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Parlour Game
A parlour or parlor game is a group game played indoors, named so as they were often played in a parlour. These games were extremely popular among the upper and middle classes in the United Kingdom and in the United States during the Victorian era. The Victorian age is sometimes considered the "Golden Age" of the parlour game.Beaver, Patrick (1978). ''Victorian Parlor Games'', p.14. T. Nelson. . During the 19th century, the upper and middle classes had more leisure time than people of previous generations. This led to the creation of a variety of parlour games to allow these gentlemen and ladies to amuse themselves at small parties. Boxed parlour games were very popular from around 1920 until into the 1960s, especially around Christmas. Parlour games competed for attention with the mass media, particularly radio, film, movies, and television. Though decreased in popularity, parlour games continue to be played. Some remain nearly identical to their Victorian ancestors; others h ...
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Questions And Commands; Or, The Mistaken Road To He-r-f-rd; A Sunday Evenings Amusement By James Gillray
A question is an utterance which serves as a request for information. Questions are sometimes distinguished from interrogatives, which are the grammatical forms, typically used to express them. Rhetorical questions, for instance, are interrogative in form but may not be considered bona fide questions, as they are not expected to be answered. Questions come in a number of varieties. For instance; ''Polar questions'' are those such as the English example "Is this a polar question?", which can be answered with "yes" or "no". ''Alternative questions'' such as "Is this a polar question, or an alternative question?" present a list of possibilities to choose from. '' Open questions'' such as "What kind of question is this?" allow many possible resolutions. Questions are widely studied in linguistics and philosophy of language. In the subfield of pragmatics, questions are regarded as illocutionary acts which raise an issue to be resolved in discourse. In approaches to formal semanti ...
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1867 OliverTwist Game Adams BromfieldSt Boston Ad EverySaturday
There were only 354 days this year in the newly purchased territory of Alaska. When the territory transferred from the Russian Empire to the United States, the calendric transition from the Julian to the Gregorian Calendar was made with only 11 days instead of 12 during the 19th century. This change was made due to the territorial and geopolitical shift from the Asian to the American side of the International Date Line. Friday, 6 October 1867 ''(Julian Calendar)'' was followed by Friday again on 18 October 1867 (instead of Saturday, 19 October 1867 in the Gregorian Calendar). Events January * January 1 – The Covington–Cincinnati Suspension Bridge opens between Cincinnati, Ohio, and Covington, Kentucky, in the United States, becoming the longest single-span bridge in the world. It was renamed after its designer, John A. Roebling, in 1983. * January 8 – African-American men are granted the right to vote in the District of Columbia. * January 11 – Benito Juárez be ...
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The Minister's Cat
The Minister's Cat is a Victorian parlour game. The game involves describing the eponymous cat using adjectives beginning with each letter of the alphabet. Gameplay There are different variations of this game. In the basic game, all players sit in a circle, and the first player describes the minister's cat with an adjective beginning with the letter 'A' (for example, "The minister's cat is an admirable cat"). Each player then does the same, using different adjectives starting with the same letter. Once everyone has done so, the first player describes the cat with an adjective beginning with the letter 'B'. This continues for each letter of the alphabet. *In an alternative variation, the first player describes the minister's cat with an adjective beginning with the letter 'A', the second with the letter 'B' and so forth, going around the circle. *In a further variation, each player must remember the adjectives which have gone before, adding their own adjective beginning with the n ...
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Mafia (party Game)
Mafia, also known as Werewolf, is a social deduction game created in 1986 by Dimitry Davidoff, then a psychology student at Moscow State University. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an Information asymmetry, uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night-phase, during which those with night-killing-powers may covertly kill other players, and second, a day-phase, in which all surviving players debate and vote to eliminate a suspect. The game continues until a faction achieves its win condition; for the village, this usually means eliminating the evil minority, while for the minority, this usually means reaching numerical parity with the village and eliminating any rival evil groups. History Dimitry Davidoff (, ''Dmitry Davydov'') is generally acknowledged as the game's ...
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Kim's Game
Kim's Game is a game or exercise played by Scouts,''Scouting Games'' by Sir Robert S. S. Baden-Powell, 1921. Chapter IVOnline version at US Scouting Serviceaccessed July 2008. the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling's 1901 novel '' Kim'', in which the protagonist plays the game during his training as a spy. In ''Kim'' In ''Kim'', the game is called both the Play of the Jewels and the Jewel Game. Kim, a teenager being trained in secret as a spy, spends a month in Simla, British India at the home of Mr. Lurgan, who ostensibly runs a jewel shop but in truth is engaged in espionage for the British against the Russians. Lurgan brings out a copper tray and tosses a handful of fifteen jewels onto it; his boy servant explains to Kim: They contest the game many times, sometimes with jewels, sometimes with odd objects, and sometimes ...
