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New Super Mario Bros. U
is a 2012 platform game developed and published by Nintendo as a launch title for the Wii U. The game is a sequel to ''New Super Mario Bros. Wii'' and the fourth and final entry of the ''New Super Mario Bros.'' series, following '' New Super Mario Bros. 2''. It is also the first entry in the ''Super Mario'' series to feature high-definition graphics. As part of the " Year of Luigi" campaign, a downloadable expansion called '' New Super Luigi U'' was released in June 2013. A standalone expansion disc was released the following month, and then the base game and expansion were released on one disc. The game received generally positive reviews and is one of the best-selling games on the Wii U. An enhanced port for the Nintendo Switch, titled developed by the successor to Nintendo Entertainment Analysis and Development, Nintendo Entertainment Planning and Development, was released on January 11, 2019. As of March 2025, 18.25 million units of the Switch version had been sold wo ...
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Nintendo EAD
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'', and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, be ...
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New Super Luigi U
(stylized as ''New Super Luigi Bros. U'') is a 2013 platform game developed by Nintendo for the Wii U. It is an expansion pack for ''New Super Mario Bros. U'' (2012), part of the ''Super Mario'' series. The plot and game mechanics remain identical to ''New Super Mario Bros. U'', but Luigi replaces Mario as the protagonist. Luigi jumps higher and has less ground friction than Mario, and every level is redesigned to increase the difficulty level. The expansion adds Nabbit, a non-player character from ''New Super Mario Bros. U'', as an invincible playable character. Nintendo's goal was to challenge preconceived notions of downloadable content (DLC) and make ''New Super Luigi U'' a game large enough to stand on its own. The developers sought to differentiate it from '' New Super Mario Bros. 2'' (2012) DLC. The increased difficulty served to challenge series veterans, but levels were shortened to encourage less experienced players. Luigi was made the primary focus due to the Year ...
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Toad (Nintendo)
Toad, known in Japanese as is a character created by Japanese video game designer Shigeru Miyamoto for Nintendo's ''Mario (franchise), Mario'' franchise. A prominent red Toad serves as one of Princess Peach's handlers and appears consistently as a supporting character in the franchise. While most Toads look virtually identical to each other and usually are not named individually, notable exceptions include Captain Toad, Toadette and Toadsworth. The most prominent trait of the Toads is their large, mushroom-like head with colored spots on top. The Toads typically have assisting roles in the ''Mario'' franchise, but are occasionally featured as protagonists. A blue Toad and yellow Toad are most featured Toads as Player character, playable characters along with Mario and Luigi in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'' and ''Super Mario Bros. Wonder''. The blue Toad also returns as one of the playable characters in ''Super Mario 3D World''. ''Captain Toad: Tre ...
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Luigi
Luigi (; ) is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's ''Mario'' franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like his brother, Luigi's distinctive characteristics include his large nose and mustache, overalls, green hat, and high-pitched, exaggerated Italian accent. Luigi first appeared in '' Mario Bros.'', a 1983 platform game, in which he was originally designed as a palette swap of Mario with a green color scheme; Luigi has since appeared in multiple games and other media throughout the ''Mario'' franchise, in which developed a personality and style of his own. As his role in the ''Mario'' franchise progressed, Luigi evolved into a physically distinct character, and become the main protagonist of '' Mario is Missing!'' and the '' Luigi's Mansion'' series. Charles Martinet voiced Luigi from 1992 to 2023, when he was succeeded by Kevin Afghani. ...
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Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario is distinguished by his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent. Mario debuted as the player character of ''Donkey Kong (1981 video game), Donkey Kong'', a 1981 platform game. Miyamoto created Mario because Nintendo was unable to license Popeye as the protagonist. The graphical limitations of arcade cabinet, arcade hardware influenced Mario's design, such as his nose, mustache, and overalls, and he was named after ...
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Wii U GamePad
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating features from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate, second screen functionality, or an asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote. In 2009, the development of the Wii U GamePad began alongside development of the main Wii U console. The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the Wii Remote Plus, Nunchuk, Wii Balance Board, and the more conventional Wii U Pro Controller. Response to the Wii U GamePad was mi ...
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Off-TV Play
Off-TV Play is a feature of Nintendo's eighth-generation video game console, the Wii U. Like all video game consoles, the Wii U uses a console and a controller to manipulate an image on a television screen. The Wii U's unique feature is that its controller, the Wii U GamePad, has its own built-in screen for displaying images. It can display an entirely different image, or duplicate the television screen into the Wii U GamePad. It also allowed for 2-Player multiplayer, where each person would have their own screen with no need for Co-op splitscreen. Off-TV Play is the term used for when an entire game is played strictly on the controller, without the use of a television. The GamePad also features two speakers that can be used for Off-TV Play. There is no standardized way to activate Off-TV Play and how it's implemented depends on the game. Background The Wii U console was officially unveiled at E3 2011 in June 2011, where it was first detailed that the console's controller would ...
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Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game '' Mario Kart Wii''. The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. The finalized version of the controller was later shown at E3 2006. It received much attention due to its unique features, ...
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Wii U Pro Controller
The is a video game controller produced by Nintendo for the Wii U video game console. It is available in Black and White. It is the successor to the Wii Classic Controller and has the same buttons but with the added features of a power button, and pressable analog sticks. In 2013, a year since the Wii U's release, a hacking website Hackaday found a way to use a Wii U Pro Controller and Wii U GamePad on PC. History Nintendo unveiled the Wii U Pro Controller at E3 2012 The Electronic Entertainment Expo 2012 (E3 2012) was the 18th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 5, 2012, and ended on June 7, 2012, with 45,700 total attendees. It was .... Many video game journalists have noted the similarity between the controller and Microsoft's Xbox 360 Controller. In 2016, a 3rd party controller was released by Hori as a " Pokken Tournament Gamepad" Features The controller functions as a secondary controller r ...
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Level (video Gaming)
In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penul ...
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List Of Best-selling Video Games
This is a list of fifty video games that have verifiably sold the highest number of software units worldwide. The best-selling video game to date is ''Minecraft'', a 2011 multi-platform sandbox game released by Mojang. As of October 2023, it became the first video game to sell over 300 million copies. Its closest competitor, ''Grand Theft Auto V'', is the only other video game to have reached both 100 and 200 million copies. The best-selling single-platform game is '' Wii Sports'', with nearly 83 million sales exclusively for the Wii console. Three of the most represented video game franchises on this list feature ''Pokémon'', ''Mario'', and ''Call of Duty''. In certain instances, ''Tetris'' is often considered the best-selling video game as opposed to ''Minecraft''. The inconsistency originates from the differentiation between standalone game releases and the comprehensive ''Tetris'' franchise as a whole. According to The Tetris Company, the sales figures ar ...
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