Night Howlers
''Night Howlers'' is an accessory for the '' Dungeons & Dragons'' fantasy role-playing game, published in 1992. Contents Players will require a copy of the ''D&D'' game '' Rules Cyclopedia'' to use this book. The ''D&D'' game presents lycanthropy as a disease player characters or NPCs can contract, rather than have Lycanthropes be a unique race. Any human player character (PC) can become a werecreature. Players using lycanthropic PCs must keep two sets of statistics, one for the human form, another for the beast, using the Werecreature Character Record Sheet, a single-page form that comes with the package. The "Werewolves' Manual" provides detailed descriptions of the ''D&D'' game's ten standard were-types, outlining their restrictions and special abilities. Available types include the weretiger, wererat, wereseal, weresharks, and devil swine, and most special abilities are received as level advancement bonuses. The ''D&D'' rules require lycanthropy victims to assume the alignme ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ann Dupuis
Ann Dupuis is the owner of Grey Ghost Press and designer of a number of GURPS supplements. Career Dupuis began working as a game designer in 1991, first working on ''GURPS'' books for Steve Jackson Games. Dupuis also did some design work for TSR's ''Dungeons & Dragons'' game (''Night Howlers'', the ''Poor Wizard's Almanac'' series, and ''Joshuan's Almanac & Book of Facts''). Dupuis spent time working on the ''Fudge'' RPG system by her friend Steffan O'Sullivan, and her promotion of the system and encouragement for O'Sullivan's 1995 revision contributed to ''Fudges popularity. Dupuis created her company as Wild Mule Games in 1994, intending to use ''Fudge'' as her core game, and the following year she incorporated her company as Ghostdancer Press, and then renamed the company to Grey Ghost Press Grey Ghost Press was founded in 1994 by Ann Dupuis after spending time working on the '' Fudge RPG'' system by Steffan O'Sullivan. She initially created the company as Wild Mule Game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it is home to an estimated 8,105 people as of 2019, up from 7,651 at the 2010 census. It is located about 40 miles southwest of Milwaukee and 65 miles northwest of Chicago. Given its relative proximity to both the Chicago metropolitan and Milwaukee metropolitan areas, it has become a popular resort city that thrives on tourism. Since the late 19th century, Lake Geneva has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the "Newport of the West". History Originally called "Maunk-suck" (''Big Foot'') for the Potawatomi leader who lived on the lake in the first half of the 19th Century, the city was later named Geneva after the town of Geneva, New York, located on Seneca Lake, to which government surveyor John Brink saw a resemblance. To avoid confusion with the nearby town of Geneva, Wisconsin, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Apocalypse
Apocalypse () is a literary genre in which a supernatural being reveals cosmic mysteries or the future to a human intermediary. The means of mediation include dreams, visions and heavenly journeys, and they typically feature symbolic imagery drawn from the Hebrew Bible, cosmological and (pessimistic) historical surveys, the division of time into periods, esoteric numerology, and claims of ecstasy and inspiration. Almost all are written under pseudonyms (false names), claiming as author a venerated hero from previous centuries, as with Book of Daniel, composed during the 2nd century BCE but bearing the name of the legendary Daniel. Eschatology, from Greek ''eschatos'', last, concerns expectations of the end of the present age, and apocalyptic eschatology is the application of the apocalyptic world-view to the end of the world, when God will punish the wicked and reward the faithful. An apocalypse will often contain much eschatological material, but need not: the baptism of Je ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award The Origins Awards are American awards for outstanding work in the game i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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James Crabtree
James Crabtree is a British author and policy analyst living in Singapore. He is currently executive director of the Asia branch of the International Institute for Strategic Studies. Crabtree writes columns for Nikkei Asian Review, Foreign Policy, and The Straits Times. Previously, he was an associate professor of practice at the Lee Kuan Yew School of Public Policy at the National University of Singapore and a senior fellow at the school’s Centre on Asia and Globalisation. He was also a non-resident fellow at Chatham House, the London-based think tank. His first book, '' The Billionaire Raj: A Journey Through India’s New Gilded Age'', was released in July 2018. Biography Crabtree was born in Scotland. He studied government at the London School of Economics between 1995 and 1998, and public policy at Harvard's John F. Kennedy School of Government between 2004 and 2006. Crabtree began his career working in think tanks in the UK, including The Work Foundation and the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fred Fields
Fred Fields is an American artist whose work has appeared largely in the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Biography Fred Fields was born in northern Kentucky. He grew up in the small town of Burlington, Kentucky. Fields wanted to be an artist since childhood: "I don't know that becoming an artist is a decision you can make... I've been drawing since before I can remember, and I started painting at age nine. I used to do all these monsters and stuff, and my mom was frankly a little concerned about it. Now that I'm making a living at it, I think mom's OK with it. My parents always encouraged me to draw and do what I wanted with it. They've always been 100% behind me." Fields attended the Central Academy of Commercial Art in Cincinnati, and moved to Chicago after graduation. He worked there for about a year in advertising, producing illustrations and concept sketches for both television commercials and print ads. He worked at Leo Burnett Advertising in Ch ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Principalities Of Glantri
''The Principalities of Glantri'' (product code GAZ3) is an accessory for the '' Basic Set'' edition of the ''Dungeons & Dragons'' fantasy role-playing game. It is part of the ''Gazetteer'' series of supplements for the Mystara campaign setting. Contents ''The Principalities of Glantri'' details Glantri, a land of magicians. The book includes sections on living in the city and what it is like at night. The ''Gazetteer'' describes the nation's cultural and geographic background, adventures for Glantri, and its special features, including the fantasy city of Glantri City and variant magic systems. The nation's economy is explicitly developed in accordance with the dominion rules from the ''D&D Companion Set'', and the nation's armed forces are also described in War Machine terms (the ''D&D Companion Set's'' mass-combat system). The origins, objectives, and main personalities of each aristocratic house and clan struggling for control of Glantri's Council of Princes are described, a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |