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Neurosecurity
Neurosecurity has been defined as "a version of Computer security, computer science security principles and methods applied to neural engineering", or more fully, as "the protection of the confidentiality, Data integrity, integrity, and availability of Neural implant, neural devices from malicious parties with the goal of preserving the safety of a person’s neural mechanisms, neural computation, and free will". Simply put, Neurosecurity is, at least in principle, an antivirus and firewall for the mind. Neurosecurity also refers to the application of neuroscience to behavioral information security to better understand and improve users' security behaviors. Neurosecurity is a distinct concept from neuroethics; neurosecurity is effectively a way of enforcing a set of neuroethical principles for a neural device. Neurosecurity is also distinct from the application of neuroscience to national security, a topic that is addressed in ''Mind Wars: Brain Research and National Defense'' by Jona ...
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Neuroprosthetics
Neuroprosthetics (also called neural prosthetics) is a discipline related to neuroscience and biomedical engineering concerned with developing neural prostheses. They are sometimes contrasted with a brain–computer interface, which connects the brain to a computer rather than a device meant to replace missing biological functionality. Neural prostheses are a series of devices that can substitute a motor, sensory or cognitive modality that might have been damaged as a result of an injury or a disease. Cochlear implants provide an example of such devices. These devices substitute the functions performed by the eardrum and stapes while simulating the frequency analysis performed in the cochlea. A microphone on an external unit gathers the sound and processes it; the processed signal is then transferred to an implanted unit that stimulates the auditory nerve through a microelectrode array. Through the replacement or augmentation of damaged senses, these devices are intended to ...
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Computer Security
Computer security (also cybersecurity, digital security, or information technology (IT) security) is a subdiscipline within the field of information security. It consists of the protection of computer software, systems and computer network, networks from Threat (security), threats that can lead to unauthorized information disclosure, theft or damage to computer hardware, hardware, software, or Data (computing), data, as well as from the disruption or misdirection of the Service (economics), services they provide. The significance of the field stems from the expanded reliance on computer systems, the Internet, and wireless network standards. Its importance is further amplified by the growth of smart devices, including smartphones, televisions, and the various devices that constitute the Internet of things (IoT). Cybersecurity has emerged as one of the most significant new challenges facing the contemporary world, due to both the complexity of information systems and the societi ...
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Stand Alone Complex
''Ghost in the Shell: Stand Alone Complex'' is a Japanese anime television series produced by Production I.G and based on Masamune Shirow's manga ''Ghost in the Shell''. It was written and directed by Kenji Kamiyama, with original character design by Hajime Shimomura and a soundtrack by Yoko Kanno. The first season aired from October 2002 to October 2003 and was positively received by critics. A second season, titled ''Ghost in the Shell: S.A.C. 2nd Gig'', aired from January 2004 to January 2005. Critical response to the series was generally positive. The series centers on the members of an elite law enforcement unit known as Public Security Section 9 as they investigate cybercrime and terrorism cases; the cases in the first season often are connected to their pursuit of an elite "Super Class A" hacker and corporate terrorist known only as "The Laughing Man", whose actions end up creating the series' titular "Stand Alone Complex". A series of associated short comic a ...
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Hacker (computer Security)
A security hacker or security researcher is someone who explores methods for breaching or bypassing defenses and exploiting weaknesses in a computer system or network. Hackers may be motivated by a multitude of reasons, such as profit, protest, sabotage, information gathering, challenge, recreation, or evaluation of a system weaknesses to assist in formulating defenses against potential hackers. Longstanding controversy surrounds the meaning of the term "hacker". In this controversy, computer programmers reclaim the term ''hacker'', arguing that it refers simply to someone with an advanced understanding of computers and computer networks, and that ''cracker'' is the more appropriate term for those who break into computers, whether computer criminals ( black hats) or computer security experts ( white hats). A 2014 article noted that "the black-hat meaning still prevails among the general public". The subculture that has evolved around hackers is often referred to as the "co ...
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Cyberware
Cyberware refers to technology that integrates directly with the human nervous system, typically through implants or interfaces that enable communication between machines and the body. Once largely a concept within ''science fiction'', cyberware is now an emerging field of biomedical research and '' neurotechnology'', with applications ranging from brain–computer interfaces to advanced prosthetics. The term encompasses both sensory-enhancing implants and control systems that translate neural signals into digital outputs. While still in its early stages, cyberware has gained renewed interest in the 21st century through companies like '' Neuralink'' and '' BrainGate'', as well as ongoing research into human–machine symbiosis. Interfaces ("headware") It is the most difficult object to implement, but it is also the most important in terms of interfacing directly with the mind. In science fiction the data-jack is the envisioned I/O port for the brain. Its job is to translate ...
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Brain-reading
Brain-reading or thought identification uses the responses of multiple voxels in the brain evoked by stimulus then detected by fMRI in order to decode the original stimulus. Advances in research have made this possible by using human neuroimaging to decode a person's conscious experience based on non-invasive measurements of an individual's brain activity. Brain reading studies differ in the type of decoding (i.e. classification, identification and reconstruction) employed, the target (i.e. decoding visual patterns, auditory patterns, cognitive states), and the decoding algorithms ( linear classification, nonlinear classification, direct reconstruction, Bayesian reconstruction, etc.) employed. __FORCETOC__ Applications Natural images Identification of complex natural images is possible using voxels from early and anterior visual cortex areas forward of them (visual areas V3A, V3B, V4, and the lateral occipital) together with Bayesian inference. This brain readi ...