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I Spy
I spy is a guessing game where one player (the ''spy'' or ''it'') chooses an object within sight and announces to the other players that "I spy with my little eye something beginning with...", naming the first letter of the object. Other players attempt to guess this object. It is often played as a car game. Rules One player is chosen to be the Spy, and they silently select an object that is visible to all the players. He or she does not announce their choice, and instead say, "I spy with my little eye something beginning with ...", naming the letter the chosen object starts with (e.g. "I spy with my little eye something beginning with C" if the chosen object is a cow). Other players then have to guess the chosen object. Traditionally players ask directly about particular possibilities ("Is it a cat?"). Once a guesser has correctly identified the object, they become the Spy for the next round and the game starts again. If younger children are playing who are not so good at guessin ...
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I Packed My Bag
I packed my bag is a memory game often played as a car game. In the traditional version of the game, one person says "I packed my bag and in it I put...", and names any object. The next person then says "I packed my bag and in it I put...", followed by the original suggestion, and adding their own. The game continues with more objects being added, and a player is disqualified if they forget one of the previously occurring items or can not think of a new item to add to the bag. The game continues until all but the winner has been disqualified. Example A game that started as "I packed my bag and in it I put a toothbrush" may, after six further turns, be something like: "I packed my bag and in it I put a toothbrush, a volleyball, a comic book, a banana, a deck of cards, a baseball cap, and a tent." Variants Alphabetical A common variation of the game is that the items listed must be in alphabet An alphabet is a standard set of letter (alphabet), letters written to represe ...
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Hunt The Thimble
Hunt the thimble (also known as hide the thimble or hide the handkerchief in both the US and the UK) is a party game in which one person hides a thimble, or other small object, somewhere in the room, while all other players wait outside. (In some versions of the game, it must be hidden in plain sight.) When everyone returns, they race to locate the hidden object. The first to find it is the winner, and hides it for the next game. Huckle buckle beanstalk (or Huckleberry bean stalk) is a similar childhood game which can be played with two or more players, one being the hider, or the person who is "it," and the other(s) being seekers. The game has also been known as hot buttered beans in the US since at least 1830, and other names for it include hide the object and hide the key. William Wells Newell described a version called thimble in sight in his 1883 ''Games and Songs of American Children''. The game is known in various European countries. It is called ''cache-tampon'' in Franc ...
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Fictionary
Fictionary, also known as the Dictionary Game or simply Dictionary, is a word game in which players guess the definition of an obscure word. Each round consists of one player selecting and announcing a word from the dictionary, and other players composing a fake definition for it. The definitions, as well as the correct definition, are collected blindly by the selector and read aloud, and players vote on which definition they believe to be correct. Points are awarded for correct guesses, and for having a fake definition guessed by another player. Gameplay The game requires a large and preferably unabridged dictionary, a pencil, pen or other writing implement for each player, and notecards or identical pieces of paper for each player. Individual house rules may vary when playing Fictionary, but play usually proceeds like this: *One player, the "picker" for the turn, chooses an obscure word from the dictionary and announces and spells it to the other players. The chosen word sho ...
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Consequences (game)
Consequences is an old parlour game A parlour or parlor game is a group game played indoors, named so as they were often played in a parlour. These games were extremely popular among the upper and middle classes in the United Kingdom and in the United States during the Victorian er ... in a similar vein to '' Mad Libs'' and the surrealist game '' exquisite corpse''. Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story. Each player then folds the paper over to hide the most recent line, and hands it to the next person. At the end of the game, the stories are read out. Example game The exact sequence varies, but an example sequence given in ''Everyman's Word Games'' is: # An adjective # A man's name # The word ''met'' followed by an adjective # A woman's name # The word ''at'' followed by where they met # The word ''to'' followed by what they went there for # T ...
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Charades
Charades (, ). is a parlor game, parlor or party game, party word game, word guessing game. Originally, the game was a dramatic form of literary charades: a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed. A variant was to have teams who acted scenes out together while the others guessed. Today, it is common to require the actors to mime their hints without using any spoken words, which requires some conventional gestures. Puns and visual puns were and remain common. History Literary charades A charade was a form of literary riddle popularized in France in the 18th century where each syllable of the answer was described enigmatically as a separate word before the word as a whole was similarly described. The term ''charade'' was borrowed into English from French in the second half of the eighteenth century, denoting a "kind of riddle in which each syllable of a word, or a complete w ...
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Carnelli
Carnelli is a parlor game of subsequent text continuation. It was created by Jan Carnell, a member of the Metropolitan Washington chapter of Mensa. This game has been popular at Mensa gatherings for years, and has turned up at science fiction conventions as well. It can be called a "title association" game, like "word association" only using titles, such as those of a book, play, movie, or song. It is played by a group of people who arrange themselves in a circle, with the nonplaying judge (or "Carnelli Master") standing in the center of the circle. The Carnelli Master starts the game by pointing to one of the players and saying a title. The pointed-to player must continue the game by saying a title himself, which must connect to the previous title in some way, such as having a word in common (''The Time Machine'' and ''Time Enough for Love''), having a common creator (an author as with ''Hamlet'' and ''Macbeth'' or producer or director), or other linkages of a similar natu ...
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