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Pinobee
''Pinobee: Wings of Adventure'', known in Japan as or ''Pinobee: Quest of Heart'', is a platformer for the Game Boy Advance, developed by Artoon and published by Hudson Soft. The game was released as a launch title for the system, on March 21, 2001 in Japan and June 11, 2001 in North America. A version was developed for PlayStation in 2002, simply titled ''Pinobee'' outside Japan. A sequel, '' Pinobee & Phoebee'', was released only in Japan in 2002. Gameplay Development ''Pinobee: Wings of Adventure'' was developed by Artoon, which was founded by former Sega senior director Yoji Ishii in August 1999 with other ex-Sega staffers such as Yutaka Sugano, Naoto Ohshima, Manabu Kusunoki, and Hidetoshi Takeshita. Sugano, who co-directed and co-designed the game, stated that Ohshima conceived the game as a story that expressed the growth of the human heart. The story about a robotic bee brought to life by a grandfatherly scientist was inspired by the fantasy novel ''The Adventures of P ...
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Artoon
Artoon Co., Ltd. (株式会社アートゥーン Kabushiki-Gaisha Ātūn) was a Japanese video game developer established in 1999. It became a subsidiary of AQ Interactive in May 2004 and became a wholly owned subsidiary in June 2005. The team was primarily affiliated in the United States with Microsoft Xbox (console), Xbox and Xbox 360 projects, although they had also worked with Hudson Soft and Nintendo on other platforms. Overview Key Artoon personnel include Yoji Ishii, Manabu Kusunoki, Hidetoshi Takeshita, Yutaka Sugano, Masamichi Harada, Takuya Matsumoto and Naoto Ohshima. When the company formed, it drew personnel and talent from several of Sega's development teams, particularly those which worked on ''Sonic the Hedgehog'' (created by Ōshima), and ''Panzer Dragoon''. The developer had approximately 85 employees. The company's focus was to create original game content for various consoles. Artoon closed down when the parent company, AQ Interactive, filed for bankruptcy. ...
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Pre-rendering
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback). Pre-rendered assets (typically movies) may also be outsourced by the developer to an outside production company. Such assets usually have a level of complexity that is too great for the target platform to render in real-time. The term pre-rendered refers to anything that is not rendered in real-time. This includes content that could have been run in real-time with more effort on the part of the developer (e.g. video that covers many of a game's environments without pausing to load, or video of a game in an early state of development that is rendered in slow-motion and then played back at regular speed). This term is generally not used to refer to video captures of real- ...
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Official U
An official is someone who holds an office (function or mandate, regardless of whether it carries an actual working space with it) in an organization or government and participates in the exercise of authority (either their own or that of their superior or employer, public or legally private). An elected official is a person who is an official by virtue of an election. Officials may also be appointed ''ex officio'' (by virtue of another office, often in a specified capacity, such as presiding, advisory, secretary). Some official positions may be inherited. A person who currently holds an office is referred to as an incumbent. Something "official" refers to something endowed with governmental or other authoritative recognition or mandate, as in official language, official gazette, or official scorer. Etymology The word ''official'' as a noun has been recorded since the Middle English period, first seen in 1314. It comes from the Old French ' (12th century), from the Latin">-4 ...
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Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading cards, anime, ''tokusatsu'', pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan. The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. Additionally, Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'', ''Bloody Roar'', and ''Star Soldier''. Konami is the twentieth-largest Lists of video game companies, game company in the world by re ...
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English Language
English is a West Germanic language that developed in early medieval England and has since become a English as a lingua franca, global lingua franca. The namesake of the language is the Angles (tribe), Angles, one of the Germanic peoples that Anglo-Saxon settlement of Britain, migrated to Britain after its End of Roman rule in Britain, Roman occupiers left. English is the list of languages by total number of speakers, most spoken language in the world, primarily due to the global influences of the former British Empire (succeeded by the Commonwealth of Nations) and the United States. English is the list of languages by number of native speakers, third-most spoken native language, after Mandarin Chinese and Spanish language, Spanish; it is also the most widely learned second language in the world, with more second-language speakers than native speakers. English is either the official language or one of the official languages in list of countries and territories where English ...
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Paragon Publishing
Paragon Publishing Ltd (or Paragon for short) was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003. Brief history Paragon Publishing Ltd was formed in a small office in Trowbridge, Wiltshire by ex-Future Publishing staff Richard Monteiro and Diane Tavener. With a small team of staff they began work on their first publication ''Sega Pro''. With the success of ''Sega Pro'' the company began expanding and launched several other titles, hiring more staff to produce these new titles. It was not long before the company moved into new premises in Bournemouth. The company continued to publish magazines for the video games market as well as other areas for the next decade. In July 2003 Paragon Publishing and its 30-odd magazine titles were sold to Highbury House Communications for £32m. Imagine Publishing, which was formed by ex-Paragon staff Damian Butt, Steve Boyd and Mark Kendrick, would buy back most of these titles ...
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Software Bug
A software bug is a design defect ( bug) in computer software. A computer program with many or serious bugs may be described as ''buggy''. The effects of a software bug range from minor (such as a misspelled word in the user interface) to severe (such as frequent crashing). In 2002, a study commissioned by the US Department of Commerce's National Institute of Standards and Technology concluded that "software bugs, or errors, are so prevalent and so detrimental that they cost the US economy an estimated $59 billion annually, or about 0.6 percent of the gross domestic product". Since the 1950s, some computer systems have been designed to detect or auto-correct various software errors during operations. History Terminology ''Mistake metamorphism'' (from Greek ''meta'' = "change", ''morph'' = "form") refers to the evolution of a defect in the final stage of software deployment. Transformation of a ''mistake'' committed by an analyst in the early stages of the softw ...
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ASCII Media Works
, formerly , is a Japanese Publishing, publisher and brand company of Kadokawa Future Publishing headquartered in Nishi-Shinjuku, Shinjuku, Tokyo, Japan. It originally formed on April 1, 2008, as a result of a Mergers and acquisitions, merger between ASCII Corporation and MediaWorks (publisher), MediaWorks where MediaWorks legally absorbed ASCII. Despite this, the former president and CEO of ASCII, Kiyoshi Takano, became the first president and CEO of ASCII Media Works. It became an internal division of Kadokawa Corporation on October 1, 2013. The company specializes in publishing of books, entertainment and computer magazines, manga, and video games. ASCII Media Works is known for their brand magazines and book imprints which include such well-known magazines as ''Dengeki Daioh'', and ''Dengeki G's Magazine'', along with the company's main light novel publishing imprint (trade name), imprint Dengeki Bunko. Most of the company caters to the Japanese male otaku crowd, covering suc ...
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Tokyo Game Show
, commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days. History The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 companies had exhibits. The event ...
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Jump Festa
is an annual manga and anime fan convention in Tokyo, Japan. It is organized by Shueisha, publisher of the various '' Jump'' anthologies, with Jump Festa focusing specifically on the Shōnen manga magazines such as Weekly Shōnen Jump, Jump Square, V Jump, Saikyō Jump and Shōnen Jump+. The exposition was started in 1999, and is held for two days in December with over 100,000 people attending every year. New manga, anime, films, games, and merchandise are introduced during this event. Manga artists of popular current and former ''Jump'' series are often on hand, and many of them have panels where they answer questions. The festival's mascot is named and was designed by Akira Toriyama. Although the focus of the event is around Shueisha's Jump properties, game designers, such as Bandai Namco Entertainment, Capcom, and Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playi ...
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European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the final event being held in 2004. The exposition was only open to industry professionals and journalists, although it was frequently attended by members of the public who had faked credentials. Due to the wide-scale nature of this problem, many exhibitors planned stalls which appealed to both trade and public, except when alternative public shows were planned such as the Future Entertainment Show and Game Stars Live. ECTS was always held at a London venue, usually between the end of August and the beginning of September. Its original home was the Business Design Centre in Islington. In 1995 it was relocated to the Grand Hall at Olympia in Kensington Kensington is an area of London in the Royal Borough of Kensington and Chelsea, around west of Central London. The district's commercial heart is Kensington High Street, running on an east–west ...
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Nintendo Space World
formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos. The show was the launch or marketing flashpoints of countless products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, Nintendo 64, 64DD, Game Boy Advance, GameCube, and all the ongoing games in the ''Super Mario'', ''The Legend of Zelda'', and ''Pokémon'' franchises. Some major exhibits were teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the ''Super Mario 128'' demo spectacle, the controversial art style of the ''Wind Waker'' Teaser (trail ...
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