Nouvelle AI
Nouvelle artificial intelligence (AI) is an approach to artificial intelligence pioneered in the 1980s by Rodney Brooks, who was then part of MIT artificial intelligence laboratory. Nouvelle AI differs from classical AI by aiming to produce robots with intelligence levels similar to insects. Researchers believe that intelligence can emerge organically from simple behaviors as these intelligences interacted with the "real world", instead of using the constructed worlds which symbolic AIs typically needed to have programmed into them. Motivation The differences between nouvelle AI and symbolic AI are apparent in early robots Shakey and Freddy. These robots contained an internal model (or "representation") of their micro-worlds consisting of symbolic descriptions. As a result, this structure of symbols had to be renewed as the robot moved or the world changed. Shakey's planning programs assessed the program structure and broke it down into the necessary steps to complete the des ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Artificial Intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in computer science that develops and studies methods and software that enable machines to machine perception, perceive their environment and use machine learning, learning and intelligence to take actions that maximize their chances of achieving defined goals. High-profile applications of AI include advanced web search engines (e.g., Google Search); recommendation systems (used by YouTube, Amazon (company), Amazon, and Netflix); virtual assistants (e.g., Google Assistant, Siri, and Amazon Alexa, Alexa); autonomous vehicles (e.g., Waymo); Generative artificial intelligence, generative and Computational creativity, creative tools (e.g., ChatGPT and AI art); and Superintelligence, superhuman play and analysis in strategy games (e.g., ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Herbert A
Herbert may refer to: People * Herbert (musician), a pseudonym of Matthew Herbert * Herbert (given name) * Herbert (surname) Places Antarctica * Herbert Mountains, Coats Land * Herbert Sound, Graham Land Australia * Herbert, Northern Territory, a rural locality * Herbert, South Australia. former government town * Division of Herbert, an electoral district in Queensland * Herbert River, a river in Queensland * County of Herbert, a cadastral unit in South Australia Canada * Herbert, Saskatchewan, Canada, a town * Herbert Road, St. Albert, Canada New Zealand * Herbert, New Zealand, a town * Mount Herbert (New Zealand) United States * Herbert, Illinois, an unincorporated community * Herbert, Michigan, a former settlement * Herbert Creek, a stream in South Dakota * Herbert Island, Alaska Arts, entertainment, and media Fictional entities * Herbert (Disney character) * Herbert Pocket, a character in the Charles Dickens novel ''Great Expectations'' * Herbert West ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scruffy AI
In the history of artificial intelligence (AI), neat and scruffy are two contrasting approaches to AI research. The distinction was made in the 1970s, and was a subject of discussion until the mid-1980s. "Neats" use algorithms based on a single formal paradigm, such as logic, mathematical optimization, or neural networks. Neats verify their programs are correct via rigorous mathematical theory. Neat researchers and analysts tend to express the hope that this single formal paradigm can be extended and improved in order to achieve general intelligence and superintelligence. "Scruffies" use any number of different algorithms and methods to achieve intelligent behavior, and rely on incremental testing to verify their programs. Scruffy programming requires large amounts of hand coding and knowledge engineering. Scruffy experts have argued that general intelligence can only be implemented by solving a large number of essentially unrelated problems, and that there is no silver bullet that ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reactive Planning
{{nofootnotes, date=February 2011 In artificial intelligence, reactive planning denotes a group of techniques for action selection by autonomous agents. These techniques differ from classical planning in two aspects. First, they operate in a timely fashion and hence can cope with highly dynamic and unpredictable environments. Second, they compute just one next action in every instant, based on the current context. Reactive planners often (but not always) exploit reactive plans, which are stored structures describing the agent's priorities and behaviour. The term ''reactive planning'' goes back to at least 1988, and is synonymous with the more modern term dynamic planning. Reactive plan representation There are several ways to represent a reactive plan. All require a basic representational unit and a means to compose these units into plans. Condition-action rules (productions) A condition action rule, or if-then rule, is a rule in the form: if ''condition'' then ''action ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Intelligence
Intelligence has been defined in many ways: the capacity for abstraction, logic, understanding, self-awareness, learning, emotional knowledge, reasoning, planning, creativity, critical thinking, and problem-solving. It can be described as the ability to perceive or infer information and to retain it as knowledge to be applied to adaptive behaviors within an environment or context. The term rose to prominence during the early 1900s. Most psychologists believe that intelligence can be divided into various domains or competencies. Intelligence has been long-studied in humans, and across numerous disciplines. It has also been observed in the cognition of non-human animals. Some researchers have suggested that plants exhibit forms of intelligence, though this remains controversial. Etymology The word '' intelligence'' derives from the Latin nouns '' intelligentia'' or '' intellÄ“ctus'', which in turn stem from the verb '' intelligere'', to comprehend or perceive. In the M ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cognitive Science
Cognitive science is the interdisciplinary, scientific study of the mind and its processes. It examines the nature, the tasks, and the functions of cognition (in a broad sense). Mental faculties of concern to cognitive scientists include perception, memory, attention, reasoning, language, and emotion. To understand these faculties, cognitive scientists borrow from fields such as psychology, economics, artificial intelligence, neuroscience, linguistics, and anthropology.Thagard, PaulCognitive Science, ''The Stanford Encyclopedia of Philosophy'' (Fall 2008 Edition), Edward N. Zalta (ed.). The typical analysis of cognitive science spans many levels of organization, from learning and decision-making to logic and planning; from neuron, neural circuitry to modular brain organization. One of the fundamental concepts of cognitive science is that "thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Behavior-based Robotics
