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Ogg Squish
OggSquish is one of the first names used for the Ogg project developed from 1994 by the Xiphophorus company (now Xiph.Org Foundation). Ogg Squish was also an attempt from the Xiphophorus company to create a royalty-free lossless audio compression codec. History The Ogg project began with a simple audio compression package as part of a larger project in 1993. The original name of the software was Squish, but due to an existing trademark it was later renamed to OggSquish. This name was later used for the whole Ogg project. In 1997, the Xiphophorus OggSquish was described as "an attempt both to create a flexible compressed audio format for modern audio applications as well as to provide the first audio format that is common on any and every modern computer platform". In 1998, after Fraunhofer Society Integrated Circuits Institute intended to sue MPEG-1 Audio Layer 3 development projects because of license issues, the Xiphophorus company's focus was moved to a royalty-free lossy a ...
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Xiph
The Xiph.Org Foundation is a nonprofit organization that produces free software, free multimedia formats and software tools. It focuses on the Ogg family of formats, the most successful of which has been Vorbis, an open and freely licensed audio format and codec designed to compete with the patented Windows Media Audio, WMA, MP3 and Advanced audio coding, AAC. As of 2013, development work was focused on Daala, an open and patent-free video format and codec designed to compete with VP9 and the patented High Efficiency Video Coding. In addition to its in-house development work, the foundation has also brought several already-existing but complementary free software projects under its aegis, most of which have a separate, active group of developers. These include Speex, an audio codec designed for speech, and Free Lossless Audio Codec, FLAC, a lossless audio codec. The Xiph.Org Foundation has criticized Microsoft and the Recording Industry Association of America, RIAA for their ...
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Royalty-free
Royalty-free (RF) material subject to copyright or other intellectual property rights may be used without the need to pay royalties or license fees for each use, per each copy or volume sold or some time period of use or sales. Computer standards Many computer industry standards, especially those developed and submitted by industry consortiums or individual companies, involve royalties for the actual implementation of these standards. These royalties are typically charged on a "per port"/"per device" basis, where the manufacturer of end-user devices has to pay a small fixed fee for each device sold, and also include a substantial annual fixed fee. With millions of devices sold each year, the royalties can amount to several millions of dollars, which is a significant burden for the manufacturer. Examples of such royalties-based standards include IEEE 1394, HDMI, and H.264/MPEG-4 AVC. Royalty-free standards do not include any "per-port" or "per-volume" charges or annual payments fo ...
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Lossless Data Compression
Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits Redundancy (information theory), statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved Bit rate#Bitrates in multimedia, compression rates (and therefore reduced media sizes). By operation of the pigeonhole principle, no lossless compression algorithm can shrink the size of all possible data: Some data will get longer by at least one symbol or bit. Compression algorithms are usually effective for human- and machine-readable documents and cannot shrink the size of random data that contain no Redundancy (information theory), redundancy. Different algorithms exist that are designed either with a specific type of input data in mind or with speci ...
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Audio Data Compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating Redundancy (information theory), statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder. The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding: encoding is done at the source of the data before it is stored or transmitted. Source coding should not be confused with channel coding, for error detection and correction or line coding, the means ...
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Codec
A codec is a computer hardware or software component that encodes or decodes a data stream or signal. ''Codec'' is a portmanteau of coder/decoder. In electronic communications, an endec is a device that acts as both an encoder and a decoder on a signal or data stream, and hence is a type of codec. ''Endec'' is a portmanteau of encoder/decoder. A coder or encoder encodes a data stream or a signal for transmission or storage, possibly in encrypted form, and the decoder function reverses the encoding for playback or editing. Codecs are used in videoconferencing, streaming media, and video editing applications. History Originally, in the mid-20th century, a codec was a hardware device that coded analog signals into digital form using pulse-code modulation (PCM). Later, the term was also applied to software for converting between digital signal formats, including companding functions. Examples An audio codec converts analog audio signals into digital signals for transmissi ...
