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Pathfinder 2e
The ''Pathfinder Roleplaying Game'' is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition ''Dungeons & Dragons'' (''D&D'') published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition. A new version of the game, ''Pathfinder Second Edition'', was released in August 2019. It continued to use the OGL and SRD, but significant revisions to the core rules made the new edition incompatible with content from either Pathfinder 1st Edition or any edition of D&D. Starting in 2023, the game instead uses the ORC license, though it remains backwards-compatible with the existing OGL-licensed Second Edition rules. ''Pathfinder'' is supported by the official ''Pathfinder'' periodicals and various third-party content created to be compatible with the game. Gameplay ''Pathfinder'' is a t ...
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Jason Bulmahn
Jason Bulmahn is an American game designer especially known for his work on the fantasy role-playing game ''Pathfinder''. Early life & education Jason Buhlman was born in Milwaukee, Wisconsin. He attended Milwaukee High School of the Arts, and became an avid player of tabletop games. He attended his first Gen Con convention in Milwaukee while in high school, and developed an interest in role-playing games such as ''Dungeons & Dragons'' (''D&D''). Bulmahn graduated from high school in 1994, and enrolled at University of Wisconsin–Milwaukee. While attending classes, Buhlman also became a competitive '' Magic: The Gathering'' player, and played in the 1995 World Championship in Seattle, as well as Pro Tour New York in 1996. Buhlman was awarded his Bachelor of Arts degree in Architecture in 1998. Architecture After graduating, Bulmahn was employed as an Associate Designer at American Design Incorporated, an architecture firm in Milwaukee. He also began to volunteer at the ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; ''Dragon'' was the other. ''Dungeon'' was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon'' #221 being the last issue released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of ''Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in th ...
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Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game ...
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Video Chat
Videotelephony (also known as videoconferencing or video calling) is the use of audio and video for simultaneous two-way communication. Today, videotelephony is widespread. There are many terms to refer to videotelephony. ''Videophones'' are standalone devices for video calling (compare Telephone). In the present day, devices like smartphones and computers are capable of video calling, reducing the demand for separate videophones. ''Videoconferencing'' implies group communication.Mulbach et al, 1995. pg. 291. Videoconferencing is used in telepresence, whose goal is to create the illusion that remote participants are in the same room. The concept of videotelephony was conceived in the late 19th century, and versions were available to the public starting in the 1930s. Early demonstrations were installed at booths in post offices and shown at various world expositions. In 1970, AT&T launched the first commercial personal videotelephone system. In addition to videophones, there e ...
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Matchmaking (video Games)
In multiplayer video games, matchmaking is the process of connecting players together for online play sessions. Playlists Playlists are automatically managed streams of online play sessions that players can join and leave at will. A set of predefined rules is used to determine the configuration of each session without the need for human input. Games will normally offer a choice of themed playlists (e.g. teams or solo, quirky rulesets, etc.) to suit different tastes or moods. Since playlists are handled by servers controlled by the game's developer, it is possible for them to be changed over time. When a player selects a playlist, they join a pool of other people who have made the same choice. The playlist server then either connects them to an existing session or creates a new one. Parties Parties are groups of players who are treated as a single entity by matchmaking systems. A party can skip from session to session without its players becoming separated from each other. The ...
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Demiplane (company)
Demiplane is a company that creates digital toolsets for playing tabletop role-playing games which can be used as an aid to playing in person or remotely online. The Demiplane platform's main services are game matchmaking, game hosting and licensed content via the Nexus digital toolset. Nexus provides access to digital rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and character sheets. The platform was launched in 2020; early access to Nexus launched in 2021. In June 2024, the company was acquired by the virtual tabletop (VTT) company Roll20. The company has also produced and broadcast several web series on their official Twitch and YouTube channels. This includes the ongoing actual play web series ''Children of Éarte'' created and run by Deborah Ann Woll which launched in March 2022. History Origins In 2019, Demiplane was founded by Peter Romenesko and Travis Frederick with the platform launching officially in 2020. ...
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Escapist Magazine
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. The company's entire video production team resigned to form '' Second Wind'' in November 2023 after editor-in-chief Nick Calandra was fired. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marke ...
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Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, science, technology policy, and video games. ''Ars Technica'' was privately owned until May 2008, when it was sold to Condé Nast Digital, the online division of Condé Nast Publications. Condé Nast purchased the site, along with two others, for $25 million and added it to the company's ''Wired'' Digital group, which also includes '' Wired'' and, formerly, Reddit. The staff mostly works from home and has offices in Boston, Chicago, London, New York City, and San Francisco. The operations of ''Ars Technica'' are funded primarily by advertising, and it has offered a paid subscription service since 2001. History Ken Fisher, who serves as the website's current editor-in-chief, and Jon Stokes created ''Ars Technica'' in 1998. Its purpose was t ...
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Hit Point
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many games ...
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Playtest
A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, puzzle hunts, role-playing games, and video games, for which they have become an established part of the quality control process. An individual involved in testing a game is referred to as a playtester. An ''open'' playtest could be considered open to anyone who wishes to join, or it may refer to game designers recruiting testers from outside the design group. Prospective testers usually must complete a survey or provide their contact information in order to be considered for participation. A ''closed'' playtest is an internal testing process not available to the public. ''Beta testing'' normally refers to the final stages of testing just before going to market with a product, and is often run semi-open with a limited form of the game in ...
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The Shackled City Adventure Path
''The Shackled City Adventure Path'' (or simply ''Shackled City'') is a role-playing game Adventure Path designed for ''Dungeons & Dragons'' (''D&D''), originally appearing as a series of modules in ''Dungeon'' magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release. Various elements of the game were revised for the collection; the setting was enlarged to better suit the needs of a typical high-level game. Campaign information Location ''Shackled City'' is primarily set in the city of Cauldron. Cauldron itself is nominally located in the ''World of Greyhawk'', although the series is designed to be easily adapted to other ''D&D'' campaign settings. ''Shackled Citys impact on Cauldron The Adventure Paths were widely lauded throughout the gaming industry, and the collected issues of ''Shackled City'', including extensive background and location notes on Cauldron and its res ...
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Polygon (website)
''Polygon'' is an American entertainment website created by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles. The site was built over the course of ten months by eight co-founding editors which included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Vox Media produced a documentary series on the founding of the site. In May 2025, ''Polygon'' was sold to Valnet. History Vox Media (2012–2025) The gaming blog ''Polygon'' was launched on October 24, 2012, as Vox Media's third property. The site grew from technology blog ''The Verge'', which was launched a year earlier as an outgrowth of sports blog network ''SB Nation'' before Vox Media was formed. Vox Media's chief executive officer, Jim Bankoff, a ...
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