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Pilotwings
''Pilotwings'' is a series of flight simulation video games beginning with the 1990 video game ''Pilotwings (video game), Pilotwings'' and most recently ''Pilotwings Resort'' in 2011. One of Nintendo's franchises, the series was released on the Super Nintendo Entertainment System (Super NES), Nintendo 64, and Nintendo 3DS. Notable for its revolutionary 3D gameplay, ''Pilotwings'' was created by Shigeru Miyamoto, with the games being developed by Nintendo EAD (''Pilotwings''), Paradigm Simulation (''Pilotwings 64'', in collaboration with Nintendo EAD), and Monster Games (''Pilotwings Resort''). All three games were published by Nintendo. Gameplay All three games in the series have gameplay elements in common, such as hang gliders and jet packs. They also have mission modes. ''Pilotwings Resort'', unlike the previous two games in the series, is set on Wuhu Island and is in Autostereoscopy, Autostereoscopy 3D. Games ''Pilotwings'' is a video game for the Super Nintendo Enter ...
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Pilotwings 64
is an amateur flight simulator game developed by Nintendo and Paradigm Simulation and published by Nintendo for the Nintendo 64. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with ''Super Mario 64''. ''Pilotwings 64'' is a sequel to '' Pilotwings'' for the Super Nintendo Entertainment System, which was a North American launch game for its respective console in 1991. Also like that game, ''Pilotwings 64'' received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto. ''Pilotwings 64'' puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. The events are flying an autogyro, using a jet pack, and hang gliding. Several bonus tasks are offered, such as skydiving and a human cannonball test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a mini ...
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Pilotwings (video Game)
is an amateur flight simulator video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country. It was also released as a launch title for the SNES in August 1991 in North America, with a European release following in 1992. In ''Pilotwings'', the player attempts to earn pilot licenses through lessons in light plane flight, hang gliding, skydiving, and the use of a rocket belt. Bonus stages and levels involving an attack helicopter are also available. Each event offers unique controls and gameplay mechanics. To increase the realism of the game's flight simulation, the developers extensively utilized the SNES's Mode 7 capability, which mimics 3D graphics by rotating and scaling flat objects. The game was well-received upon its release, largely thanks to its graphical presentation. The game has since been re-released for the Wii and W ...
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Pilotwings Resort
is an amateur flight simulation video game for the Nintendo 3DS handheld game console, developed by Monster Games and published by Nintendo. It is a sequel to the 1990 Super NES video game ''Pilotwings'' and the 1996 Nintendo 64 game ''Pilotwings 64'' as well as a spinoff of the 2009 Wii game ''Wii Sports Resort''. Similarly to its predecessors, it was confirmed as a launch title in North America and Europe for the 3DS. In Japan, Australia and New Zealand, it was released on April 14, 2011. Nintendo later re-released the game, along with some of their earlier, published games for the Nintendo 3DS, as a downloadable title via Nintendo eShop. The downloadable version became available on November 1, 2012 in Japan, November 22, 2012 in the PAL region and December 20, 2012 in North America. Gameplay ''Pilotwings Resort'' contains two modes of play. The first, "Free Flight Mode", allows the player to freely explore Wuhu Island using any type of aircraft they have unlocked. Various c ...
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Nintendo Entertainment Analysis And Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', '' Animal Crossing'', ''Pikmin'' and '' Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & ...
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Paradigm Simulation
Paradigm Entertainment Inc. (previously part of Paradigm Simulation) was an American video game development company. Paradigm is perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by Nintendo in 1994 to aid in the creation of one of the Nintendo 64's launch titles, ''Pilotwings 64''. The game was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo's 64-bit console. After a short partnership with Video System, Paradigm was acquired as a wholly owned subsidiary of Infogrames in 2000 and began developing games for sixth-generation video game consoles. Paradigm was so ...
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Nintendo
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby'', ''Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Star Fox'', ...
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Amateur Flight Simulation
Amateur flight simulation refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the Aerospace industry like ''FlightGear,'' whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for amateur use. A popular type of amateur flight simulators are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand. History and use Arcades (1970s–1990s) Prior to the rise of video games, Sega produced '' Jet Rocket'' (1970), a first-person ...
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Jet Pack
A jet pack, rocket belt, or rocket pack is a device worn on the back which uses jets of gas or liquid to propel the wearer through the air. The concept has been present in science fiction for almost a century and became widespread in the 1960s. Real jet packs have been developed using a variety of mechanisms, but their uses are much more limited than their fictional counterparts because of the challenges of the Earth's atmosphere, gravity, the low energy density of utilisable fuels, and the human body not being suited to flight, and they are principally used for stunts. A practical use for the jet pack has been in extra-vehicular activities for astronauts because of the apparent weightlessness and lack of friction-creating atmosphere in orbit. The term jet suit is used for a system incorporating a jet pack and associated jets attached to the arms to increase manoeuvrability (e.g. the Daedalus Flight Pack). Overview In the most general terms, a jet pack is a wearable device whic ...
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Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn. Development began in 1993 in partnership with Silicon Graphics, using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU, which aided in the console's 3D capabilities. Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games '' Super Mario 64'', '' Pilotwings 64'', and ''Saikyō Habu Shōgi'' (exclusive to Japan). The charcoal-gray console was followed by a series of color variants. Some games requ ...
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Mode 7
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved. Mode 7 was one of Nintendo's prominent selling points for the Super NES platform in publications such as ''Nintendo Power'' and ''Super NES Player's Guide''.'''' Similar ''faux'' 3D techniques have been presented on a few 2D systems other than the Super NES, in select peripherals and games. Function The Super NES console has eight graphics modes, numbered from 0 to 7, for displaying background layers. The last one (background mod ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of List of Super NES enhancement chips, a v ...
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