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PGA Tour 98
''PGA Tour 98'' is a sports video game developed by NuFX and published by EA Sports exclusively for PlayStation in 1997. It was the last game in the series to not feature an athlete's name in the title until ''EA Sports PGA Tour'' in 2023. Reception The game received average reviews. ''Next Generation'' said that the game "may be one of the best PlayStation golf games by default – it's one of the only PlayStation golf games. But at least it's actually worth playing this year." ''GamePro'' praised the animations, detailed courses, commentary, and challenging gameplay, criticized the pixelation of the graphics in close ups and the distracting background sounds, and, similarly to ''Next Generation'', concluded that despite its flaws ''PGA Tour 98'' was "definitely the best golf game released for any 32-bit system." ''IGN'' criticized the game's slow loading times and dated sprite-based graphics. ''Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a m ...
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NuFX
NuFX was a video game developer, headquartered in Hoffman Estates, Illinois, United States. NuFX is famous for developing the ''NBA Street'' video game series. They were List of acquisitions by Electronic Arts, acquired by Electronic Arts in February 2004 and was merged into EA Chicago. Before their acquisition by Electronic Arts they had already worked with them on the ''NCAA March Madness series, NCAA March Madness'', ''NBA Live series, NBA LIVE'' and ''FIFA (series), FIFA Soccer'' series. Games developed Notes References External links

* Electronic Arts subsidiaries Defunct companies based in Illinois Defunct video game companies of the United States Hoffman Estates, Illinois Video game companies established in 1990 Video game companies disestablished in 2004 Video game development companies {{US-videogame-company-stub ...
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FuncoLand
FuncoLand was an American video game retailer based in Eden Prairie, Minnesota, that specialized in selling new and used video game software. It is considered the first major video game retailer to allow consumers to sell and trade used video games. The chain's parent company Funco Inc. was established in the home of David R. Pomije in 1988, initially as a leaser of video games to video stores, and then as a mail-order business specializing in used video games. Upon the success of this venture, Pomije moved Funco to a Minneapolis warehouse, and began opening FuncoLand retail outlets nationwide. Following Funco's initial public offering in 1992, the company experienced rapid growth spurred by the increasing momentum of the video game industry and the retailer's unique business model, which fended off any direct competitors. FuncoLand stores, which were often located in strip malls, featured sampling areas that allowed consumers to test a video game before its purchase, a practice t ...
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NuFX Games
NuFX was a video game developer, headquartered in Hoffman Estates, Illinois, United States. NuFX is famous for developing the '' NBA Street'' video game series. They were acquired by Electronic Arts in February 2004 and was merged into EA Chicago. Before their acquisition by Electronic Arts they had already worked with them on the '' NCAA March Madness'', ''NBA LIVE ''NBA Live'' is a series of basketball video games that was published by EA Sports. The series, which debuted in 1994, is the successor to the previous ''NBA Playoffs'' and ''NBA Showdown (video game), NBA Showdown'' series. Beginning in the la ...'' and '' FIFA Soccer'' series. Games developed Notes References External links * Electronic Arts subsidiaries Defunct companies based in Illinois Defunct video game companies of the United States Hoffman Estates, Illinois Video game companies established in 1990 Video game companies disestablished in 2004 Video game development companies {{US-v ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ...
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Golf Video Games
This is a list of golf-simulation video games ordered by release year. Franchises * '' Actua Golf'' * '' Birdie King'' * '' Everybody's Golf'' (''Hot Shots Golf'') * '' Famicom Golf'' (''Golf'') * ''Golden Tee Golf'' (''Golden Tee Live , Golden Tee PGA Tour'') * ''Jack Nicklaus'' * '' Leader Board'' * '' Links'' * '' Mario Golf'' * ''PGA Tour'' (''Tiger Woods PGA Tour'') * ''Wii Sports'' Games See also *Sports game References External linksList of Golf video gamesauvlist.netFree Golf Games Online
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golfgames.org
{{DEFAULTSORT:List of golf video games *

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EA Sports Games
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield'', '' Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', '' Army of Two'', ''Apex Legends'', and ''Star Wars'', as well as the EA Sports titles '' FC'', ''FIFA'', ''Madden NFL'', ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as ''Final Fantasy VII'', ''Castlevania: Symphony of the Night'', ''GoldenEye 007 (1997 video game), GoldenEye 007'', ''Star Fox 64'', ''Crash Bandicoot 2: Cortex Strikes Back'', ''Quake II'', ''Mega Man Legends (video game), Mega Man Legends'', ''Riven'', ''Tomb Raider II'', ''Dark Rift'', ''Tekken 3'' and ''Virtua Striker 2'', along with new games such as ''Oddworld: Abe's Oddysee'', ''Gran Turismo (1997 video game), Gran Turismo'', ''Diablo (video game), Diablo'', ''Grand Theft Auto (video game), Grand Theft Auto'', ''Fallout (video game), Fallout'', and ''Postal (video game), Postal''. Sony's PlayStation (console), PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' f ...
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Sprite (computer Graphics)
In computer graphics, a sprite is a Plane (mathematics), two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term ''sprite'' referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Nintendo Entertainment System, Famicom (1983), Sega Genesis, Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube, without i ...
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International Data Group
International Data Group (IDG, Inc.) is an American market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Genevieve Juillard, who was appointed CEO of the company in 2023. Juillard serves on IDG, Inc.'s leadership team along with IDC President Crawford Del Prete and IDG, Inc.'s Chief Financial Officer Tiziana Figliolia. IDG, Inc. is headquartered in Needham, Massachusetts and is the parent company of both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporation (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT) ...
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GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology media market, markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro (North Carolina, N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame, California, Burlingame and South San Francisco. When Chris Anderson (entrepreneur), Chris A ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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