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Pingus
''Pingus'' is an open-source video game programmed by German developer Ingo Ruhnke. It is a clone of '' Lemmings'' with penguins instead of lemmings. Gameplay Pingus has 55 levels, grouped into 5 level sets, as well as 21 winter-themed tutorial levels. Pingus 0.7.2 introduced 'levelsets', which are lists of related levels; levels in levelsets usually must be completed in order. However, there are many more levels included with the game not accessible from its GUI, some with entirely different graphics. Development Work on the game began in 1998. Version 0.6 was released in 2003 for Linux, and featured new levels and a level editor. On February 11, 2006 the game began being ported from ClanLib to Simple DirectMedia Layer (SDL). On August 27, 2007 version 0.7.0 (the first version to use SDL) was released. In addition to Windows and Linux, the switch to SDL enabled Pingus to be easily built on other platforms, including Apple's OS X. On September 23, 2007 version 0.7.1 was re ...
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Lemmings (video Game)
''Lemmings'' is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint. The objective of the game is to guide a group of anthropomorphised lemmings through a number of obstacles to a designated exit. To save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behaviour of other lemmings, or to clear obstacles to create a safe passage for the rest of the lemmings. ''Lemmings'' was one of the best-received video games of the early 1990s. It was the second-highest-rated game in the history of ''Amstrad Action'', and was considered the eighth-greatest game ...
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The Linux Game Tome
Linux gaming refers to playing video games on a Linux operating system. History Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this are the "BSD Games", a collection of interactive fiction and other text-mode titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included ''NetHack, Netrek, XBill, XEvil, xbattle, Xconq'' and ''XPilot''. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity. 1990–1998 The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game ''Doom'' to Linux, ...
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