No One Has To Die
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No One Has To Die
''No One Has to Die'' (stylized ''no-one has to die.'') is a 2013 video game by independent developer Sammy Madafiglio. The game is a narrative-driven puzzle video game, puzzle game that explores science fiction elements including time travel, in which the player must make choices to rescue and sacrifice characters trapped in a fire at the headquarters of a mysterious corporation. Critics praised the game for its unorthodox use of the time loop theme in gameplay mechanics and its narrative and characterization. Plot The player (the 'Visitor') is making a delivery to the control room of the Fenix Corporation Headquarters when a fire breaks out, triggering the security system and an evacuation. Four characters still in the building log on to the communications network. The player uses the control room proceeds through a series of levels in which they are required to make decisions about which characters are saved and which are claimed by the fire, with each path ultimately leadi ...
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Soundtrack
A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of music as featured in the soundtrack of a film, video, or television presentation; or the physical area of a film that contains the Sound-on-film, synchronised recorded sound. In movie industry terminology usage, a sound film, sound track is an audio recording created or used in film production or post-production. Initially, the dialogue, sound effects, and music in a film each has its own separate track, and these are mixed together to make what is called the ''composite track,'' which is heard in the film. A ''dubbing track'' is often later created when films are dubbed into another language. This is also known as an M&E (music and effects) track. M&E tracks contain all sound elements minus dialogue, which is then supplied by the foreign ...
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