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Object Cesspool
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the object to the pool rather than destroying it; this can be done manually or automatically. Object pools are primarily used for performance: in some circumstances, object pools significantly improve performance. Object pools complicate object lifetime, as objects obtained from and returned to a pool are not actually created or destroyed at this time, and thus require care in implementation. Description When it is necessary to work with numerous objects that are particularly expensive to instantiate and each object is only needed for a short period of time, the performance of an entire application may be adversely affected. An object pool desi ...
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Creational Pattern
In software engineering, creational design patterns are design patterns that deal with object creation Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an a ... mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems or in added complexity to the design due to inflexibility in the creation procedures. Creational design patterns solve this problem by somehow controlling this object creation. Overview Creational design patterns are composed of two dominant ideas. One is encapsulating knowledge about which concrete classes the system uses. Another is hiding how instances of these concrete classes are created and combined. Creational design patterns are further categorized into object-creational patterns ...
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Anti-pattern
An anti-pattern in software engineering, project management, and business processes is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive. The term, coined in 1995 by computer programmer Andrew Koenig (programmer), Andrew Koenig, was inspired by the book ''Design Patterns'' (which highlights a number of design patterns in software development that its authors considered to be highly reliable and effective) and first published in his article in the ''Journal of Object-Oriented Programming''. A further paper in 1996 presented by Michael Ackroyd at the Object World West Conference also documented anti-patterns. It was, however, the 1998 book ''AntiPatterns'' that both popularized the idea and extended its scope beyond the field of software design to include software architecture and project management. Other authors have extended it further since to encompass environmental, organizational, and cultural anti-patterns. Definiti ...
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Software Optimization
In computer science, program optimization, code optimization, or software optimization is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources. In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of operating with less memory storage or other resources, or draw less power. Overview Although the term "optimization" is derived from "optimum", achieving a truly optimal system is rare in practice, which is referred to as superoptimization. Optimization typically focuses on improving a system with respect to a specific quality metric rather than making it universally optimal. This often leads to trade-offs, where enhancing one metric may come at the expense of another. One popular example is space-time tradeoff, reducing a program’s execution time by increasing its memory consumption. Conversely, in scenarios where memory is limited, engineers might prioritize a slower ...
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Software Design Patterns
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. A design pattern is not a rigid structure to be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are no ...
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Slab Allocation
Slab allocation is a memory management mechanism intended for the efficient memory allocation of objects. In comparison with earlier mechanisms, it reduces fragmentation caused by allocations and deallocations. This technique is used for retaining allocated memory containing a data object of a certain type for reuse upon subsequent allocations of objects of the same type. It is analogous to an object pool, but only applies to memory, not other resources. Slab allocation was first introduced in the Solaris 2.4 kernel by Jeff Bonwick. Bonwick claims the name "Slab" comes from a Kellogg's cereal commercial catchphrase rhyme, "grab a slab". Slab allocation is now widely used by many Unix and Unix-like operating systems including FreeBSD and Linux,M. Tim JonesAnatomy of the Linux slab allocator both in the SLAB allocator and its replacement, SLUB.Vlastimil Babkaremove the SLAB allocator/ref> Basis Slab allocation significantly reduces the frequency of computationally costl ...
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Free List
A free list (or freelist) is a data structure used in a scheme for dynamic memory allocation. It operates by connecting unallocated regions of memory together in a linked list, using the first word of each unallocated region as a pointer to the next. It is most suitable for allocating from a memory pool, where all objects have the same size. Free lists make the allocation and deallocation operations very simple. To free a region, one would just link it to the free list. To allocate a region, one would simply remove a single region from the end of the free list and use it. If the regions are variable-sized, one may have to search for a region of large enough size, which can be expensive. Free lists have the disadvantage, inherited from linked lists, of poor locality of reference and so poor data cache utilization, and they do not automatically consolidate adjacent regions to fulfill allocation requests for large regions, unlike the buddy allocation system. Nevertheless, they ...
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Connection Pool
In software engineering, a connection pool is a cache of reusable database connections managed by the client or middleware. It reduces the overhead of opening and closing connections, improving performance and scalability in database applications. SQL databases typically use stateful, binary protocols that maintain session-specific information, such as transaction states and prepared statements, necessitating optimized connection pooling to minimize the overhead of repeatedly establishing connections. Conversely, many mainstream NoSQL databases, like Azure Cosmos DB and Amazon DynamoDB, utilize stateless, HTTP-based protocols that handle each request independently. This architecture often reduces the need for traditional connection pooling, though reusing established connections can still offer performance benefits in high-throughput scenarios by avoiding the overhead of connection creation. Connection pooling efficiency Following factors can affect connection pooling efficiency ...
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Thread Pool Pattern
In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model, a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program. By maintaining a pool of threads, the model increases performance and avoids latency in execution due to frequent creation and destruction of threads for short-lived tasks. Another good property - the ability to limit system load, when we use fewer threads than available. The number of available threads is tuned to the computing resources available to the program, such as a parallel task queue after completion of execution. Performance The size of a thread pool is the number of threads kept in reserve for executing tasks. It is usually a tunable parameter of the application, adjusted to optimize program performance. Deciding the optimal thread pool size is crucia ...
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Base Class Library
The Standard Libraries are a set of libraries included in the Common Language Infrastructure (CLI) in order to encapsulate many common functions, such as file reading and writing, XML document manipulation, exception handling, application globalization Globalization is the process of increasing interdependence and integration among the economies, markets, societies, and cultures of different countries worldwide. This is made possible by the reduction of barriers to international trade, th ..., network communication, threading, and reflection, which makes the programmer's job easier. It is much larger in scope than standard libraries for most other languages, including C++, and is comparable in scope and coverage to the standard libraries of Java. The Standard Libraries are the Base Class Library (BCL), Runtime Infrastructure Library (both part of the kernel profile), Network Library, Reflection Library, XML Library (which with the first two listed libraries form th ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called ''garbage (computer science), garbage''. Garbage collection was invented by American computer scientist John McCarthy (computer scientist), John McCarthy around 1959 to simplify manual memory management in Lisp (programming language), Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack-based memory allocation, stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect computer performance, performance as a result. Resources other than memory, such a ...
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ...
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Thread (computer Science)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. The implementation of threads and processes differs between operating systems. History Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which Multiprogramming with a Variable Number of Tasks (MVT) ...
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