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Neuronal Network
A neural network, also called a neuronal network, is an interconnected population of neurons (typically containing multiple neural circuits). Biological neural networks are studied to understand the organization and functioning of nervous systems. Closely related are artificial neural networks, machine learning models inspired by biological neural networks. They consist of artificial neurons, which are mathematical functions that are designed to be analogous to the mechanisms used by neural circuits. Overview A biological neural network is composed of a group of chemically connected or functionally associated neurons. A single neuron may be connected to many other neurons and the total number of neurons and connections in a network may be extensive. Connections, called synapses, are usually formed from axons to dendrites, though dendrodendritic synapses and other connections are possible. Apart from electrical signalling, there are other forms of signalling that arise fro ...
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Projections Of Gpr101 TomatoMSNsinSTR
Projection or projections may refer to: Physics * Projection (physics), the action/process of light, heat, or sound reflecting from a surface to another in a different direction * The display of images by a projector Optics, graphics, and cartography * Map projection, reducing the surface of a three-dimensional planet to a flat map * Graphical projection, the production of a two-dimensional image of a three-dimensional object Chemistry * Fischer projection, a two-dimensional representation of a three-dimensional organic molecule * Haworth projection, a way of writing a structural formula to represent the cyclic structure of monosaccharides * Natta projection, a way to depict molecules with complete stereochemistry in two dimensions in a skeletal formula * Newman projection, a visual representation of a chemical bond from front to back Mathematics * Projection (mathematics), any of several different types of geometrical mappings ** Projection (linear algebra), a linear transf ...
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Speech Recognition
Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers. It is also known as automatic speech recognition (ASR), computer speech recognition or speech-to-text (STT). It incorporates knowledge and research in the computer science, linguistics and computer engineering fields. The reverse process is speech synthesis. Some speech recognition systems require "training" (also called "enrollment") where an individual speaker reads text or isolated vocabulary into the system. The system analyzes the person's specific voice and uses it to fine-tune the recognition of that person's speech, resulting in increased accuracy. Systems that do not use training are called "speaker-independent" systems. Systems that use training are called "speaker dependent". Speech recognition applications include voice user interfaces ...
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Connectionism
Connectionism is an approach to the study of human mental processes and cognition that utilizes mathematical models known as connectionist networks or artificial neural networks. Connectionism has had many "waves" since its beginnings. The first wave appeared 1943 with Warren Sturgis McCulloch and Walter Pitts both focusing on comprehending neural circuitry through a formal and mathematical approach, and Frank Rosenblatt who published the 1958 paper "The Perceptron: A Probabilistic Model For Information Storage and Organization in the Brain" in ''Psychological Review'', while working at the Cornell Aeronautical Laboratory. The first wave ended with the 1969 book about the limitations of the original perceptron idea, written by Marvin Minsky and Seymour Papert, which contributed to discouraging major funding agencies in the US from investing in connectionist research. With a few noteworthy deviations, most connectionist research entered a period of inactivity until the mid-1980 ...
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Walter Pitts
Walter Harry Pitts, Jr. (April 23, 1923 – May 14, 1969) was an American logician who worked in the field of computational neuroscience.Smalheiser, Neil R"Walter Pitts", ''Perspectives in Biology and Medicine'', Volume 43, Number 2, Winter 2000, pp. 217–226, The Johns Hopkins University Press He proposed landmark theoretical formulations of neural activity and generative processes that influenced diverse fields such as cognitive sciences and psychology, philosophy, neurosciences, computer science, artificial neural networks, cybernetics and artificial intelligence, together with what has come to be known as the generative sciences. He is best remembered for having written along with Warren Sturgis McCulloch, a seminal paper in scientific history, titled '' A Logical Calculus of Ideas Immanent in Nervous Activity'' (1943). This paper proposed the first mathematical model of a neural network. The unit of this model, a simple formalized neuron, is still the standard of ...
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Warren McCulloch
Warren Sturgis McCulloch (November 16, 1898 – September 24, 1969) was an American neurophysiologist and cybernetician known for his work on the foundation for certain brain theories and his contribution to the cybernetics movement.Ken Aizawa (2004),McCulloch, Warren Sturgis. In: Dictionary of the Philosophy of Mind. Retrieved May 17, 2008. Along with Walter Pitts, McCulloch created computational models based on mathematical algorithms called threshold logic which split the inquiry into two distinct approaches, one approach focused on biological processes in the brain and the other focused on the application of neural networks to artificial intelligence. Biography Warren Sturgis McCulloch was born in Orange, New Jersey, in 1898. His brother was a chemical engineer and Warren was originally planning to join the Christian ministry. As a teenager he was associated with the theologians Henry Sloane Coffin, Harry Emerson Fosdick, Herman Karl Wilhelm Kumm and Julian F. Hecker ...
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Habituation
Habituation is a form of non-associative learning in which an organism’s non-reinforced response to an inconsequential stimulus decreases after repeated or prolonged presentations of that stimulus. For example, organisms may habituate to repeated sudden loud noises when they learn that these have no consequences. Habituation can occur in responses that habituate include those that involve an entire organism or specific biological component systems of an organism. The broad ubiquity of habituation across all forms of life has led to it being called "the simplest, most universal form of learning...as fundamental a characteristic of life as DNA." Functionally, habituation is thought to free up cognitive resources for other stimuli that are associated with biologically important events by diminishing the response to inconsequential stimuli. A progressive decline of a behavior in a habituation procedure may also reflect nonspecific effects such as fatigue, which must be ruled ...
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Charles Scott Sherrington
Sir Charles Scott Sherrington (27 November 1857 – 4 March 1952) was a British neurophysiology, neurophysiologist. His experimental research established many aspects of contemporary neuroscience, including the concept of the spinal reflex as a system involving connected neurons (the "neuron doctrine"), and the ways in which signal transmission between neurons can be potentiated or depotentiated. Sherrington himself coined the word "synapse" to define the connection between two neurons. His book ''The Integrative Action of the Nervous System'' (1906) is a synthesis of this work, in recognition of which he was awarded the Nobel Prize in Physiology or Medicine in 1932 (along with Edgar Adrian). In addition to his work in physiology, Sherrington did research in histology, bacteriology, and pathology. He was president of the Royal Society in the early 1920s. Biography Early years and education Official biographies claim Charles Scott Sherrington was born in Islington, London, Engl ...
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Forest Of Synthetic Pyramidal Dendrites Grown Using Cajal's Laws Of Neuronal Branching
A forest is an ecosystem characterized by a dense ecological community, community of trees. Hundreds of definitions of forest are used throughout the world, incorporating factors such as tree density, tree height, land use, legal standing, and ecological function. The United Nations' Food and Agriculture Organization (FAO) defines a forest as, "Land spanning more than 0.5 hectares with trees higher than 5 meters and a Canopy (biology), canopy cover of more than 10 percent, or trees able to reach these thresholds ''in situ''. It does not include land that is predominantly under agricultural or urban use." Using this definition, ''Global Forest Resources Assessment (FRA), Global Forest Resources Assessment 2020'' found that forests covered , or approximately 31 percent of the world's land area in 2020. Forests are the largest Terrestrial ecosystem, terrestrial ecosystems of Earth by area, and are found around the globe. 45 percent of forest land is in the Tropical forest, trop ...
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William James
William James (January 11, 1842 – August 26, 1910) was an American philosopher and psychologist. The first educator to offer a psychology course in the United States, he is considered to be one of the leading thinkers of the late 19th century, one of the most influential philosophers and is often dubbed the "father of American psychology." Born into a wealthy family, James was the son of the Swedenborgian theologian Henry James Sr. and the brother of both the prominent novelist Henry James and the diarist Alice James. James trained as a physician and taught anatomy at Harvard, but never practiced medicine. Instead, he pursued his interests in psychology and then philosophy. He wrote widely on many topics, including epistemology, education, metaphysics, psychology, religion, and mysticism. Among his most influential books are '' The Principles of Psychology'', a groundbreaking text in the field of psychology; '' Essays in Radical Empiricism'', an important text in phil ...
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Alexander Bain (philosopher)
Alexander Bain (11 June 1818 – 18 September 1903) was a Scottish philosopher and educationalist in the British school of empiricism and a prominent and innovative figure in the fields of psychology, linguistics, logic, moral philosophy and education reform. He founded ''Mind'', the first ever journal of psychology and analytical philosophy, and was the leading figure in establishing and applying the scientific method to psychology. Bain was the inaugural Regius Chair in Logic and Professor of Logic at the University of Aberdeen, where he also held Professorships in Moral Philosophy and English Literature and was twice elected Lord Rector of the University of Aberdeen. Early life and education Alexander Bain was born in Aberdeen, north Scotland, to George Bain, a weaver and veteran soldier, and Margaret Paul. At age eleven he left school to work as a weaver hence the description of him as Weevir, ''rex philosophorum''. He also attended lectures at the Mechanics' Insti ...
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Autonomous Robot
An autonomous robot is a robot that acts without recourse to human control. Historic examples include space probes. Modern examples include self-driving Robotic vacuum cleaner, vacuums and Self-driving car, cars. Industrial robot, Industrial robot arms that work on assembly lines inside factories may also be considered autonomous robots, though their Agency (psychology), autonomy is restricted due to a highly structured environment and their inability to Robot locomotion, locomote. Components and criteria of robotic autonomy Self-maintenance The first requirement for complete physical autonomy is the ability for a robot to take care of itself. Many of the battery-powered robots on the market today can find and connect to a charging station, and some toys like Sony's ''Aibo'' are capable of self-docking to charge their batteries. Self-maintenance is based on "proprioception", or sensing one's own internal status. In the battery charging example, the robot can tell propriocep ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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