Narreme
Narreme is the basic unit of narrative structure. According to Helmut Bonheim (2000), the concept of ''narreme'' was developed three decades earlier by Eugene Dorfman and expanded by Henri Wittmann, the narreme is to narratology what the sememe is to semantics, the morpheme is to morphology (linguistics), morphology and the phoneme to phonology. The narreme, however, has yet to be persuasively defined in practice. In Interpretative phenomenological analysis, interpretative narratology constrained in a framework of principles and parameters, narration is the projection of a narreme N0, the abstract head of a narrative macrostructure where N''n'' dominates immediately N''n''-1 (Wittmann 1995).In this author's views, narremes are the constituent (linguistics), constituents of narrative algorithms, a concept that has found applications in game theory and game semantics (Shivel 2009) See also * Mytheme * Narratology * Narrative * Narrative structure Notes {{Reflist Bibliography *Bonhe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Narratology
Narratology is the study of narrative and narrative structure and the ways that these affect human perception. The term is an anglicisation of French ''narratologie'', coined by Tzvetan Todorov (''Grammaire du Décaméron'', 1969). Its theoretical lineage is traceable to Aristotle (''Poetics (Aristotle), Poetics'') but modern narratology is agreed to have begun with the Russian formalism, Russian formalists, particularly Vladimir Propp (''Morphology of the Folktale'', 1928), and Mikhail Bakhtin's theories of heteroglossia, dialogism, and the chronotope first presented in ''The Dialogic Imagination'' (1975). Cognitive narratology is a more recent development that allows for a broader understanding of narrative. Rather than focus on the structure of the story, cognitive narratology asks "how humans make sense of stories" and "how humans use stories as sense-making instruments". Defining narrative Structuralist narratologists like Rimmon-Kenan define narrative fiction as "the nar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Narrative Structure
Story structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and sometimes specifically referring to the ordering of the plot: the narrative series of events, though this can vary based on culture. In a play or work of theatre especially, this can be called dramatic structure, which is presented in audiovisual form. Story structure can vary by culture and by location. The following is an overview of various story structures and components that might be considered. Definition Story is a sequence of events, which can be true or fictitious, that appear in prose, verse or script, designed to amuse or inform an audience. Story structure is a way to organize the story's elements into a recognizable sequence. It has been shown to influence how the brain organizes information. Story structures can vary culture to culture and throughout history. The same named story stru ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Principles And Parameters
Principles and parameters is a framework within generative linguistics in which the syntax of a natural language is described in accordance with general ''principles'' (i.e. abstract rules or grammars) and specific ''parameters'' (i.e. markers, switches) that for particular languages are either turned ''on'' or ''off''. For example, the position of head (linguistics), heads in phrases is determined by a parameter. Whether a language is ''head directionality, head-initial or head-final'' is regarded as a parameter which is either on or off for particular languages (i.e. English language, English is ''head-initial'', whereas Japanese language, Japanese is ''head-final''). Principles and parameters was largely formulated by the linguists Noam Chomsky and Howard Lasnik. Many linguists have worked within this framework, and for a period of time it was considered the dominant form of mainstream generative linguistics. Principles and parameters as a grammar framework is also known as gove ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Narrative Structure
Story structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and sometimes specifically referring to the ordering of the plot: the narrative series of events, though this can vary based on culture. In a play or work of theatre especially, this can be called dramatic structure, which is presented in audiovisual form. Story structure can vary by culture and by location. The following is an overview of various story structures and components that might be considered. Definition Story is a sequence of events, which can be true or fictitious, that appear in prose, verse or script, designed to amuse or inform an audience. Story structure is a way to organize the story's elements into a recognizable sequence. It has been shown to influence how the brain organizes information. Story structures can vary culture to culture and throughout history. The same named story stru ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (genre), thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' ("to tell"), which is derived from the adjective ''gnarus'' ("knowing or skilled"). Historically preceding the noun, the adjective "narrative" means "characterized by or relating to a story or storytelling". Narrative is expressed in all mediums of human creativity, art, and entertainment, including public speaking, speech, literature, theatre, dance, music and song, comics, journalism, animation, video (including film and television), video games, radio program, radio, game, structured and play (activity), unstructu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Mytheme
