Nonterraqueous
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Nonterraqueous
''Nonterraqueous'' is a computer game for the Amstrad CPC, ZX Spectrum, and Commodore 64, released by Mastertronic in 1985. Gameplay The player controls a robot A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, co ... (which resembles an eyeball) whose mission is to destroy the central computer currently in control of the planet Nonterraqueous. The robot has a "psyche" value which is reduced every time contact is made with a surface, requiring fine control over the robot's movements. Barring the way are enemies which can be shot with the robots lasers, "photon thrusters" (white barriers that pulsate and kill the robot instantly if they contact), and other obstacles, some of which can only be destroyed by finding a bomb and dropping it in the room. Along the way, there are stations ...
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Soul Of A Robot
''Soul of a Robot'' is a video game sequel to ''Nonterraqueous'' for the ZX Spectrum, Amstrad CPC and MSX, released by Mastertronic in 1985. It was sometimes called ''Nonterraqueous 2''. Plot The attempt to destroy the rogue computer from Nonterraqueous failed. Now the computer threatens to self-destruct with old age, taking the planet Nonterraqueous with it. The people of the planet create another robot, one with the mind of a man. On a kamikaze mission to the computer's core, it must find the three keys to allow it to transport to the next section, before self-destructing inside the computer's core. Gameplay Gameplay is rather different from the prequel ''Nonterraqueous''. The robot that is controlled by the player does not "fly" like in the previous game, but leaps similarly to an ordinary platformer. However, the ability to fly is available in the game, and necessary to complete it. The robot still has a "psyche" value which decreases with certain actions and must not be ...
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ZX Spectrum Games
This is a sortable list of games for the ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ... home computer. There are currently games in this incomplete list. According to the 90th issue of '' GamesMaster'', the ten best games released were (in descending order) '' Head Over Heels'', '' Jet Set Willy'', '' Skool Daze'', '' Renegade'', '' R-Type'', '' Knight Lore'', '' Dizzy'', '' The Hobbit'', '' The Way of the Exploding Fist'', and '' Match Day II''.GamesMaster Issue 90, January 2000, Thrillennium special, P.70 __NOTOC__ Games References External linksSpectrum Computing an up-to-date database of ZX Spectrum software World Of Spectrum {{Video game lists by platform ZX Spectrum games, List of ZX Spectrum ...
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Amstrad CPC
The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spectrum; it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe, and also Canada. The series spawned a total of six distinct models: The ''Amstrad CPC 464, CPC 464'', ''CPC 664'', and ''CPC 6128'' were highly successful competitors in the European home computer market. The later ''464 plus'' and ''6128 plus'', intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the ''plus'' hardware into a game console as the ''GX4000''. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of Random-access memory, RAM. Their computer-in-a-keyboard design prominently ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung-Fu Master (video game), Kung Fu'', along with new titles such as ''Commando (video game), Commando'', ''Duck Hunt'', ''Gauntlet (1985 video game), Gauntlet'', ''Ghosts 'n Goblins (video game), Ghosts 'n Goblins'', ''Gradius (video game), Gradius'', ''Hang-On'', ''Space Harrier'', ''Tetris'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for a consecutive year, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In Video games in the United States, the United States, annual Video game crash of 1983, home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade video game industry began recovering in 1985. ...
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Video Games Set On Fictional Planets
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Mastertronic Games
Mastertronic was originally a publisher and distributor of low-cost computer game software founded in 1983. Their first games were launched on April 2, 1984. At its peak the label was one of the largest software publishers in the UK, achieved by selling cassette-based software at £1.99. As well as supplying leading retailers such as Woolworth's and Toys "R" Us Toys "R" Us is an American toy, clothing, and baby product retailer owned by Tru Kids (doing business as Tru Kids Brands) and various others. The company was founded in 1948 in Washington, D.C.; its first store was built in April 1948, with i ..., Mastertronic sold software in outlets such as Newsstand, newsagents which had not been previously associated with the software market. Their range of budget games were incredibly successful during the 1980s, with titles such as ''Kikstart: Off-Road Simulator, Kikstart'', ''Action Biker'', ''Finders Keepers (1985 video game), Finders Keepers'', ''Chiller (videogioco 198 ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
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