pixel art presents strong similar ...
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Toyohiro Akiyama
is a retired Japanese TV journalist and professor at Kyoto University of Art and Design. In December 1990, he spent seven days aboard the Mir space station. He became the first person of Japanese nationality to fly in space, and his space mission was the second spaceflight to be commercially sponsored and funded. Akiyama was also the first civilian to use commercial space flight, and the first journalist to report from outer space. Education and career Akiyama attended and earned his bachelor's degree at the International Christian University located in Mitaka, Tokyo. He then joined the Tokyo Broadcasting System (TBS) as a journalist in 1966. He worked for the BBC World Service from 1967–1971 before becoming a correspondent for the TBS Division of Foreign News. From 1984 to 1988, he served as TBS chief correspondent in Washington D.C. Space training On 17 August 1989, Akiyama was selected for a commercial Soviet-Japanese flight. The flight was sponsored by the TBS Corpora ...
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