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Trademark
A trademark (also written trade mark or trade-mark) is a form of intellectual property that consists of a word, phrase, symbol, design, or a combination that identifies a Good (economics and accounting), product or Service (economics), service from a particular source and distinguishes it from others. Trademarks can also extend to non-traditional marks like drawings, symbols, 3D shapes like product designs or packaging, sounds, scents, or specific colours used to create a unique identity. For example, Pepsi® is a registered trademark associated with soft drinks, and the distinctive shape of the Coca-Cola® bottle is a registered trademark protecting Coca-Cola's packaging design. The primary function of a trademark is to identify the source of goods or services and prevent consumers from confusing them with those from other sources. Legal protection for trademarks is typically secured through registration with governmental agencies, such as the United States Patent and Trademark ...
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Fraunhofer Society
The Fraunhofer Society () is a German publicly-owned research organization with 76institutes spread throughout Germany, each focusing on different fields of applied science (as opposed to the Max Planck Society, which works primarily on Basic research, basic science). With some 30,800 employees, mainly scientists and engineers, and with an annual research budget of about €3.0billion, it is the biggest organization for applied research and development services in Europe. It is named after Joseph von Fraunhofer who, as a scientist, an engineer, and an entrepreneur, is said to have superbly exemplified the goals of the society. Some basic funding for the Fraunhofer Society is provided by the state (the German public, through the federal government together with the states or ''States of Germany, Länder'', "owns" the Fraunhofer Society), but more than 70% of the funding is earned through contract work, either for government-sponsored projects or from industry. Since the 1990s th ...
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Lossy Data Compression
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. Higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques. Well-designed lossy compression technology often reduces file sizes significantly before degradation is noticed by the end-user. Even when noticeable by the user, further data reduction may be desirable (e.g., for real-time communication or to reduce transmission times or storage needs). The most widely used lossy compression algorithm is the discrete cosine transform (DCT), first published by N ...
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Vorbis
Vorbis is a free and open-source software project headed by the Xiph.Org Foundation. The project produces an audio coding format and software reference encoder/decoder ( codec) for lossy audio compression, libvorbis. Vorbis is most commonly used in conjunction with the Ogg container format and it is therefore often referred to as Ogg Vorbis. Version 1.0 of Vorbis was released in May 2000. Since 2013, the Xiph.Org Foundation has stated that the use of Vorbis should be deprecated in favor of the Opus codec, an improved and more efficient format that has also been developed by Xiph.Org. Name Vorbis is named after the character Exquisitor Vorbis in the '' Discworld'' novel '' Small Gods'' by Terry Pratchett. The Ogg format is named after ''ogging'', jargon from the computer game '' Netrek''. Development Vorbis is a continuation of audio compression development started in 1993 by Chris Montgomery. Intensive development began following a September 1998 letter from the ...
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File Format
A file format is a Computer standard, standard way that information is encoded for storage in a computer file. It specifies how bits are used to encode information in a digital storage medium. File formats may be either proprietary format, proprietary or open format, open. Some file formats are designed for very particular types of data: Portable Network Graphics, PNG files, for example, store Raster graphics, bitmapped Graphics file format, images using lossless data compression. Other file formats, however, are designed for storage of several different types of data: the Ogg format can act as a container format (digital), container for different types of multimedia including any combination of sound, audio and video, with or without text (such as subtitles), and metadata. A text file can contain any stream of characters, including possible control characters, and is encoded in one of various Character encoding, character encoding schemes. Some file formats, such as HTML, sca ...
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FLAC
FLAC (; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data. FLAC is an open format with royalty-free licensing and a reference implementation which is free software. FLAC supports metadata tagging, album cover art, and fast seeking. History Development was started in 2000 by Josh Coalson. The bitstream format was frozen with the release of version 0.9 of the reference implementation on 31 March 2001. Version 1.0 was released on 20 July 2001. On 29 January 2003, the Xiph.Org Foundation and the FLAC project announced the incorporation of FLAC under the Xiph.org banner. ...
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Lossless Audio Codecs
Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates (and therefore reduced media sizes). By operation of the pigeonhole principle, no lossless compression algorithm can shrink the size of all possible data: Some data will get longer by at least one symbol or bit. Compression algorithms are usually effective for human- and machine-readable documents and cannot shrink the size of random data that contain no redundancy. Different algorithms exist that are designed either with a specific type of input data in mind or with specific assumptions about what kinds of redundancy the uncompressed data are likely to contain. Los ...
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