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Path (graph Theory)
In graph theory, a path in a graph is a finite or infinite sequence of edges which joins a sequence of vertices which, by most definitions, are all distinct (and since the vertices are distinct, so are the edges). A directed path (sometimes called dipath) in a directed graph is a finite or infinite sequence of edges which joins a sequence of distinct vertices, but with the added restriction that the edges be all directed in the same direction. Paths are fundamental concepts of graph theory, described in the introductory sections of most graph theory texts. See e.g. , , or . cover more advanced algorithmic topics concerning paths in graphs. Definitions Walk, trail, and path * A walk is a finite or infinite sequence of edges which joins a sequence of vertices. : Let be a graph. A finite walk is a sequence of edges for which there is a sequence of vertices such that ''Φ''(''e''''i'') = for . is the ''vertex sequence'' of the walk. The walk is ''closed'' if ''v''1 ...
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Snake-in-the-box And Hamiltonian Path
The snake-in-the-box problem in graph theory and computer science deals with finding a certain kind of path along the edges of a hypercube. This path starts at one corner and travels along the edges to as many corners as it can reach. After it gets to a new corner, the previous corner and all of its neighbors must be marked as unusable. The path should never travel to a corner which has been marked unusable. In other words, a ''snake'' is a connected open path in the hypercube where each node connected with path, with the exception of the head (start) and the tail (finish), it has exactly two neighbors that are also in the snake. The head and the tail each have only one neighbor in the snake. The rule for generating a snake is that a node in the hypercube may be visited if it is connected to the current node and it is not a neighbor of any previously visited node in the snake, other than the current node. In graph theory terminology, this is called finding the longest possible i ...
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Hamiltonian Path
In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding one more edge to form a Hamiltonian cycle, and removing any edge from a Hamiltonian cycle produces a Hamiltonian path. The computational problems of determining whether such paths and cycles exist in graphs are NP-complete; see Hamiltonian path problem for details. Hamiltonian paths and cycles are named after William Rowan Hamilton, who invented the icosian game, now also known as ''Hamilton's puzzle'', which involves finding a Hamiltonian cycle in the edge graph of the dodecahedron. Hamilton solved this problem using the icosian calculus, an algebraic structure based on roots of unity with many similarities to the quaternions (also ...
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Shortest-path Graph
In mathematics and geographic information science, a shortest-path graph is an undirected graph defined from a set of points in the Euclidean plane. The shortest-path graph is proposed with the idea of inferring edges between a point set such that the shortest path taken over the inferred edges will roughly align with the shortest path taken over the imprecise region represented by the point set. The edge set of the shortest-path graph varies based on a single parameter ''t'' ≥ 1. When the weight of an edge is defined as its Euclidean length raised to the power of the parameter ''t'' ≥ 1, the edge is present in the shortest-path graph if and only if it is the least weight path between its endpoints. Properties of shortest-path graph When the configuration parameter ''t'' goes to infinity, shortest-path graph become the minimum spanning tree of the point set. The graph is a subgraph of the point set's Gabriel graph and therefore also a subgraph of its D ...
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Self-avoiding Walk
In mathematics, a self-avoiding walk (SAW) is a sequence of moves on a lattice (group), lattice (a lattice path) that does not visit the same point more than once. This is a special case of the graph theory, graph theoretical notion of a Path (graph theory), path. A self-avoiding polygon (SAP) is a closed self-avoiding walk on a lattice. Very little is known rigorously about the self-avoiding walk from a mathematical perspective, although physicists have provided numerous conjectures that are believed to be true and are strongly supported by numerical simulations. In computational physics, a self-avoiding walk is a chain-like path in or with a certain number of nodes, typically a fixed step length and has the property that it doesn't cross itself or another walk. A system of SAWs satisfies the so-called excluded volume condition. In higher dimensions, the SAW is believed to behave much like the ordinary random walk. SAWs and SAPs play a central role in the modeling of the top ...
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Polygonal Chain
In geometry, a polygonal chain is a connected series of line segments. More formally, a polygonal chain is a curve specified by a sequence of points (A_1, A_2, \dots, A_n) called its vertices. The curve itself consists of the line segments connecting the consecutive vertices. Variations Simple A simple polygonal chain is one in which only consecutive segments intersect and only at their endpoints. Closed A closed polygonal chain is one in which the first vertex coincides with the last one, or, alternatively, the first and the last vertices are also connected by a line segment. A simple closed polygonal chain in the plane is the boundary of a simple polygon. Often the term "polygon" is used in the meaning of "closed polygonal chain", but in some cases it is important to draw a distinction between a polygonal area and a polygonal chain. A space closed polygonal chain is also known as a skew "polygon". Monotone A polygonal chain is called ''monotone'' if there is a strai ...
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Path Graph
In the mathematical field of graph theory, a path graph (or linear graph) is a graph whose vertices can be listed in the order such that the edges are where . Equivalently, a path with at least two vertices is connected and has two terminal vertices (vertices of degree 1), while all others (if any) have degree 2. Paths are often important in their role as subgraphs of other graphs, in which case they are called paths in that graph. A path is a particularly simple example of a tree, and in fact the paths are exactly the trees in which no vertex has degree 3 or more. A disjoint union of paths is called a linear forest. Paths are fundamental concepts of graph theory, described in the introductory sections of most graph theory texts. See, for example, Bondy and Murty (1976), Gibbons (1985), or Diestel (2005). As Dynkin diagrams In algebra, path graphs appear as the Dynkin diagrams of type A. As such, they classify the root system of type A and the Weyl group of type A ...
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Glossary Of Graph Theory
This is a glossary of graph theory. Graph theory is the study of graphs, systems of nodes or vertices connected in pairs by lines or edges. Symbols A B C D E F G H I J K L M ...
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Floyd–Warshall Algorithm
In computer science, the Floyd–Warshall algorithm (also known as Floyd's algorithm, the Roy–Warshall algorithm, the Roy–Floyd algorithm, or the WFI algorithm) is an algorithm for finding shortest paths in a directed weighted graph with positive or negative edge weights (but with no negative cycles). See in particular Section 26.2, "The Floyd–Warshall algorithm", pp. 558–565 and Section 26.4, "A general framework for solving path problems in directed graphs", pp. 570–576. A single execution of the algorithm will find the lengths (summed weights) of shortest paths between all pairs of vertices. Although it does not return details of the paths themselves, it is possible to reconstruct the paths with simple modifications to the algorithm. Versions of the algorithm can also be used for finding the transitive closure of a relation R, or (in connection with the Schulze voting system) widest paths between all pairs of vertices in a weighted graph. History and nam ...
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Bellman–Ford Algorithm
The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex (graph theory), vertex to all of the other vertices in a weighted digraph. It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers.Lecture 14
stanford.edu
The algorithm was first proposed by , but is instead named after Richard Bellman and L. R. Ford Jr., Lester Ford Jr., who published it in #, 1958 and #, 1956, respectively. Edward F. Moore also published a variation of the algorithm in #, 1959, and for this reason it is also sometimes called the Bellman–Ford–Moore algorithm. Negative edge weights are found in various applications of graph ...
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Dijkstra's Algorithm
Dijkstra's algorithm ( ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. Dijkstra's algorithm finds the shortest path from a given source node to every other node. It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of edges represent the distances between pairs of cities connected by a direct road, then Dijkstra's algorithm can be used to find the shortest route between one city and all other cities. A common application of shortest path algorithms is network routing protocols, most notably IS-IS (Intermediate System to Intermediate System) and OSPF (Open Shortest Path First). It is also employed as a subroutine in ...
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Longest Path Problem
In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph. A path is called ''simple'' if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges. In contrast to the shortest path problem, which can be solved in polynomial time in graphs without negative-weight cycles, the longest path problem is NP-hard and the decision version of the problem, which asks whether a path exists of at least some given length, is NP-complete. This means that the decision problem cannot be solved in polynomial time for arbitrary graphs unless P = NP. Stronger hardness results are also known showing that it is difficult to approximate. However, it has a linear time solution for directed acyclic graphs, which has important applications in finding the critical path in scheduling problems. NP-hardnes ...
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Shortest Path Problem
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length or distance of each segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. The definition for undirected graphs states that every edge can be traversed in either direction. Directed graphs require that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V ...
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