In structuralism-influenced studies of mythology, a mytheme is a fundamental generic unit of narrative structure (typically involving a relationship between a character, an event, and a theme) from which myths are thought to be constructed—a minimal unit that is always found shared with other, related mythemes and reassembled in various ways ("bundled") or linked in more complicated relationships. For example, the myths of Greek Adonis and Egyptian Osiris share several elements, leading some scholars to conclude that they share a source, i.e. images passed down in cultures or from one to another, being ascribed new interpretations of the action depicted, as well as new names in various readings of icons. Overview Claude Lévi-Strauss (1908–2009), who gave the term wide circulation, wrote, "If one wants to establish a parallel between structural linguistics and the structural analysis of myths, the correspondence is established, not between mytheme and word but between mytheme ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game Semantics
Game semantics is an approach to Formal semantics (logic), formal semantics that grounds the concepts of truth or Validity (logic), validity on Game theory, game-theoretic concepts, such as the existence of a winning strategy for a player. In this framework, logical formulas are interpreted as defining games between two players. The term encompasses several related but distinct traditions, including dialogical logic (developed by Paul Lorenzen and Kuno Lorenz in Germany starting in the 1950s) and game-theoretical semantics (developed by Jaakko Hintikka in Finland). Game semantics represents a significant departure from traditional Model theory, model-theoretic approaches by emphasizing the dynamic, interactive nature of logical reasoning rather than static truth assignments. It provides intuitive interpretations for various logical systems, including classical logic, intuitionistic logic, linear logic, and modal logic. The approach bears conceptual resemblances to ancient Socratic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game Theory
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 1950s, it was extended to the study of non zero-sum games, and was eventually applied to a wide range of Human behavior, behavioral relations. It is now an umbrella term for the science of rational Decision-making, decision making in humans, animals, and computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use Conditional (computer programming), conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a Heuristic (computer science), heuristic is an approach to solving problems without well-defined correct or optimal results.David A. Grossman, Ophir Frieder, ''Information Retrieval: Algorithms and Heuristics'', 2nd edition, 2004, For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Constituent (linguistics)
In syntactic analysis, a constituent is a word or a group of words that function as a single unit within a hierarchical structure. The constituent structure of sentences is identified using ''tests for constituents''. These tests apply to a portion of a sentence, and the results provide evidence about the constituent structure of the sentence. Many constituents are phrases. A phrase is a sequence of one or more words (in some theories two or more) built around a head lexical item and working as a unit within a sentence. A word sequence is shown to be a phrase/constituent if it exhibits one or more of the behaviors discussed below. The analysis of constituent structure is associated mainly with phrase structure grammars, although dependency grammars also allow sentence structure to be broken down into constituent parts. Tests for constituents in English Tests for constituents are diagnostics used to identify sentence structure. There are numerous tests for constituents that are ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Interpretative Phenomenological Analysis
Interpretative phenomenological analysis (IPA) is a qualitative research, qualitative form of psychology research. IPA has an idiographic focus, which means that instead of producing Nomothetic, generalization findings, it aims to offer insights into how a given person, in a given context, Meaning-making, makes sense of a given Phenomenon (philosophy), situation. Usually, these situations are of personal significance; examples might include a major life event, or the development of an important relationship. IPA has its theoretical origins in phenomenology (philosophy), phenomenology and hermeneutics, and many of its key ideas are inspired by the work of Edmund Husserl, Martin Heidegger, and Maurice Merleau-Ponty. IPA's tendency to combine psychological, interpretative, and idiographic elements is what distinguishes it from other approaches to qualitative, phenomenological psychology. Taking part Sometimes IPA studies involve a close examination of the experiences and meaning-making ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |