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Plesiochronous
In telecommunications, a plesiochronous system is one where different parts of the system are almost, but not quite, perfectly synchronised. According to ITU-T standards, a pair of signals are plesiochronous if their significant instants occur at nominally the same rate, with any variation in rate being constrained within specified limits. A sender and receiver operate plesiosynchronously if they operate at the same nominal clock frequency but may have a slight clock frequency mismatch, which leads to a drifting phase.S. Johnson, S. Scott: A Supercomputer System Interconnect and Scalable IOS, 14th IEEE Symposium on Mass Storage Systems, 1995, Footnote on p.358 The mismatch between the two systems' clocks is known as the plesiochronous difference. In general, plesiochronous systems behave similarly to synchronous systems, except they must employ some means in order to cope with "sync slips", which will happen at intervals due to the plesiochronous nature of the system. The most com ...
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Synchronization In Telecommunications
Many services running on modern digital telecommunications networks require accurate synchronization for correct operation. For example, if telephone exchanges are not synchronized, then bit slips will occur and degrade performance. Telecommunication networks rely on the use of highly accurate primary reference clocks which are distributed network-wide using synchronization links and synchronization supply units. Ideally, clocks in a telecommunications network are synchronous, controlled to run at identical rates, or at the same mean rate with a fixed relative phase displacement, within a specified limited range. However, they may be mesochronous in practice. In common usage, mesochronous networks are often described as ''synchronous''. Components Primary reference clock (PRC) Modern telecommunications networks use highly accurate primary master clocks that must meet the international standards requirement for long term frequency accuracy better than 1 part in 1011. To get ...
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Synchronous Optical Networking
Synchronous optical networking (SONET) and synchronous digital hierarchy (SDH) are standardized protocols that transfer multiple digital bit streams synchronously over optical fiber using lasers or highly coherent light from light-emitting diode A light-emitting diode (LED) is a semiconductor device that emits light when current flows through it. Electrons in the semiconductor recombine with electron holes, releasing energy in the form of photons. The color of the light ( ...s (LEDs). At low Bit rate, transmission rates data can also be transferred via an electrical interface. The method was developed to replace the plesiochronous digital hierarchy (PDH) system for transporting large amounts of telephone calls and data traffic over the same fiber without the problems of synchronization. SONET and SDH, which are essentially the same, were originally designed to transport circuit mode communications (e.g., Digital Signal 1, DS1, Digital Signal 3, DS3) from a va ...
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Mesochronous Network
In telecommunication, a mesochronous network is a network in which the clocks run with the same frequency but unknown phases. Compare synchronous network. See also *Synchronization in telecommunications *Isochronous signal *Plesiochronous system *Asynchronous system The primary focus of this article is asynchronous control in digital electronic systems. In a synchronous system, operations ( instructions, calculations, logic, etc.) are coordinated by one, or more, centralized clock signals. An asynchron ... Network architecture Synchronization {{compu-network-stub ...
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Asynchronous System
The primary focus of this article is asynchronous control in digital electronic systems. In a synchronous system, operations ( instructions, calculations, logic, etc.) are coordinated by one, or more, centralized clock signals. An asynchronous system, in contrast, has no global clock. Asynchronous systems do not depend on strict arrival times of signals or messages for reliable operation. Coordination is achieved using event-driven architecture triggered by network packet arrival, changes (transitions) of signals, handshake protocols, and other methods. Modularity Asynchronous systems – much like object-oriented software – are typically constructed out of modular 'hardware objects', each with well-defined communication interfaces. These modules may operate at variable speeds, whether due to data-dependent processing, dynamic voltage scaling, or process variation. The modules can then be combined to form a correct working system, without reference to a global cl ...
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Jitter
In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a significant, and usually undesired, factor in the design of almost all communications links. Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement. Also, like other time-varying signals, jitter can be expressed in terms of spectral density. Jitter period is the interval between two times of maximum effect (or minimum effect) of a signal characteristic that varies regularly with time. Jitter frequency, the more commonly quoted figure, is its inverse. ITU-T G.810 classifies jitter frequencies below 10 Hz as wander and frequencies at or above 10 Hz as jitter. Jitter may be caused by electromagnetic interference and crosstalk with carriers of other signals. Jitte ...
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Isochronous Timing
A sequence of events is isochronous if the events occur regularly, or at equal time intervals. The term ''isochronous'' is used in several technical contexts, but usually refers to the primary subject maintaining a constant period or interval (the reciprocal of frequency), despite variations in other measurable factors in the same system. Isochronous timing is a characteristic of a repeating event whereas synchronous timing refers to the relationship between two or more events. *In dynamical systems theory, an oscillator is called ''isochronous'' if its frequency is independent of its amplitude. *In horology, a mechanical clock or watch is ''isochronous'' if it runs at the same rate regardless of changes in its drive force, so that it keeps correct time as its mainspring unwinds or chain length varies. Isochrony is important in timekeeping devices. Simply put, if a power providing device (ie a spring or weight) provides constant torque to the wheel train, it is isochronous (sin ...
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Clock Drift
Clock drift refers to several related phenomena where a clock does not run at exactly the same rate as a reference clock. That is, after some time the clock "drifts apart" or gradually desynchronizes from the other clock. All clocks are subject to drift, causing eventual divergence unless resynchronized. In particular, the drift of crystal-based clocks used in computers requires some synchronization mechanism for any high-speed communication. Computer clock drift can be utilized to build random number generators. These can however be exploited by timing attacks. In non-atomic clocks Everyday clocks such as wristwatches have finite precision. Eventually they require correction to remain accurate. The rate of drift depends on the clock's quality, sometimes the stability of the power source, the ambient temperature, and other subtle environmental variables. Thus the same clock can have different drift rates at different occasions. More advanced clocks and old mechanical cloc ...
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Buffer (telecommunication)
In computer science, a data buffer (or just buffer) is a region of a memory used to temporarily store data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers). However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware—or by using a virtual data buffer in software, pointing at a location in the physical memory. In all cases, the data stored in a data buffer are stored on a physical storage medium. A majority of buffers are implemented in software, which typically use the faster RAM to store temporary data, due to the much faster access time compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and t ...
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Telecommunications
Telecommunication is the transmission of information by various types of technologies over wire, radio, optical, or other electromagnetic systems. It has its origin in the desire of humans for communication over a distance greater than that feasible with the human voice, but with a similar scale of expediency; thus, slow systems (such as postal mail) are excluded from the field. The transmission media in telecommunication have evolved through numerous stages of technology, from beacons and other visual signals (such as smoke signals, semaphore telegraphs, signal flags, and optical heliographs), to electrical cable and electromagnetic radiation, including light. Such transmission paths are often divided into communication channels, which afford the advantages of multiplexing multiple concurrent communication sessions. ''Telecommunication'' is often used in its plural form. Other examples of pre-modern long-distance communication included audio messages, such as code ...
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Greek Language
Greek ( el, label= Modern Greek, Ελληνικά, Elliniká, ; grc, Ἑλληνική, Hellēnikḗ) is an independent branch of the Indo-European family of languages, native to Greece, Cyprus, southern Italy (Calabria and Salento), southern Albania, and other regions of the Balkans, the Black Sea coast, Asia Minor, and the Eastern Mediterranean. It has the longest documented history of any Indo-European language, spanning at least 3,400 years of written records. Its writing system is the Greek alphabet, which has been used for approximately 2,800 years; previously, Greek was recorded in writing systems such as Linear B and the Cypriot syllabary. The alphabet arose from the Phoenician script and was in turn the basis of the Latin, Cyrillic, Armenian, Coptic, Gothic, and many other writing systems. The Greek language holds a very important place in the history of the Western world. Beginning with the epics of Homer, ancient Greek literature includes many works of l ...
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