New Order (game)
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New Order (game)
''New Order'' is a space-based, science fiction play-by-mail (PBM) game run by C2 Simulations. The game was closed-end and computer-moderated. Playtest began in 1987. 30 players vied for control of a galaxy comprising 210 star systems in a game of space exploration centering on colonies. Games lasted about 35 turns, ending when a player achieved about 2,000 victory points. The game received generally positive reviews in gamer magazines in the late 1980s and early 1990s. History and development This space-based science fiction game was designed and published by Carl Carpenter from C2 Simulations of Huntington Beach, California. Sullivan 1987 p. 9. Playtesting began in March 1987. It was a closed-ended, computer-moderated PBM game. Sullivan 1987 pp. 9–10. Gameplay 30 players per game vied for control of a galaxy comprising 210 systems and 800 planets. Reviewer Hank Helley stated that the game was about "space exploration, development and conquest". Helley 1989 p. 13. Colonie ...
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Role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts a ...
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ...
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Star Fleet Universe
''Star Fleet Battles'' (SFB) is a Military tactics, tactical board wargame set in an offshoot of the ''Star Trek'' setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau as ''Star Fleet Battles, Captain's Edition''. ''Star Fleet Battles'' is a ship-to-ship warfare simulation game, which uses cardboard Counter (board wargames), counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. It is a game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though they can control an entire fleet, if they can keep track of the paperwork and options involved; multiple players can play as teams, with each team splitting up the work of running a squadron or fleet, or a 'free-for-all' fight can be run. Ships represented in the game are typically starships from ...
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Science Fiction Role-playing Games
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which study the physical world, and the social sciences, which study individuals and societies. While referred to as the formal sciences, the study of logic, mathematics, and theoretical computer science are typically regarded as separate because they rely on deductive reasoning instead of the scientific method as their main methodology. Meanwhile, applied sciences are disciplines that use scientific knowledge for practical purposes, such as engineering and medicine. The history of science spans the majority of the historical record, with the earliest identifiable predecessors to modern science dating to the Bronze Age in Egypt and Mesopotamia (). Their contributions to mathematics, astronomy, and medicine entered and shaped the Greek natural philo ...
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Role-playing Games Introduced In 1995
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ...
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Play-by-mail Games
A play-by-mail game (also known as a PBM game, PBEM game, turn-based game, turn based distance game, or an interactive strategy game.) is a game played through postal mail, email, or other digital media. Correspondence chess and Go (game), Go were among the first PBM games. ''Diplomacy (board game), Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including ''The Nuts & Bolts of PBM'', ''Gaming Universal'', ''Paper Mayhem'' and ''Flagship (magazine), Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online ...
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Multiplayer Games
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A toy ...
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American Role-playing Games
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label that was previously known as Def American * American University, in Washington, D.C. Sports teams S ...
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American Games
The National Congress of State Games is an American nonprofit sports association, consisting of 27 full members divided into three regions. As of 2023, NCSG members run 26 Summer Games and a number of winter games The NCSG is part of the United States Olympic Committee and organizes the State Games of America, an Olympic-style multi-sport event in which athletes who have won a medal in their home state's Games are eligible to compete.National Congress of America About Us page


Member States

There are 28 member states. * Alabama Sports Festival (

Paper Mayhem
''Paper Mayhem'' is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year.#Moo88, Moore 1988. p. 4. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber. History Rick Loomis of the game company Flying Buffalo, Inc. stated that, after the early 1970s, the play-by-mail community had sufficient interest to support only two magazines: ''Pap ...
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List Of Play-by-mail Games
This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what the earliest play-by mail game is between chess and Go (game), Go. Diplomacy (game), ''Diplomacy'' was first played by mail in 1963. In the early 1970s, in the United States, Rick Loomis of Flying Buffalo Inc, began a number of play-by-mail games; this included games such as ''Nuclear Destruction'' (1970). This marked the beginning of the professional PBM industry. Other publishers followed suit, with significant expansion across the industry in the 1980s. This supported the publication of a number of newsletters from individual play-by-mail companies as well as independent publications such as ''Gaming Universal'', ''Paper Mayhem'', and ''Flagship (magazine), Flagship'' which focused solely on the play-by-mail gaming industry. The sourcing ...
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