Nintendo 3DS Games
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Nintendo 3DS Games
This is a list of all video games released for the Nintendo 3DS. For games that were announced or in-development, but never released, see the list of cancelled Nintendo 3DS games. Games The Nintendo 3DS portable system has a large library of games, which are released in game card and/or digital form. This list does not include downloadable games available via the Virtual Console service. The Nintendo 3DS family is backward compatible with its predecessor, the Nintendo DS line, and its software, including most DSi software. The list is initially organized alphabetically by their English titles or their alphabet conversions, but it is also possible to sort each column individually by clicking the square icon at the top of each column. The Nintendo 3DS system is region locked, meaning that in reality each system has a restricted library of games to select from, depending on the region of the device; the list below displays the availability of games within each of the four regio ...
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is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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After Burner II
is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American Grumman F-14 Tomcat, F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier ''Space Harrier'' (1985) and ''Out Run'' (1986). It runs on the Sega X Board arcade system which is capable of surface and Sprite (computer graphics), sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action. Designed by Sega veteran Yu Suzuki and the Sega AM2 division, ...
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Fantasy Zone
is a 1986 horizontally scrolling shooter video game developed and published by Sega for Arcade video game, arcades. It is the first game in the ''Fantasy Zone'' series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets. The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character. The game design and main character have many similarities to the earlier ''TwinBee'', and both are credited with establishing the cute 'em up subgenre. It also popularized the concept of a boss rush, a Level (video games), stage where the player faces multiple previous Boss (video games), bosses again in succession. Numerous sequels were made over the years. Gameplay In the game, the player's ship is placed in a level with a number of bases to ...
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Ecco The Dolphin
''Ecco the Dolphin'' is a series of action-adventure video games developed by Appaloosa Interactive (previously known as Novotrade International) and published by Sega. Appaloosa Interactive was founded in Hungary in 1983; the first ''Ecco the Dolphin'' game was developed by an entirely Hungarian team, originally for the European market. ''Ecco the Dolphin'' series was released in part due to Nintendo's exclusive deal with the company Capcom. In the early 1990s, Capcom signed a deal with Nintendo preventing Sega's console from carrying two popular games at the time, ''Street Fighter I'' and ''Final Fight''. As a result, Sega created Ecco the Dolphin to develop a competitive advantage against Nintendo by having their own interactive game series. The games were originally developed for the Mega Drive/Genesis and Dreamcast video game consoles, and have been ported to numerous systems. Ettore Annunziata envisioned and conceived the game, while László Szenttornyai, József Molnár, ...
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Xevious
is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a ''zapper'' to destroy flying craft, and a ''blaster'' to bomb ground installations and enemies. It runs on the Namco Galaga arcade system. The game was designed by Masanobu Endō and a small team. Created to rival the success of ''Scramble'', it was originally themed around the Vietnam War and titled ''Cheyenne''. Endō wanted the game to have a detailed, integral storyline and a comprehensive world, and to be welcoming for newer players. Several enemies and characters were made to pay homage to other popular science fiction works, including ''Star Wars'', ''UFO'', '' Alien'', and ''Battlestar Galactica''. ''Xevious'' was praised for its detailed graphics, chall ...
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Urban Champion
is a fighting video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released for the Famicom and Nintendo VS. System for arcades in 1984, and later released for the Nintendo Entertainment System in North America and Europe in 1986. It is Nintendo's first 2D fighting game, eventually followed by the 1993 Famicom game ''Joy Mech Fight''. The game was poorly received, and has been retroactively regarded as one of the weaker Nintendo-published games for the NES. Gameplay In ''Urban Champion'', players participate in one-on-one street fights, competing with opponents to push each other off the sidewalk and past the edge of the screen. Fighters automatically assume a defensive stance when not attacking, and can raise or lower their arms to shift between blocking and attacking high or blocking and attacking low; the player must strike the area not protected by their opponent's arms to inflict damage and push the opponent back towards the sc ...
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TwinBee
is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's ''Fantasy Zone'', released a year later, ''TwinBee'' is credited as an early archetype of the "cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. ''TwinBee'' was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation '' Konami Classics Series: Arcade Hits''. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics. Various ''TwinBee'' sequels were released for the arcade and home console markets following the original game, some of which spawned audio drama and anime adaptations in Japan. Gameplay ''TwinBee'' can be played by up to 2-players simultaneously. The player takes control of a cartoon-like anthropomorphic spacecraft, ...
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Kirby's Adventure
''Kirby's Adventure'' is a 1993 action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the ''Kirby'' series after ''Kirby's Dream Land'' (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions. Masahiro Sakurai returned as director after serving the same role for ''Kirby's Dream Land''. He conceived the copy ability to add more challenge and replay value after the last game received criticism for its simplicity. Because the NES hardware had greater graphical power than the Game Boy and programmers were skilled with the now antiquated hardware, HAL Laboratory was able to create impressive visuals. ''Kirby's Adventure'' is the first game to depict Ki ...
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