Peripheral Head-Mounted Display (PHMD)
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Peripheral Head-Mounted Display (PHMD)
A Peripheral Head-Mounted Display (PHMD) describes a visual display ( monocular or binocular) mounted to the user's head that is in the peripheral of the user's field of view (FOV) / Peripheral Vision. Whereby the actual position of the mounting (as the display technology) is considered to be irrelevant as long as it does not cover the entire FOV. While a PHMD provide an additional, always-available visual output channel, it does not limit the user performing real world tasks.Matthies, D.J.C., Haescher, M., Alm, R., & Urban, B. (2015). Properties of a peripheral head-mounted display (phmd). In International Conference on Human-Computer Interaction (pp. 208-213). Springer. The term PHMD includes devices such as Google Glass, which are often misclassified as a Head-up display (HUD)Starner, T. (2013). Project glass: An extension of the self. In Pervasive Computing, IEEE, 12(2), 14-16. if following the original definition by NASA.Prinzel, L., & Risser, M. Head-up displays and a ...
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Google Glass Detail
Google LLC () is an American multinational technology company focusing on search engine technology, online advertising, cloud computing, computer software, quantum computing, e-commerce, artificial intelligence, and consumer electronics. It has been referred to as "the most powerful company in the world" and one of the world's most valuable brands due to its market dominance, data collection, and technological advantages in the area of artificial intelligence. Its parent company Alphabet is considered one of the Big Five American information technology companies, alongside Amazon, Apple, Meta, and Microsoft. Google was founded on September 4, 1998, by Larry Page and Sergey Brin while they were PhD students at Stanford University in California. Together they own about 14% of its publicly listed shares and control 56% of its stockholder voting power through super-voting stock. The company went public via an initial public offering (IPO) in 2004. In 2015, Google was reorgan ...
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Immersion (virtual Reality)
Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment. Etymology The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation. Immersion can also be defined as the state of consciousness where a "visitor" ( Maurice Benayoun) or "immersant" ( Char Davies)'s awareness of physical self is transformed by being surrounded in an artificial environment; used for describing partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The greater the suspension of disbelief, the greater the degree of presence achieved. Types According to Ernest W. Adams, immersion can be separated into three main categories: * Tactical immersion: Tactical immersion is experienced wh ...
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Vertigo
Vertigo is a condition where a person has the sensation of movement or of surrounding objects moving when they are not. Often it feels like a spinning or swaying movement. This may be associated with nausea, vomiting, sweating, or difficulties walking. It is typically worse when the head is moved. Vertigo is the most common type of dizziness. The most common disorders that result in vertigo are benign paroxysmal positional vertigo (BPPV), Ménière's disease, and labyrinthitis. Less common causes include stroke Stroke (also known as a cerebrovascular accident (CVA) or brain attack) is a medical condition in which poor blood flow to the brain causes cell death. There are two main types of stroke: ischemic, due to lack of blood flow, and hemorrhagic ..., brain tumors, brain injury, multiple sclerosis, vestibular migraine, migraines, trauma, and alternobaric vertigo, uneven pressures between the middle ears. Physiologic vertigo may occur following being exposed to mo ...
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Orthophoria
Orthophoria is a condition of binocular fixation in which the lines of vision meet at the object toward which they are directed, and considered as a normal condition of balance of the ocular muscles of the two eyes. The condition opposite of Orthophoria, is called heterophoria. References Ophthalmology Vision {{eye-disease-stub ...
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Exophoria
Exophoria is a form of heterophoria in which there is a tendency of the eyes to deviate outward. During examination, when the eyes are dissociated, the visual axes will appear to diverge away from one another. The axis deviation in exophoria is usually mild compared with that of exotropia. Cause Exophoria can be caused by several factors, which include: *Refractive errors – distance and near deviation approximately equal. * Divergence excess - exodeviation is more than 15 dioptres greater for distance than near deviation. * Convergence insufficiency – near exodeviation greater than distance deviation. These can be due to nerve, muscle, or congenital problems, or due to mechanical anomalies. Unlike exotropia, fusion is possible in this condition, causing diplopia to be uncommon. Diagnosis Prevalence Exophoria is particularly common in infancy and childhood A child ( : children) is a human being between the stages of birth and puberty, or between the developmental ...
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Esophoria
Esophoria is an eye condition involving inward deviation of the eye, usually due to extra-ocular muscle imbalance. It is a type of heterophoria. Cause Causes include: * Refractive errors * Divergence insufficiency * Convergence excess Strabismus is a vision disorder in which the eyes do not properly align with each other when looking at an object. The eye that is focused on an object can alternate. The condition may be present occasionally or constantly. If present during a ...; this can be due to nerve, muscle, congenital or mechanical anomalies. Unlike esotropia, fusion is possible and therefore diplopia is uncommon. References External links {{Eye pathology Disorders of ocular muscles, binocular movement, accommodation and refraction ...
