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Morrowind
''The Elder Scrolls III: Morrowind'' is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in ''The Elder Scrolls'' series, following 1996's ''The Elder Scrolls II: Daggerfall'', and was released for Microsoft Windows and Xbox (console), Xbox. The main story takes place on Vvardenfell, an island in the Dunmer (Dark Elf) province of Morrowind, part of the continent of Tamriel. The central quests concern the demigod Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Though primarily a fantasy game, with many gameplay elements and Western medieval and fantasy fiction Trope (fiction), tropes inspired by ''Dungeons & Dragons'' and previous role-playing games, ''Morrowind'' also features some steampunk elements, and drew much inspiration from Middle Eastern and South Asia, South Asian cultures. ''Morrowind'' was designed with an open- ...
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The Elder Scrolls
''The Elder Scrolls'' is a series of action role-playing games, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with ''The Elder Scrolls III: Morrowind'' (2002), ''The Elder Scrolls IV: Oblivion'' (2006) and ''The Elder Scrolls V: Skyrim'' (2011) all winning List of Game of the Year awards, Game of the Year awards from multiple outlets. The series has sold more than 59 million copies worldwide. Within the series' fictional universe, each game takes place on the continent of Tamriel. The setting combines pre-medieval real-world elements, such as a powerful Roman Empire, Roman-like Empire, with high fantasy medieval themes, including limited technology, widespread magic use, and the existence of many mythological creatures. The continent is split into a number of p ...
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Jeremy Soule
Jeremy Soule ( ; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including ''The Elder Scrolls'', ''Guild Wars'', '' Total Annihilation'', and the ''Harry Potter'' series. He became an employee of Square in 1994 after several years of private composition studies. After finishing the soundtrack to '' Secret of Evermore'' in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as '' Total Annihilation'', his first award-winning score. In 2000, he left to form his own music production company, Soule Media, later called Artistry Entertainment. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. DirectSong remained active until 2019. Soule's works have been played in several live concerts such as the Sym ...
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Todd Howard
Todd Andrew Howard (born 1970) is an American video game designer, Creative director, director, and Video game producer, producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the ''Fallout (franchise), Fallout'' and ''The Elder Scrolls'' series. He was also the game director for Starfield_(video_game), ''Starfield''. Early life and education Todd Andrew Howard was born in 1970 in Lower Macungie Township, Pennsylvania, to Ronald and Priscilla Howard. His elder brother, Jeffrey Mark Howard, later became the director of creative affairs for Disney, where he oversaw the production of ''Bambi II''. He developed an interest in computers, particularly video games, at a very young age. Howard says the 1980s role-playing video games ''Wizardry (video game series), Wizardry'' and ''Ultima III: Exodus'' were inspirations for his future games. Howard attended Emmaus High School in Emmaus, Pennsylvania, where he graduated in 1 ...
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Daggerfall
''The Elder Scrolls II: Daggerfall'' is a 1996 action role-playing game published by Bethesda Softworks. The second installment in the ''Elder Scrolls'' series, it was released on September 20, 1996 for MS-DOS, following the success of 1994's '' The Elder Scrolls: Arena''. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall. Compared to its predecessor, ''Arena'', the player can now only travel within two provinces in Tamriel: High Rock and Hammerfell; however, ''Daggerfall'' consists of 15,000 cities, towns, villages, and dungeons for the character to explore. ''Arena''s experience-point-based system was replaced with a system that rewards the player for utilizing role-playing elements within the game. ''Daggerfall'' includes more customization options, featuring an improved character generation engine, as well as a GURPS-inf ...
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