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Plot Thread
A narrative thread, or plot thread (or, more ambiguously, a storyline), refers to particular elements and techniques of writing to center the story in the action or experience of characters rather than to relate a matter in a dry "all-knowing" sort of narration. Thus, the narrative threads experienced by different, but specific characters or sets of characters are those seen in the eyes of those characters that together form a plot element or subplot in the work of fiction. In this sense, each narrative thread is the narrative portion of a work that pertains to the world view of the participating characters cognizant of their piece of the whole, and they may be the villains, the protagonists, a supporting character, or a relatively disinterested official utilized by the author, each thread of which is woven together by the writer to create a work. By utilizing different threads, the writer enables the reader to get pieces of the overall plot while positioning them to identify with ...
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Plot (narrative)
In a literary work, film, or other narrative, the plot is the mapping of events in which each one (except the final) affects at least one other through the principle of Causality, cause-and-effect. The causal events of a plot can be thought of as a selective collection of events from a narrative, all linked by the connector "and so". Simple plots, such as in a traditional ballad, can be linearly sequenced, but plots can form complex interwoven structures, with each part sometimes referred to as a subplot. Plot is similar in meaning to the term ''storyline''. In the narrative sense, the term highlights important points which have consequences within the story, according to American science fiction writer Ansen Dibell. The Premise (narrative), premise sets up the plot, the Character (arts), characters take part in events, while the Setting (narrative), setting is not only part of, but also influences, the final story. An can convolute the plot based on a misunderstanding. The term ...
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Subplot
In fiction, a subplot or side story is a strand of the plot that is a supporting side story for any story or for the main plot. Subplots may connect to main plots, in either time and place or thematic significance. Subplots often involve supporting characters, those besides the protagonist or antagonist. Subplots may also intertwine with the main plot at some point in a story. An example of a subplot interacting with a main plot can be found in the TV series '' Mr. Robot'' (season 1). One of the main plots followed the hacker ring known as F-society, led by Elliot Alderson, where they intended to perform a massive hack against the conglomerate Evil Corp; they were executing this hack through a partnership with another hack-ring known as The Dark Army. A subplot emerged around the character development of Elliot's childhood friend and love interest Angela Moss where she evolved from a brow-beaten assistant at cybersecurity firm Allsafe into a powerbroker at Evil Corp through first ...
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Fiction
Fiction is any creative work, chiefly any narrative work, portraying character (arts), individuals, events, or setting (narrative), places that are imagination, imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to literature, written narratives in prose often specifically novels, novellas, and short story, short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any Media (communication), medium, including not just writings but also drama, live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition and theory Typically, the fictionality of a work is publicly expressed, so the audience expects a work of fiction to deviate to a greater or lesser degree from the real world, rather than presenting for instance only factually accurate portrayals or character (arts ...
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Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (genre), thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' ("to tell"), which is derived from the adjective ''gnarus'' ("knowing or skilled"). Historically preceding the noun, the adjective "narrative" means "characterized by or relating to a story or storytelling". Narrative is expressed in all mediums of human creativity, art, and entertainment, including public speaking, speech, literature, theatre, dance, music and song, comics, journalism, animation, video (including film and television), video games, radio program, radio, game, structured and play (activity), unstructu ...
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Suspension Of Disbelief
Suspension of disbelief is the avoidance—often described as willing—of critical thinking and logic in understanding something that is unreal or impossible in reality, such as something in a work of speculative fiction, in order to believe it for the sake of enjoying its narrative. Historically, the concept originates in the Greco-Roman principles of theatre, wherein the audience ignores the unreality of fiction to experience catharsis from the actions and experiences of characters. The phrase was coined and elaborated upon by the English poet and philosopher Samuel Taylor Coleridge in his 1817 work '' Biographia Literaria'': "that willing suspension of disbelief for the moment, which constitutes poetic faith". Origin The phrase first appeared in English poet and aesthetic philosopher Samuel Taylor Coleridge's '' Biographia Literaria'', where he suggested that if an author could infuse a "human interest and a semblance of truth" into a story with implausible elements, ...
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Monomyth
In narratology and comparative mythology, the hero's quest or hero's journey, also known as the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed. Earlier figures had proposed similar concepts, including psychoanalyst Otto Rank and amateur anthropologist Lord Raglan. Eventually, hero myth pattern studies were popularized by Joseph Campbell, who was influenced by Carl Jung's analytical psychology. Campbell used the monomyth to analyze and compare religions. In his book '' The Hero with a Thousand Faces'' (1949), he describes the narrative pattern as follows: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. Campbell's theories regarding the concept of ...
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Story Arc
A story arc (also narrative arc) is the chronological construction of a plot in a novel or story. It can also mean an extended or continuing narrative, storyline in episode, episodic storytelling media such as television, comic books, comic strips, boardgames, board games, video games, and films with each episode following a dramatic arc. On a television program, for example, the story would unfold over many episodes. In television, the use of the story arc is common in sitcoms, and even more so in soap operas. In a traditional Hollywood film, the story arc usually follows a three-act structure. Webcomics are more likely to use story arcs than comic strip, newspaper comics, as most webcomics have readable archives online that a newcomer to the strip can read in order to understand what is going on. Although story arcs have existed for decades, one of the first appearances of the term was in 1973 by ''Time Magazine'' for a synopsis of the movie ''The Friends of Eddie Coyle'': "He ac ...
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