Morph (video Game)
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Morph (video Game)
''Morph'' (also known as ''Super Morph'' on the Super Nintendo Entertainment System release) is a 1993 Super NES, Amiga and Amiga CD32 puzzle video game released by Millennium Interactive. The game's plot is of a child who is given a temporary ability to change between states of solid, liquid, or gas coming in the forms of a cannonball, a rubber ball, a water droplet, and a cloud. The player must go through over 36 challenging levels set in four different zones collecting special cogs from each level in order to fix a machine capable of turning him back into a normal boy. Gameplay Before play takes place there is a cutscene of a young boy outside his uncle's house. Once the boy goes inside the house, a scientist lets the boy try out his new machine which can allow him to change state. The machine works but something goes wrong and the machine explodes sending most of its parts everywhere. The boy must now use his new abilities to go around all areas of his uncle's property and ...
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Millennium Interactive
Guerrilla Cambridge (formerly SCEE Cambridge Studio and Cambridge Studio) was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of CyberLife Technology. In 2010, SCEE Cambridge Studio was restructured as a sister studio to Guerrilla Games under the name Guerrilla Cambridge and shut down in 2017. The studio is best known for developing the ''MediEvil'' series. History On 15 July 1997, Sony Computer Entertainment (SCE) announced that it, through its London-based division, was to acquire the game development division of CyberLife Technology for an undisclosed sum. CyberLife had previously developed games under the name "Millennium Interactive", including ''Diggers'' and '' Creatures'', but changed its name in 1996 when developing artificial intelligence technology and "artificial life" simulations became its primary focus. The bought-out team was in ...
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Flair Software
Casual Arts, formerly known as Flair Software, is a British video game developer and publisher of the 1990s that developed and published games for the Amiga, Amiga CD32, Atari ST, Commodore 64, DOS, PlayStation (console), PlayStation, Sega Saturn and SNES. It was set up by Colin Courtney in 1990 after his previous company, Tynesoft, went bankrupt. It retained Tynesoft's MicroValue brand and published ''Elvira: The Arcade Game'' which had originally been scheduled for publication by Tynesoft. The company is mainly associated with popular and colorful Amiga games such as ''Troll doll#Video games, Trolls'', ''Oscar (video game), Oscar'', and ''Whizz (video game), Whizz''. In 1993 platformer ''Oscar (video game), Oscar'' was bundled with Millennium's ''Diggers (video game), Diggers'' as a launch bundle for the Amiga CD32 and it was considered one of the mascot games for the system. Flair Software's 1994 fighting game ''Dangerous Streets'' (that was a pack-in game for the CD32 later in ...
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Amiga CD32 Games
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST as well as the Macintosh 128K, Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS, with a desktop environment called Workbench (AmigaOS), Workbench. The Amiga 1000, based on the Motorola 68000 microprocessor, was released in July 1985. Production problems kept it from becoming widely available until early 1986. While ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games for related lists. This list has been split into multiple pages. It contains 2,235 games. Please use the Table of Contents to browse it. List of Amiga games A to H List of Amiga games I to O List of Amiga games P to Z Sources Hall Of LightLemon AmigaAmiga gamesat MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ... {{Video game lists by platform * Amiga games ...
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Super Nintendo Entertainment System Games
The Super Nintendo Entertainment System has a library of official releases, of which 717 were released in North America plus 4 championship cartridges, 531 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were released in Japan and the US only, 165 in Europe and the US, and 28 in Japan and Europe. There are 978 Japanese exclusives, 111 US exclusives, and 34 European exclusives. The Super NES was released in North America on August 23, 1991, with its launch titles being ''Super Mario World'', ''F-Zero (video game), F-Zero'', ''Pilotwings (video game), Pilotwings'', ''Gradius III'', and ''SimCity (1989 video game), SimCity''. The last game to be officially published on a physical cartridge was ''Fire Emblem: Thracia 776'' on January 21, 2000 – with the last game officially made and Nintendo-published during the system's lifespan being ''Metal Slader Glory: Director's Cut'' on November 29, 2000, via the Nintendo Po ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as ''Tetris'' (1985) and ''Lemmings (video game), Lemmings'' (1991). History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman (game), Hangman and Bulls and Cows (commercialized as ''Mastermind (board game), Mastermind''), were popular targets for computer implementation. In Universal Entertainment's ''Space Panic'', released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to puzzle-platform games such as ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Dok ...
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1993 Video Games
The General Assembly of the United Nations designated 1993 as: * International Year for the World's Indigenous People The year 1993 in the Kwajalein Atoll in the Marshall Islands had only 364 days, since its calendar advanced 24 hours to the Eastern Hemisphere side of the International Date Line, skipping August 21, 1993. Events January * January 1 ** Czechoslovakia ceases to exist, as the Czech Republic and Slovakia separate in the Dissolution of Czechoslovakia. ** The European Economic Community eliminates trade barriers and creates a European single market. ** International Radio and Television Organization ceases. * January 3 – In Moscow, Presidents George H. W. Bush (United States) and Boris Yeltsin (Russia) sign the second Strategic Arms Reduction Treaty. * January 5 ** US$7.4 million is stolen from the Brink's Armored Car Depot in Rochester, New York, in the fifth largest robbery in U.S. history. ** , a Liberian-registered oil tanker, runs aground off t ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Rubber Ball
A bouncy ball or rubber ball is a spherical toy ball, usually fairly small, made of elastic material which allows it to bounce against hard surfaces. When thrown against a hard surface, bouncy balls retain their momentum and much of their kinetic energy (or, if dropped, convert much of their potential energy to kinetic energy). They can thus rebound with an appreciable fraction of their original force. Natural rubber originated in the Americas, and rubber balls were made before European contact, including for use in the Mesoamerican ballgame. Bouncy balls are a very common object of play. Christopher Columbus witnessed Haitians playing with a rubber ball in 1495. Spaldeens Rubber balls such as the Spaldeen (a corruption of Spalding, the manufacturer), about the size of a tennis ball and often colored pink, have been manufactured since the 1930s and remain so into the 21st century. They were fundamental to the development of American street games such as stickball, in additio ...
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Sony Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and initially named CSG Imagesoft Inc. Their focus at the beginning was on marketing games exclusively for Nintendo consoles.''CSG Imagesoft Enters U.S. Home Video Game Market.'' PR Newswire, Los Angeles, September 6, 1989 The first release was ''Super Dodge Ball'' in summer 1989. UK developed games such as, ''Solstice'' and ''Dragon's Lair'', followed in 1990. Both were also published in Japan through Epic/Sony Records. After Sony had set up its North American division, Sony Electronic Publishing in April 1991, Imagesoft operated as Sony Imagesoft Inc. Other releases are localizations of SNES games previously developed for Sony Music Entertainment (Japan) and published under the Epic/Sony Records brand: ''Extra Innings'' and '' Smart Ball'' ...
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Ball
A ball is a round object (usually spherical, but sometimes ovoid) with several uses. It is used in ball games, where the play of the game follows the state of the ball as it is hit, kicked or thrown by players. Balls can also be used for simpler activities, such as catch or juggling. Balls made from hard-wearing materials are used in engineering applications to provide very low friction bearings, known as ball bearings. Black-powder weapons use stone and metal balls as projectiles. Although many types of balls are today made from rubber, this form was unknown outside the Americas until after the voyages of Columbus. The Spanish were the first Europeans to see the bouncing rubber balls (although solid and not inflated) which were employed most notably in the Mesoamerican ballgame. Balls used in various sports in other parts of the world prior to Columbus were made from other materials such as animal bladders or skins, stuffed with various materials. As balls are one of t ...
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