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Pharo
Pharo is a Cross-platform software, cross-platform implementation of the classic Smalltalk-80 programming language and runtime system. It is based on the OpenSmalltalk virtual machine (VM) named Cog, which evaluates a dynamic, Reflective programming, reflective, and Object-oriented programming, object-oriented programming language with a Syntax (programming languages), syntax closely resembling Smalltalk#Syntax, Smalltalk-80. It is free and open-source software, released under a mix of MIT License, MIT, and Apache License, Apache 2 licenses. Pharo is shipped with source code compiled into a ''system image'' that contains all software needed to run Pharo. Like the original Smalltalk-80, Pharo provides several live programming features such as immediate object manipulation, Reflective programming, live updates, and just-in-time compilation (JIT). The system image includes an integrated development environment (IDE) to modify its components. Pharo was forked from Squeak v3.9 in M ...
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Pharaoh (other)
Pharaoh is the title of ancient Egyptian monarchs. Pharaoh, Pharao or Pharoah may also refer to: Arts and entertainment Film and literature * Pharaoh (Prus novel), ''Pharaoh'' (Prus novel), a book a 1897 by Bolesław Prus ** Pharaoh (film), ''Pharaoh'' (film), a 1966 Polish film adaptation directed by Jerzy Kawalerowicz * Pharaoh (Smith novel), ''Pharaoh'' (Smith novel), a 2016 novel by Wilbur Smith * Pharaoh (Old English poem), "Pharaoh" (Old English poem), a fragmentary poem from the ''Exeter Book'' Gaming * Pharaoh (card game), or Faro, a 17th-century French gambling card game * Pharaoh (module), ''Pharaoh'' (module), an accessory for ''Dungeons & Dragons'' * Pharaoh (video game), ''Pharaoh'' (video game), a 1999 city-building video game ** ''Pharaoh: A New Era'', an upcoming remaster of the 1999 video game Music * Oscar D'León (b. 1943), nicknamed ''The Pharaoh of Salsa'' * Pharaoh (band), an American power metal band * The Pharaohs, an American soul/jazz/funk band 1962– ...
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ARM Architecture Family
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of RISC instruction set architectures (ISAs) for computer processors. Arm Holdings develops the ISAs and licenses them to other companies, who build the physical devices that use the instruction set. It also designs and licenses cores that implement these ISAs. Due to their low costs, low power consumption, and low heat generation, ARM processors are useful for light, portable, battery-powered devices, including smartphones, laptops, and tablet computers, as well as embedded systems. However, ARM processors are also used for desktops and servers, including Fugaku, the world's fastest supercomputer from 2020 to 2022. With over 230 billion ARM chips produced, , ARM is the most widely used family of instruction set architectures. There have been several generations of the ARM design. The original ARM1 used a 32-bit internal structure but h ...
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Lighthouse
A lighthouse is a tower, building, or other type of physical structure designed to emit light from a system of lamps and lens (optics), lenses and to serve as a beacon for navigational aid for maritime pilots at sea or on inland waterways. Lighthouses mark dangerous coastlines, hazardous shoals, reefs, rocks, and safe entries to harbors; they also assist in aerial navigation. Once widely used, the number of operational lighthouses has declined due to the expense of maintenance and the advent of much cheaper, more sophisticated, and more effective electronic navigational systems. History Ancient lighthouses Before the development of clearly defined ports, mariners were guided by fires built on hilltops. Since elevating the fire would improve visibility, placing the fire on a platform became a practice that led to the development of the lighthouse. In antiquity, the lighthouse functioned more as an entrance marker to ports than as a warning signal for reefs and promontory, prom ...
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Squeak
Squeak is an object-oriented, class-based, and reflective programming language. It was derived from Smalltalk-80 by a group that included some of Smalltalk-80's original developers, initially at Apple Computer, then at Walt Disney Imagineering, where it was intended for use in internal Disney projects. The group later was supported by HP Labs, SAP, and most recently, Y Combinator. Squeak runs on a stack virtual machine (VM), allowing for a high degree of portability. The Squeak system includes code for generating a new version of the VM on which it runs, along with a VM simulator written in Squeak. Developers Dan Ingalls, an important contributor to the Squeak project, wrote the paper upon which Squeak is built, and constructed the architecture for five generations of the Smalltalk language. Alan Kay is an important contributor to the Squeak project, and Squeak incorporates many elements of his proposed Dynabook concept. User interface frameworks Squeak includes fo ...
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Green Threads
In computer programming, a green thread is a thread that is scheduled by a runtime library or virtual machine (VM) instead of natively by the underlying operating system (OS). Green threads emulate multithreaded environments without relying on any native OS abilities, and they are managed in user space instead of kernel space, enabling them to work in environments that do not have native thread support. Etymology Green threads refers to the name of the original thread library for Java programming language (that was released in version 1.1 and then Green threads were abandoned in version 1.3 to native threads). It was designed by ''The Green Team'' at Sun Microsystems. History Green threads were briefly available in Java between 1997 and 2000. Green threads share a single operating system thread through co-operative concurrency and can therefore not achieve parallelism performance gains like operating system threads. The main benefit of coroutines and green threads is ease ...
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Integrated Development Environment
An integrated development environment (IDE) is a Application software, software application that provides comprehensive facilities for software development. An IDE normally consists of at least a source-code editor, build automation tools, and a debugger. Some IDEs, such as IntelliJ IDEA, Eclipse (software), Eclipse and Lazarus (software), Lazarus contain the necessary compiler, interpreter (computing), interpreter or both; others, such as SharpDevelop and NetBeans, do not. The boundary between an IDE and other parts of the broader software development environment is not well-defined; sometimes a version control system or various tools to simplify the construction of a graphical user interface (GUI) are integrated. Many modern IDEs also have a class browser, an object browser, and a class diagram, class hierarchy diagram for use in object-oriented programming, object-oriented software development. Overview Integrated development environments are designed to maximize progra ...
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Call Stack
In computer science, a call stack is a Stack (abstract data type), stack data structure that stores information about the active subroutines and block (programming), inline blocks of a computer program. This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks. A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activatio ...
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Ephemeron
An ephemeron is a data structure that solves two related problems in garbage collected systems. On the one hand, an ephemeron provides a notification when some object is about to be collected. On the other hand, an ephemeron allows data to be associated with some object ''without'' creating a reference to that object that will prevent the object from being collected. An ephemeron is a key-value pair, where the key is the object that the ephemeron guards, notifying the system when that object is collectable, and the value can be any data associated with the object such as a property list, and which may be empty. Since the elements of the property list may refer back to the key, they may prevent collection of that key. But the ephemeron is treated specially by the garbage collector. The value field is not traced until the key is found to be reachable from the system roots other than through ephemeron keys. The set of ephemerons whose keys are only reachable from ephemeron ke ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called ''garbage (computer science), garbage''. Garbage collection was invented by American computer scientist John McCarthy (computer scientist), John McCarthy around 1959 to simplify manual memory management in Lisp (programming language), Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack-based memory allocation, stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect computer performance, performance as a result. Resources other than memory, such a ...
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Reflective Programming
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as ALGOL, COBOL, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform ...
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