PH-tree
The PH-tree is a tree data structure used for spatial indexing of multi-dimensional data (keys) such as geographical coordinates, points, feature vectors, rectangles or bounding boxes. The PH-tree is space partitioning index with a structure similar to that of a quadtree or octree. However, unlike quadtrees, it uses a splitting policy based on tries and similar to Crit bit trees that is based on the bit-representation of the keys. The bit-based splitting policy, when combined with the use of different internal representations for nodes, provides scalability with high-dimensional data. The bit-representation splitting policy also imposes a maximum depth, thus avoiding degenerated trees and the need for rebalancing. Overview The basic PH-tree is a spatial index that maps keys, which are -dimensional vectors with integers, to user defined values. The PH-tree is a multi-dimensional generalization of a Crit bit tree in the sense that a Crit bit tree is equivalent to a PH-tree ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Z-order Curve
In mathematical analysis and computer science, functions which are Z-order, Lebesgue curve, Morton space-filling curve, Morton order or Morton code map multidimensional data to one dimension while preserving locality of the data points. It is named in France after Henri Lebesgue, who studied it in 1904, and named in US after Guy Macdonald Morton, who first applied the order to file sequencing in 1966. The z-value of a point in multidimensions is simply calculated by interleaving the binary representations of its coordinate values. Once the data are sorted into this ordering, any one-dimensional data structure can be used such as binary search trees, B-trees, skip lists or (with low significant bits truncated) hash tables. The resulting ordering can equivalently be described as the order one would get from a depth-first traversal of a quadtree or octree. Coordinate values The figure below shows the Z-values for the two dimensional case with integer coordinates 0&n ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spatial Index
A spatial database is a general-purpose database (usually a relational database) that has been enhanced to include spatial data that represents objects defined in a geometric space, along with tools for querying and analyzing such data. Most spatial databases allow the representation of simple geometric objects such as points, lines and polygons. Some spatial databases handle more complex structures such as 3D objects, topological coverages, linear networks, and triangulated irregular networks (TINs). While typical databases have developed to manage various numeric and character types of data, such databases require additional functionality to process spatial data types efficiently, and developers have often added ''geometry'' or ''feature'' data types. The Open Geospatial Consortium (OGC) developed the Simple Features specification (first released in 1997) and sets standards for adding spatial functionality to database systems. The '' SQL/MM Spatial'' ISO/IEC standard is a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IEEE 754
The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and portably. Many hardware floating-point units use the IEEE 754 standard. The standard defines: * ''arithmetic formats:'' sets of binary and decimal floating-point data, which consist of finite numbers (including signed zeros and subnormal numbers), infinities, and special "not a number" values (NaNs) * ''interchange formats:'' encodings (bit strings) that may be used to exchange floating-point data in an efficient and compact form * ''rounding rules:'' properties to be satisfied when rounding numbers during arithmetic and conversions * ''operations:'' arithmetic and other operations (such as trigonometric functions) on arithmetic formats * ''excepti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cast (computer Science)
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens ''implicitly'' (automatically) or ''explicitly'', and whether the underlying data representation is converted from one representation into another, or a given representation is merely ''reinterpreted'' as the representation of another data type. In general, both primitive and compound data types can be converted. Each programming language has its own rules on how types can be converted. Languages with strong typing typically do little implicit conversion and discourage the reinterpretation of representations, while ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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K-nearest Neighbors Algorithm
In statistics, the ''k''-nearest neighbors algorithm (''k''-NN) is a non-parametric supervised learning method first developed by Evelyn Fix and Joseph Hodges in 1951, and later expanded by Thomas Cover. It is used for classification and regression. In both cases, the input consists of the ''k'' closest training examples in a data set. The output depends on whether ''k''-NN is used for classification or regression: :* In ''k-NN classification'', the output is a class membership. An object is classified by a plurality vote of its neighbors, with the object being assigned to the class most common among its ''k'' nearest neighbors (''k'' is a positive integer, typically small). If ''k'' = 1, then the object is simply assigned to the class of that single nearest neighbor. :* In ''k-NN regression'', the output is the property value for the object. This value is the average of the values of ''k'' nearest neighbors. If ''k'' = 1, then the output is simply assigned to t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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K-nearest Neighbors
In statistics, the ''k''-nearest neighbors algorithm (''k''-NN) is a non-parametric supervised learning method first developed by Evelyn Fix and Joseph Hodges in 1951, and later expanded by Thomas Cover. It is used for classification and regression. In both cases, the input consists of the ''k'' closest training examples in a data set. The output depends on whether ''k''-NN is used for classification or regression: :* In ''k-NN classification'', the output is a class membership. An object is classified by a plurality vote of its neighbors, with the object being assigned to the class most common among its ''k'' nearest neighbors (''k'' is a positive integer, typically small). If ''k'' = 1, then the object is simply assigned to the class of that single nearest neighbor. :* In ''k-NN regression'', the output is the property value for the object. This value is the average of the values of ''k'' nearest neighbors. If ''k'' = 1, then the output is simply assigned to th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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B-Tree
In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time. The B-tree generalizes the binary search tree, allowing for nodes with more than two children. Unlike other self-balancing binary search trees, the B-tree is well suited for storage systems that read and write relatively large blocks of data, such as databases and file systems. Origin B-trees were invented by Rudolf Bayer and Edward M. McCreight while working at Boeing Research Labs, for the purpose of efficiently managing index pages for large random-access files. The basic assumption was that indices would be so voluminous that only small chunks of the tree could fit in main memory. Bayer and McCreight's paper, ''Organization and maintenance of large ordered indices'', was first circulated in July 1970 and later published in '' Acta Informatica''. Bayer and McCreight never explained what, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Remove
{{Disambig ...
Remove, removed or remover may refer to: * Needle remover * Polish remover * Staple remover * Remove (education) * The degree of cousinship, i.e. "once removed" or "twice removed" - see Cousin chart See also * Deletion (other) * Moving (other) * Removable (other) * Removal (other) * Strip (other) Strip or Stripping may refer to: Places * Aouzou Strip, a strip of land following the northern border of Chad that had been claimed and occupied by Libya * Caprivi Strip, narrow strip of land extending from the Okavango Region of Namibia to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Insert
Insert may refer to: * Insert (advertising) * Insert (composites) *Insert (effects processing) * Insert (filmmaking) *Insert key on a computer keyboard, used to switch between insert mode and overtype mode *Insert (molecular biology) *Insert (SQL) *Fireplace insert *Package insert *Threaded insert *Another name for a tipped tool, a cutting tool used in metalworking *Another name for patch point In electronic audio technology, a patch point is a connection that allows a signal to be withdrawn from a device, modified in some way, and returned. This can, for example, be done using a phone connector, using the tip of the plug for the outgoi ..., a feature on audio mixing consoles * ''Inserts'', a 1974 film directed by John Byrum See also * Insertion (other) {{disambiguation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lookup
In computer science, a lookup table (LUT) is an array that replaces runtime computation with a simpler array indexing operation. The process is termed as "direct addressing" and LUTs differ from hash tables in a way that, to retrieve a value v with key k, a hash table would store the value v in the slot h(k) where h is a hash function i.e. k is used to compute the slot, while in the case of LUT, the value v is stored in slot k, thus directly addressable. The savings in processing time can be significant, because retrieving a value from memory is often faster than carrying out an "expensive" computation or input/output operation. The tables may be precalculated and stored in static program storage, calculated (or "pre-fetched") as part of a program's initialization phase (memoization), or even stored in hardware in application-specific platforms. Lookup tables are also used extensively to validate input values by matching against a list of valid (or invalid) items in an array and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |