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Phonopolis
''Phonopolis'' is an upcoming video game developed by Amanita Design. Plot Felix, an inconspicuous young man, lives in Phonopolis; a city ruled by the authoritarian Leader. He unknowingly faces a great threat with his fellow citizens. Leader created a system of amplions through which he sends subliminal commands, and with them he leads the whole society to perfection. But behind what may have been a noble pursuit of a perfect community in its seed lies slavery, and Felix realizes that the pursuit of the Absolute Tone, to which the Leader has dedicated his life, may end in disaster. So he decides to thwart all Leader's plans and make sure that the society survives in its imperfection. Gameplay ''Phonopolis'' is a point and click adventure puzzle game, mixing exploration with puzzles. Development Phonopolis was originally developed by Hammeware. The project caught interest of Jakub Dvorský from Amanita Design and in 2016 development moved under Amanita Design. The game was offic ...
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Amanita Design
Amanita Design is a Czech independent video game developing company founded in 2003 by Jakub Dvorský and headquartered in Prague, Czech Republic. The company has created award-winning games including '' Machinarium'', the '' Samorost'' series and '' Botanicula'', as well as educational and advertising minigames and animations, all using Adobe Flash. Clients include BBC, Nike and The Polyphonic Spree. Since '' Pilgrims'' (2019) and '' Creaks'' (2020), the company has been using Unity to develop its games. Amanita Design currently operates in several smaller teams, each developing a game of their own. One of them is the upcoming cardboard-built adventure '' Phonopolis''. History Amanita Design was founded in 2003. '' Samorost 2'' won the Webby Award. In 2009, Amanita Design released the award-winning game '' Machinarium''. '' Botanicula'' was released in April 2012 as both a standalone purchase as well as the subject of the Humble Botanicula Debut. On 24 March 2016, they re ...
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Jakub Dvorský
Jakub Dvorský (born August 19, 1978) is a designer and video game creator from Brno, Czech Republic. In 2003, he founded Amanita Design, a small independent game developing studio based in the Czech Republic. Life and career Between 1994–1997 he was part of video game studio NoSense. He participated in development of projects ''Dračí Historie'' ("Dragon History"), ''Katapult'' ("Catapult") and ''Asmodeus: Tajemný kraj Ruthaniolu'' ("Asmodeus: Mysterious Country of Ruthaniol"). The studio was defunct in 1997. In years 1997–2003 he studied at Academy of Arts, Architecture and Design in Prague. He was taught by Jiří Barta. In 2003 he established the company Amanita Design and released his first project ''Samorost'' ("Maverick"). Amanita Design was partially made from former NoSense staff. The studio develops games in Adobe Flash, Flash. Most of the projects were Point-and-click adventure games. Dvorský worked on projects such as ''Samorost 2'', ''Machinarium'' and ''Samoro ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX to launch a new game jam, designed to showcase a ...
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Constructivism (art)
Constructivism is an early twentieth-century art movement founded in 1915 by Vladimir Tatlin and Alexander Rodchenko. Abstract and austere, constructivist art aimed to reflect modern industrial society and urban space. The movement rejected decorative stylization in favour of the industrial assemblage of materials. Constructivists were in favour of art for propaganda and social purposes, and were associated with Soviet socialism, the Bolsheviks and the Russian avant-garde. Constructivist architecture and art had a great effect on modern art movements of the 20th century, influencing major trends such as the Bauhaus and De Stijl movements. Its influence was widespread, with major effects upon architecture, sculpture, graphic design, industrial design, theatre, film, dance, fashion and, to some extent, music. Beginnings Constructivism was a post-World War I development of Russian Futurism, and particularly of the 'counter reliefs' of Vladimir Tatlin, which had been exhibited in ...
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Futurism
Futurism ( ) was an Art movement, artistic and social movement that originated in Italy, and to a lesser extent in other countries, in the early 20th century. It emphasized dynamism, speed, technology, youth, violence, and objects such as the car, the airplane, and the industrial city. Its key figures included Italian artists Filippo Tommaso Marinetti, Umberto Boccioni, Carlo Carrà, Fortunato Depero, Gino Severini, Giacomo Balla, and Luigi Russolo. Italian Futurism glorified modernity and, according to its doctrine, "aimed to liberate Italy from the weight of its past." Important Futurist works included Marinetti's 1909 ''Manifesto of Futurism'', Boccioni's 1913 sculpture ''Unique Forms of Continuity in Space'', Balla's 1913–1914 painting ''Abstract Speed + Sound'', and Russolo's ''The Art of Noises'' (1913). Although Futurism was largely an Italian phenomenon, parallel movements emerged in Russia, where some Russian Futurism , Russian Futurists would later go on to found gr ...
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Suprematism
Suprematism () is an early 20th-century art movement focused on the fundamentals of geometry (circles, squares, rectangles), painted in a limited range of colors. The term ''suprematism'' refers to an abstract art based upon "the supremacy of pure artistic feeling" rather than on the figurative depiction of real-life subjects. Founded by Russian artist Kazimir Malevich in 1913, Supremus () conceived of the artist as liberated from everything that predetermined the ideal structure of life and art. Projecting that vision onto Cubism, which Malevich admired for its ability to deconstruct art, and in the process change its reference points of art, he led a group of Russian avant-garde artists—including Aleksandra Ekster, Liubov Popova, Olga Rozanova, Ivan Kliun, Ivan Puni, Nadezhda Udaltsova, Nina Genke-Meller, Ksenia Boguslavskaya and others—in what has been described as the first attempt to independently found a Russian avant-garde movement, seceding from the trajecto ...
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Radio Prague International
Radio Prague International () is the official international broadcasting station of the Czech Republic. Broadcasting first began on 31 August 1936 near the spa town of Poděbrady. Radio Prague broadcasts in six languages: English, German, French, Spanish, Czech and Russian. It broadcasts programmes about the Czech Republic on satellite and on the Internet. In 2021, Rospotrebnadzor blocked the website of Radio Prague International in Russia due to a report about Jan Palach from 2001. See also * Battle for Czech Radio * Czech Radio, the Czech publicly funded radio broadcaster * Czech Television Czech Television ( ; abbreviation: ČT) is a public television broadcaster in the Czech Republic, broadcasting six channels. Established after breakup of Czechoslovakia in 1992, it is the successor to Czechoslovak Television founded in 1953. H ..., the Czech publicly funded television broadcaster References External links * – Radio Prague Radio Prague International stream ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became pop ...
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Amanita Design Games
The genus ''Amanita'' contains about 600 species of agarics, including some of the most toxic known mushrooms found worldwide, as well as some well-regarded edible species (and many species of unknown edibility). The genus is responsible for approximately 95% of fatalities resulting from mushroom poisoning, with the death cap accounting for about 50% on its own. The most potent toxin present in these mushrooms is . The genus also contains many edible mushrooms, but mycologists discourage mushroom hunters, other than experts, from selecting any of these for human consumption. Nonetheless, in some cultures, the larger local edible species of ''Amanita'' are mainstays of the markets in the local growing season. Samples of this are '' Amanita zambiana'' and other fleshy species in central Africa, '' A. basii'' and similar species in Mexico, '' A. caesarea'' and the "Blusher" '' A. rubescens'' in Europe, and '' A. chepangiana'' in Southeast Asia. Other species are ...
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Dystopian Video Games
A dystopia (lit. "bad place") is an imagined world or society in which people lead wretched, dehumanized, fearful lives. It is an imagined place (possibly state) in which everything is unpleasant or bad, typically a totalitarian or environmentally degraded one. Dystopia is widely seen as the opposite of utopia – a concept coined by Thomas More in 1516 to describe an ideal society. Both ''topias'' are common topics in fiction. Dystopia is also referred to as cacotopia, or anti-utopia. Dystopias are often characterized by fear or distress, tyrannical governments, environmental disaster, or other characteristics associated with a cataclysmic decline in society. Themes typical of a dystopian society include: complete control over the people in a society through the use propaganda and police state tactics, heavy censorship of information or denial of free thought, worship of an unattainable goal, the complete loss of individuality, and heavy enforcement of conformity ...
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