Behavior-based robotics (BBR) or behavioral robotics is an approach in robotics that focuses on robots that are able to exhibit complex-appearing behaviors despite little internal variable state to model its immediate environment, mostly gradually correcting its actions via sensory-motor links. Principles Behavior-based robotics sets itself apart from traditional artificial intelligence by using biological systems as a model. Classic artificial intelligence typically uses a set of steps to solve problems, it follows a path based on internal representations of events compared to the behavior-based approach. Rather than use preset calculations to tackle a situation, behavior-based robotics relies on adaptability. This advancement has allowed behavior-based robotics to become commonplace in researching and data gathering. Most behavior-based systems are also reactive, which means they need no programming of what a chair looks like, or what kind of surface the robot is moving on. I ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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BEAM Robotics
BEAM robotics (from biology, electronics, aesthetics and mechanics) is a style of robotics that primarily uses simple analogue circuits, such as comparators, instead of a microprocessor in order to produce an unusually simple design. While not as flexible as microprocessor based robotics, BEAM robotics can be robust and efficient in performing the task for which it was designed. BEAM robots may use a set of the analog circuits, mimicking biological neurons, to facilitate the robot's response to its working environment. Mechanisms and principles The basic BEAM principles focus on a stimulus-response based ability within a machine. The underlying mechanism was invented by Mark W. Tilden where the circuit (or a Nv net of Nv neurons) is used to simulate biological neuron behaviours. Some similar research was previously done by Ed Rietman in 'Experiments In Artificial Neural Networks'. Tilden's circuit is often compared to a shift register, but with several important features ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commonsense Knowledge (artificial Intelligence)
In artificial intelligence research, commonsense knowledge consists of facts about the everyday world, such as "Lemons are sour", or "Cows say moo", that all humans are expected to know. It is currently an unsolved problem in artificial general intelligence. The first AI program to address common sense knowledge was Advice Taker in 1959 by John McCarthy (computer scientist), John McCarthy. Commonsense knowledge can underpin a commonsense reasoning process, to attempt inferences such as "You might bake a cake because you want people to eat the cake." A natural language processing process can be attached to the commonsense knowledge base to allow the knowledge base to attempt to question answering, answer questions about the world.Liu, Hugo, and Push Singh. "ConceptNet—a practical commonsense reasoning tool-kit." BT technology journal 22.4 (2004): 211-226. Common sense knowledge also helps to solve problems in the face of Complete information, incomplete information. Using wi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cog (project)
Cog was a project at the Humanoid Robotics Group of the Massachusetts Institute of Technology. It was based on the hypothesis that human-level intelligence requires gaining experience from interacting with humans, like human infants do. This in turn required many interactions with humans over a long period. Because Cog's behavior responded to what humans would consider appropriate and socially salient environmental stimuli, the robot was expected to act more human. This behavior also provided the robot with a better context for deciphering and imitating human behavior. This was intended to allow the robot to learn socially, as humans do. As of 2003, all development of the project had ceased. Today Cog is retired to the Massachusetts Institute of Technology museum. Principal investigators *Rodney Brooks * Lynn Andrea Stein Purpose *To study theories of cognitive science and artificial intelligence (AI). Goals *To design and fabricate a humanoid face for each robot that fos ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Allen Newell
Allen Newell (March 19, 1927 – July 19, 1992) was an American researcher in computer science and cognitive psychology at the RAND Corporation and at Carnegie Mellon University's School of Computer Science, Tepper School of Business, and Department of Psychology. He, Herbert A. Simon, and Cliff Shaw contributed to the Information Processing Language (1956) and two of the earliest AI programs, the Logic Theorist (1956) and the General Problem Solver (1957). He and Simon were awarded the ACM's A.M. Turing Award in 1975 for their contributions to artificial intelligence and the psychology of human cognition. Early studies Newell completed his bachelor's degree in physics from Stanford in 1949. He was a graduate student at Princeton University from 1949 to 1950, where he studied mathematics. Due to his early exposure to an unknown field known as game theory and the experiences from the study of mathematics, he was convinced that he would prefer a combination of experime ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rodney Brooks
Rodney Allen Brooks (born 30 December 1954) is an Australian robotics, roboticist, Fellow of the Australian Academy of Science, author, and robotics entrepreneur, most known for popularizing the behavior based robotics, actionist approach to robotics. He was a Panasonic Professor of Robotics at the Massachusetts Institute of Technology and former director of the MIT Computer Science and Artificial Intelligence Laboratory. He is a founder and former Chief Technical Officer of iRobot and co-founder, Chairman and Chief Technical Officer of Rethink Robotics (formerly Heartland Robotics) and is the co-founder and Chief Technical Officer of Robust.AI (founded in 2019). Life Brooks received an M.A. in pure mathematics from Flinders University of South Australia. In 1981, he received a PhD in Computer Science from Stanford University under the supervision of Thomas Binford. He has held research positions at Carnegie Mellon University and Massachusetts Institute of Technology, MIT and a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |