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Nokia 2
The Nokia 2 is a Nokia-branded budget Android (operating system), Android smartphone by HMD Global. It was announced on 31 October 2017. Specifications Hardware The Nokia 2 has a 5.0-inch LTPS IPS LCD display, a quad-core 1.3 GHz Cortex-A7 Qualcomm Snapdragon 212 processor, 1 GB of RAM and 8 GB of internal storage that can be expanded using microSD cards up to 128 GB. The phone features a 4100 mAh battery, and is claimed to have two-day battery life. The device has an 8 MP rear camera with LED flash, and a 5 MP front-facing camera. It is available in pewter and black, pewter and white, and copper and black colours. Software The Nokia 2 launched with Android Nougat, Android 7.1.1 Nougat, and can be upgraded to Android Oreo, Android 8.1 Oreo. In June 2019, HMD stated they would not be updating the phone to Android Pie, Android 9 Pie, because the System on a chip, System-on-Chip which it runs on, is not powerful enough to offer satisfactory performance with Android Pie. Reception ...
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Nokia
Nokia Corporation is a Finnish multinational corporation, multinational telecommunications industry, telecommunications, technology company, information technology, and consumer electronics corporation, originally established as a pulp mill in 1865. Nokia's main headquarters are in Espoo, Finland, in the Helsinki metropolitan area, but the company's actual roots are in the Tampere region of Pirkanmaa.HS: Nokian juuret ovat Tammerkosken rannalla
(in Finnish)
In 2020, Nokia employed approximately 92,000 people across over 100 countries, did business in more than 130 countries, and reported annual revenues of around €23 billion. Nokia is a public limited company listed on the Nasdaq Helsinki and New York Stock Exchange. It was the world's 415th-largest company ...
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List Of Snapdragon Devices
This is a list of devices using Qualcomm Snapdragon systems on chips (SoC) made by Qualcomm for use in smartphones, tablets, laptops and 2-in-1 PCs. Snapdragon S1 Snapdragon S2 Snapdragon S3 Snapdragon S4 series Snapdragon S4 Play Snapdragon S4 Plus Snapdragon S4 Pro Snapdragon 2 series Snapdragon 200 (2013) Snapdragon 4 series Snapdragon 400 (2013) Snapdragon 410, 412 and 415 (2014/15) Snapdragon 425, 427, 430 and 435 (2015/16) Snapdragon 429, 439, 450 and 460 (2017–2020) Snapdragon 480/480+ 5G (2021) Snapdragon 4 (2022–2024) Snapdragon 6 series Snapdragon 600 (2013) Snapdragon 610, 615 and 616 (2014/15) Snapdragon 617, 625 and 626 (2015/16) Snapdragon 650 (618), 652 (620) and 653 (2015/16) Snapdragon 630, 636 and 660 (2017) Snapdragon 632 and 670 (2018) Snapdragon 662, 665, 675 and 678 (2019/20) Snapdragon 680 4G, 685 4G, 690 5G and 695 5G (2020–23) Snapdragon 6 (2022–202 ...
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IPS Panel
IPS (in-plane switching) is a screen technology for liquid-crystal displays (LCDs). In IPS, a layer of liquid crystals is sandwiched between two glass surfaces. The liquid crystal molecules are aligned parallel to those surfaces in predetermined directions (''in-plane''). The molecules are reoriented by an applied electric field, while remaining essentially parallel to the surfaces to produce an image. It was designed to solve the strong viewing angle dependence and low-quality color reproduction of the twisted nematic field effect (TN) matrix LCDs prevalent in the late 1980s. History The True depth method was the only viable technology for active matrix TFT LCDs in the late 1980s and early 1990s. Early panels showed grayscale inversion from up to down, and had a high response time (for this kind of transition, 1 ms is visually better than 5 ms). In the mid-1990s new technologies were developed—typically IPS and vertical alignment (VA)—that could resolve these ...
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Proximity Sensor
A proximity sensor (often simply prox) is a sensor able to detect the presence of nearby objects without any physical contact. A proximity sensor often emits an Electromagnetic field, electromagnetic field or a beam of electromagnetic radiation (infrared, for instance), and looks for changes in the electric field, field or return signal. The object being sensed is often referred to as the proximity sensor's target. Different proximity sensor targets demand different sensors. For example, a capacitive proximity sensor or photoelectric sensor might be suitable for a plastic target; an inductive sensor, inductive proximity sensor always requires a metal target. Proximity sensors can have a high reliability and long functional life because of the absence of mechanical parts and lack of physical contact between the sensor and the sensed object. Proximity sensors are also used in machine vibration monitoring to measure the variation in distance between a shaft and its support beari ...
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Compass
A compass is a device that shows the cardinal directions used for navigation and geographic orientation. It commonly consists of a magnetized needle or other element, such as a compass card or compass rose, which can pivot to align itself with North magnetic pole, magnetic north. Other methods may be used, including gyroscopes, magnetometers, and GPS receivers. Compasses often show angles in degrees: north corresponds to 0°, and the angles increase clockwise, so east is 90°, south is 180°, and west is 270°. These numbers allow the compass to show azimuths or bearing (angle), bearings which are commonly stated in degrees. If local magnetic declination, variation between magnetic north and true north is known, then direction of magnetic north also gives direction of true north. Among the Four Great Inventions, the magnetic compass was first invented as a device for divination as early as the history of science and technology in China, Chinese Han dynasty (since c. 206 BC),#Li, ...
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Accelerometer
An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change (mathematics), rate of change of velocity) of the object relative to an observer who is in free fall (that is, relative to an inertial frame of reference). Proper acceleration is different from coordinate acceleration, which is acceleration with respect to a given coordinate system, which may or may not be accelerating. For example, an accelerometer at rest on the surface of the Earth will measure an Gravitational acceleration, acceleration due to Earth's gravity straight upwards of about Standard gravity, ''g'' ≈ 9.81 m/s2. By contrast, an accelerometer that is in free fall will measure zero acceleration. Accelerometers have many uses in industry, consumer products, and science. Highly sensitive accelerometers are used in inertial navigation systems for aircraft and missiles. In unmanned aerial vehicles, accelerometers help to stabili ...
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Touch Screen
A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically layered on the top of the electronic visual display of a device. Touchscreens are commonly found in smartphones, tablet computer, tablets, laptops, and other electronic devices. The display is often an Liquid-crystal display, LCD, AMOLED or OLED display. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special Stylus (computing), stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work, while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, Zooming user interface, zooming to inc ...
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Multi-touch
In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one somatosensory system, point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. CERN started using multi-touch screens as early as 1976 for the controls of the Super Proton Synchrotron. Capacitive multi-touch displays were popularized by Apple Inc., Apple's iPhone in 2007. Multi-touch may be used to implement additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures using gesture recognition. Several uses of the term multi-touch resulted from the quick developments in this field, and many companies using the term to market older technology which is called ''gesture-enhanced single-touch'' or several other terms by other companies and researchers. Several other similar or relat ...
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Li-ion
A lithium-ion or Li-ion battery is a type of rechargeable battery that uses the reversible intercalation of Li+ ions into electronically conducting solids to store energy. Li-ion batteries are characterized by higher specific energy, energy density, and energy efficiency and a longer cycle life and calendar life than other types of rechargeable batteries. Also noteworthy is a dramatic improvement in lithium-ion battery properties after their market introduction in 1991; over the following 30 years, their volumetric energy density increased threefold while their cost dropped tenfold. In late 2024 global demand passed per year, while production capacity was more than twice that. The invention and commercialization of Li-ion batteries has had a large impact on technology, as recognized by the 2019 Nobel Prize in Chemistry. Li-ion batteries have enabled portable consumer electronics, laptop computers, cellular phones, and electric cars. Li-ion batteries also see significant u ...
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EMMC
MultiMediaCard, officially abbreviated as MMC, is a memory card standard used for solid-state storage. Unveiled in 1997 by SanDisk and Siemens, MMC is based on a surface-contact low-pin-count serial interface using a single memory stack substrate assembly, and is therefore much smaller than earlier systems based on high-pin-count parallel interfaces using traditional surface-mount assembly such as CompactFlash. Both products were initially introduced using SanDisk NOR-based flash technology. MMC is about the size of a postage stamp: 32 mm × 24 mm × 1.4 mm. MMC originally used a 1- bit serial interface, but newer versions of the specification allow transfers of 4 or 8 bits at a time. MMC can be used in many devices that can use Secure Digital (SD) cards. MMCs may be available in sizes up to 16 gigabytes (GB). They are used in almost every context in which memory cards are used, like cellular phones, digital audio players, digital cameras, and PDA ...
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LPDDR3
Low-Power Double Data Rate (LPDDR), also known as LPDDR SDRAM, is a type of synchronous dynamic random-access memory (SDRAM) that consumes less power than other random access memory designs and is thus targeted for mobile computing devices such as laptop computers and smartphones. Older variants are also known as Mobile DDR, and abbreviated as mDDR. Modern LPDDR SDRAM is distinct from DDR SDRAM, with various differences that make the technology more appropriate for mobile applications. LPDDR technology standards are developed independently of DDR standards, with LPDDR4X and even LPDDR5 for example being implemented prior to DDR5 SDRAM and offering far higher data rates than DDR4 SDRAM. Bus width In contrast with standard SDRAM, used in stationary devices and laptops and usually connected over a 64-bit wide memory bus, LPDDR also permits 16- or 32-bit wide channels. The "E" and "X" versions mark enhanced versions of the specifications. They formalize overclocking the memory arra ...
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Adreno
Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs. History Adreno is an integrated graphics processing unit (GPU) within Qualcomm's Snapdragon applications processors, that was jointly developed by ATI Technologies in conjunction with Qualcomm's preexisting "QShader" GPU architecture, and coalesced into a single family of GPUs that rebranded as Adreno in 2008, just prior to AMD's mobile division being sold to Qualcomm in January 2009 for $65M. Early Adreno models included the Adreno 100 and 110, which had 2D graphics acceleration and limited multimedia capabilities. Prior to 2008, 3D graphics on mobile platforms were commonly handled using software-based rendering engines, which limited their performance and consumed too much power to be used for anything other than rudimentary mobile graphics applications. With growing demand for more advanced multimedia and 3D graphics capabi ...
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