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Paranoia Form Pack
''Paranoia Form Pack'' is a 1988 role-playing game accessory for ''Paranoia'' published by West End Games. Contents ''Paranoia Form Pack'' includes ten Form Request Forms, four Equipment/Weapon/Vehicle Request Forms, and four Equipment Complaint Forms for damaged equipment. Reception Don Towers reviewed ''Paranoia Form Pack'' in ''Space Gamer/Fantasy Gamer'' No. 83. Towers commented that "You should be selective as to whether you want to include this accessory into your games. The humor might wear off too quickly to be of lasting value, whereas the money spent on the usually well-written modules is of better value." Reviews *'' Challenge'' #34 (1988) *''Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...'' #144 (April, 1989) References {{reflist Paranoia supplements Rol ...
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Paranoia (role-playing Game)
''Paranoia'' is a dystopian Science fiction, science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber (game designer), Dan Gelber, and Eric Goldberg (game designer), Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting. Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game. Premise The game is set in a dystopian future city controlled by the Computer (also kn ...
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West End Games
West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia'', '' Torg'', ''DC Universe'', and '' Junta''. History Scott Palter received a JD from Stanford in 1972 and joined the New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg and Greg Costikyan as game designers, and WEG's focus turned away from traditional wargames. Costikyan's 1983 game '' Bug-Eyed Monsters'' brought WEG into the science-fiction and fantasy genres. Then Costikyan and Goldberg brought Palter a manuscript fo ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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3W (company)
World Wide Wargames, or 3W, was a wargame company founded in 1977 (as UKW, UK Wargamer) by Keith Poulter.The Wargamer Issue 9, page 10 History 3W Inc, also known as World Wide Wargames, was a wargame company that began publishing in 1977. Originally launched in England, the company moved later to California. In addition to producing boxed wargames, 3W published the magazine '' The Wargamer''. TSR published the magazine ''Strategy & Tactics'' from 1983 – 1987 and then sold the rights to 3W, who published the magazine from #112 (June, 1987) to #139, and when founder Keith Poulter left the business, 3W sold ''Strategy & Tactics'' to Decision Games. Diverse Talents, Inc. published the game magazines ''Space Gamer/Fantasy Gamer'', ''Fire and Movement'', and ''Battleplan'', until the company was bought by World Wide Wargames, Inc. on June 1, 1988. 3W was looking to get into the role-playing industry, and began publication with ''Space Gamer/Fantasy Gamer'' #83 (1988) followed by ...
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Challenge (game Magazine)
''Challenge'' was a role-playing game magazine published by Game Designers' Workshop (GDW) between 1986 and 1996. Publication history In 1984, Game Designers' Workshop's original magazine '' Journal of the Travellers Aid Society'' (JTAS) ended with Issue 24, but there had already been an announcement in Issue 22 that a new and as yet unnamed magazine would replace it. The new magazine would feature a larger format (8.5"×11") to allow for printing of things such as deck plans or sector maps that would not fit in the smaller ''JTAS'' format. It would also add coverage of GDW's new release '' Twilight 2000'' and other GDW games. The new bimonthly periodical, ''Challenge'', appeared in 1986; to maintain continuity for the '' Traveller'' fans (and ''JTAS'' subscribers), the first issue was numbered Issue 25, rather than starting again with Issue 1. Also to maintain continuity, ''Challenge'' featured a separate section labeled "Journal of the Travellers' Aid Society", which covered '' ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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Paranoia Supplements
Paranoia is an instinct or thought process that is believed to be heavily influenced by anxiety, suspicion, or fear, often to the point of delusion and irrationality. Paranoid thinking typically includes persecutory beliefs, or beliefs of conspiracy concerning a perceived threat towards oneself (e.g., ''"Everyone is out to get me"''). Paranoia is distinct from phobias, which also involve irrational fear, but usually no blame. Making false accusations and the general distrust of other people also frequently accompany paranoia. For example, a paranoid person might believe an incident was intentional when most people would view it as an accident or coincidence. Paranoia is a central symptom of psychosis.Green, C., Freeman, D., Kuipers, E., Bebbington, P., Fowler, D., Dunn, G., & Garety, P. (2008). Measuring ideas of persecution and social reference: the Green et al. Paranoid Thought Scales (GPTS). ''Psychological Medicine, 38'', 101 – 111. Signs and symptoms A common symptom o ...
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