Non-violent Video Game
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Non-violent Video Game
Nonviolent video games are video games characterized by little or no violence. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with ''comparatively'' little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game. However, a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature. As video quality and level of gaming technology have increased, the violent nature of some video games has gained worldwide attention from moral, political, gender, and medical/psychological quarters. The popularity of violent video games and increases in youth violence have led to much research into the degree to which ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the IBM PC compatible, PC (running MS-DOS and Microsoft Windows, Windows), including work done for the ''Wolfenstein'', ''Doom (franchise), Doom'', and ''Quake (series), Quake'' franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom (1993 video game), Doom'' is a game that popularized the genre and PC gaming in general; and ''Quake (video game), Quake'' was id's first true ...
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Mortal Kombat 3
''Mortal Kombat 3'' is a 1995 arcade game, arcade fighting game developed by Midway Games and first released into amusement arcade, arcades in 1995. It is the third main installment in the ''Mortal Kombat'' franchise and a sequel to 1993's ''Mortal Kombat II''. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm. The third installment of ''Mortal Kombat'' retains the blood and gory attacks that defined the series. It introduces new types of Fatality (Mortal Kombat), Fatality finishing moves, including Animalities. Other features new to the series were combo (video gaming), combos, predefined sequences used to perform a series of consecutive attacks. The new "Run" button allows players to brie ...
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Postal (video Game)
''Postal'' is an isometric top-down shooter video game developed by Running with Scissors and published by Ripcord Games in 1997. A sequel to the game, '' Postal 2'', was released in 2003. Two additional sequels, ''Postal III'' and '' Postal 4: No Regerts'', were released in 2011 and 2022, respectively. Director Uwe Boll bought the movie rights for the series and produced a film of the same name. A March 2001 re-release of the game, called ''Postal Plus'', included a "Special Delivery" add-on. A remake of the game, ''Postal Redux'', was released for Microsoft Windows on May 20, 2016, and was later released for the PlayStation 4 and Nintendo Switch digital stores. At the end of 2016, the game's source code was released under the GNU GPL-2.0-only. At the end of 2019, Running With Scissors released the game as freeware. Gameplay ''Postal'' is a 3D shooter with mainly isometric, but also some top-down levels featuring hand-painted backgrounds. Gameplay and interface are simil ...
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Carmageddon
''Carmageddon'' is a vehicular combat video game released for personal computers in 1997. It was produced by Stainless Games and published by Interplay Productions and Sales Curve Interactive. It was later ported to other platforms, and spawned a series. In 2011, Stainless Games obtained the rights to ''Carmageddon'' from Square Enix Europe. iOS and Android ports were released in 2012 and 2013, respectively. THQ Nordic acquired the rights to the ''Carmageddon'' series from Stainless Games in December 2018. Gameplay The player races a vehicle against several other computer controlled competitors in various settings, including city, mine, and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians. Unusually for a racing game, checkpoints do not extend the time limit. Races are completed by either completing the course as one would a normal ...
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Grand Theft Auto (video Game)
''Grand Theft Auto'' is an action-adventure game, action-adventure video game developed by DMA Design and published by BMG Interactive. It is the first title of the ''Grand Theft Auto'' series and was released in November 1997 for MS-DOS and Microsoft Windows, in December 1997 for the PlayStation (console), PlayStation and in October 1999 for the Game Boy Color. The game's narrative follows a criminal who climbs in status within the criminal underworld across three fictional cities, inspired by real-life locations. The gameplay is presented from a top-down perspective and takes place within an open-world environment in which the player is not required to perform missions, although they are necessary to progress through the levels. ''Grand Theft Auto'' began development as a game titled ''Race 'n' Chase'', in which the player controlled a police officer pursuing criminals. However, the game was considered dull, and the concept of playing as a criminal was adopted. The development ...
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Blood (video Game)
''Blood'' is a 3D first-person shooter video game developed by Monolith Productions and published by GT Interactive and it was developed using Ken Silverman’s ''Build (game engine), Build engine''. The shareware version was released for MS-DOS on March 6, 1997, while the full version was later released on May 21 in North America, and June 20 in Europe. The game follows the story of Caleb, an undead early 20th century gunslinger seeking revenge against the dark god Tchernobog. It features a number of occult and horror fiction, horror themes. ''Blood'' includes large amounts of graphic violence, a large arsenal of weapons ranging from the standard to the bizarre, and numerous enemies and bosses. ''Blood'' received largely positive reviews from critics upon its release, with many praising its creative level designs, the humor (particularly its use of pop-culture references), atmosphere and its gameplay, though some criticism was aimed at the game’s challenging difficulty. It lat ...
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