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Brain Implant
Brain implants, often referred to as neural implants, are technological devices that connect directly to a biological subject's brain – usually placed on the surface of the brain, or attached to the brain's cortex. A common purpose of modern brain implants and the focus of much current research is establishing a biomedical prosthesis circumventing areas in the brain that have become dysfunctional after a stroke or other head injuries. This includes sensory substitution, e.g., in vision. Other brain implants are used in animal experiments simply to record brain activity for scientific reasons. Some brain implants involve creating interfaces between neural systems and computer chips. This work is part of a wider research field called brain–computer interfaces. (Brain–computer interface research also includes technology such as EEG arrays that allow interface between mind and machine but do not require direct implantation of a device.) Neural implants such as deep brain stim ...
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Remember Me (video Game)
''Remember Me'' is a 2013 action-adventure game developed by Dontnod Entertainment and published by Capcom. The game's plot focuses on Nilin, a memory hunter working for an underground resistance called the Errorists. When the game starts, she has been stripped of nearly all her memories by megacorporation Memorize. With the help of a mysterious man named Edge, she goes on a quest to bring down Memorize and recover her lost memories. Throughout the story, she is permitted to use her Memory Remix power to ultimately refurbish people's recollections. The combat consists of a modified combo system called Pressen. ''Remember Me'' was developed as the debut project of Dontnod Entertainment, with one of the company's founding members Jean-Maxime Moris as its director. Part of his goal for the game was to create a thought-provoking narrative, and eventually settled on a female protagonist to help convey the story's themes. Originally a PlayStation 3-exclusive under Sony titled ''A ...
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The Diamond Age
''The Diamond Age: Or, A Young Lady's Illustrated Primer'' is a science fiction novel by American writer Neal Stephenson. It is to some extent a Bildungsroman or coming-of-age story, focused on a young girl named Nell, set in a future world in which nanotechnology affects all aspects of life. The novel deals with themes of education, social class, ethnicity, and the nature of artificial intelligence. ''The Diamond Age'' was first published in 1995 by Bantam Books, as a Bantam Spectra hardcover edition. In 1996, it won both the Hugo and Locus Awards, and was shortlisted for the Nebula and other awards. Setting ''The Diamond Age'' depicts a near-future world revolutionised by advances in nanotechnology, much as Eric Drexler envisioned it in his 1986 nonfiction book '' Engines of Creation''. Molecular nanotechnology is omnipresent in the novel's world, generally in the form of matter compilers and their products. The book explicitly recognizes the achievements of several real- ...
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Neal Stephenson
Neal Town Stephenson (born October 31, 1959) is an American writer known for his works of speculative fiction. His novels have been categorized as science fiction, historical fiction, cyberpunk, and baroque. Stephenson's work explores mathematics, cryptography, linguistics, philosophy, currency, and the history of science. He also writes nonfiction articles about technology in publications such as ''Wired (magazine), Wired''. He has written novels with his uncle, George Jewsbury ("J. Frederick George"), under the collective pseudonym Stephen Bury. Stephenson has worked part-time as an advisor for Blue Origin, a company (founded by Jeff Bezos) developing a spacecraft and a space launch system, and also co-founded the Subutai Corporation, whose first offering is the interactive fiction project ''The Mongoliad''. He was Magic Leap's Chief Futurist from 2014 to 2020. Early life Born on October 31, 1959, in Fort Meade, Maryland, Stephenson came from a family of engineers and scienti ...
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Batou
is a main male character in Masamune Shirow's ''Ghost in the Shell'' series. He is the second-best melee fighter in Section 9,Official Log 1, page 23. and is the second in command under Major (rank), Major Motoko Kusanagi. He is a battle-hardened cyborg special operative with a long distinguished military career and a no-nonsense attitude. Though he looks imposing, he is known for his warm heart, sense of humor, and love for animals. Conception and creation Batou serves as Take point, pointman whose combat specialty is "close quarters combat, near combat." Batou often acts as the Section 9 team's comedic relief, comic relief. Background Batou's limbs are all prosthetic; despite the fact that exercise provides negligible benefit, Batou enjoys jogging and weightlifting as a hobby. Shirow's characterization of Batou in the manga, and indeed the other members of Section 9, is notably more light-hearted than the characterization used in Mamoru Oshii's films of the same name. His ...
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Motoko Kusanagi
Major , or just "The Major", is the main protagonist in Masamune Shirow's ''Ghost in the Shell'' Ghost in the Shell (manga), manga and Ghost in the Shell: Stand Alone Complex, anime series. She is a Cyborg, cybernetic human, augmented with a synthetic "full-body prosthesis". She is employed as the field commander of Public Security Section 9, a fictional anti-cybercrime law-enforcement division of the Japanese National Public Safety Commission (Japan), National Public Safety Commission. A strong-willed, physically powerful, and highly intelligent cyberhero, she is well known for her skills in deduction, hacking and military tactics. Conception and creation Motoko Kusanagi's body was designed by the manga author and artist Masamune Shirow to be a mass production model so she would not be conspicuous. Her electrical and mechanical system within is special and features parts unavailable on the civilian market. Shirow intentionally chose this appearance so Motoko would not be harves ...
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