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Brain
The brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It consists of nervous tissue and is typically located in the head ( cephalization), usually near organs for special senses such as vision, hearing and olfaction. Being the most specialized organ, it is responsible for receiving information from the sensory nervous system, processing those information (thought, cognition, and intelligence) and the coordination of motor control (muscle activity and endocrine system). While invertebrate brains arise from paired segmental ganglia (each of which is only responsible for the respective body segment) of the ventral nerve cord, vertebrate brains develop axially from the midline dorsal nerve cord as a vesicular enlargement at the rostral end of the neural tube, with centralized control over all body segments. All vertebrate brains can be embryonically divided into three parts: the forebrain (prosencep ...
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Attention
Attention is the behavioral and cognitive process of selectively concentrating on a discrete aspect of information, whether considered subjective or objective, while ignoring other perceivable information. William James (1890) wrote that "Attention is the taking possession by the mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought. Focalization, concentration, of consciousness are of its essence." Attention has also been described as the allocation of limited cognitive processing resources. Attention is manifested by an attentional bottleneck, in terms of the amount of data the brain can process each second; for example, in human vision, only less than 1% of the visual input data (at around one megabyte per second) can enter the bottleneck, leading to inattentional blindness. Attention remains a crucial area of investigation within education, psychology, neuroscience, cognitive neuroscience, and neuropsycho ...
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Colavita Visual Dominance Effect
The Colavita visual dominance effect refers to the phenomenon in which study participants respond more often to the visual component of an audiovisual stimulus, when presented with bimodal stimuli. Research has shown that vision is the most dominant sense for human beingsPosner, M.I., Nissen, M.J., Klein, M., (1976)"Visual Dominance:An Information Processing Account of its Origins and Significance" Psychological Review, 83(2):157-171 who do not suffer from sensory difficulties (e.g. blindness, cataracts). Theorists have proposed that the Colavita visual dominance effect demonstrates a bias toward visual sensory information, because the presence of auditory stimuli is commonly neglected during audiovisual events. Francis B. Colavita, whom the Colavita visual dominance effect is named, was the first to demonstrate this phenomenon in 1974. Colavita's original experiments found that visual dominance for audiovisual events persists under a number of conditions, which has been further e ...
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Extraocular Muscles
The extraocular muscles (extrinsic ocular muscles), are the seven extrinsic muscles of the human eye. Six of the extraocular muscles, the four recti muscles, and the superior and inferior oblique muscles, control movement of the eye and the other muscle, the levator palpebrae superioris, controls eyelid elevation. The actions of the six muscles responsible for eye movement depend on the position of the eye at the time of muscle contraction. Structure Since only a small part of the eye called the fovea provides sharp vision, the eye must move to follow a target. Eye movements must be precise and fast. This is seen in scenarios like reading, where the reader must shift gaze constantly. Although under voluntary control, most eye movement is accomplished without conscious effort. Precisely how the integration between voluntary and involuntary control of the eye occurs is a subject of continuing research."eye, human."Encyclopædia Britannica from Encyclopædia Britannica 200 ...
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Focal Length
The focal length of an optical system is a measure of how strongly the system converges or diverges light; it is the inverse of the system's optical power. A positive focal length indicates that a system converges light, while a negative focal length indicates that the system diverges light. A system with a shorter focal length bends the rays more sharply, bringing them to a focus in a shorter distance or diverging them more quickly. For the special case of a thin lens in air, a positive focal length is the distance over which initially collimated (parallel) rays are brought to a focus, or alternatively a negative focal length indicates how far in front of the lens a point source must be located to form a collimated beam. For more general optical systems, the focal length has no intuitive meaning; it is simply the inverse of the system's optical power. In most photography and all telescopy, where the subject is essentially infinitely far away, longer focal length (lower ...
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Visual Perception
Visual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees (for example "20/20 vision"). A person can have problems with visual perceptual processing even if they have 20/20 vision. The resulting perception is also known as vision, sight, or eyesight (adjectives ''visual'', ''optical'', and ''ocular'', respectively). The various physiological components involved in vision are referred to collectively as the visual system, and are the focus of much research in linguistics, psychology, cognitive science, neuroscience, and molecular biology, collectively referred to as vision science. Visual system In humans and a number of other mammals, light enters the eye through the corne ...
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