Morph (video Game)
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''Morph'' (also known as ''Super Morph'' on the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
release) is a 1993 Super NES,
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Amiga CD32 The Amiga CD32 (stylized as Amiga CD32) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and B ...
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
video game released by
Millennium Interactive Guerrilla Cambridge (formerly SCEE Cambridge Studio and Cambridge Studio) was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game deve ...
. The game's plot is of a child who is given a temporary ability to change between states of solid, liquid, or gas coming in the forms of a
cannonball A round shot (also called solid shot or simply ball) is a solid spherical projectile without explosive charge, launched from a gun. Its diameter is slightly less than the bore of the barrel from which it is shot. A round shot fired from a lar ...
, a
rubber ball A bouncy ball or rubber ball is a spherical toy ball, usually fairly small, made of elastic material which allows it to bounce against hard surfaces. When thrown against a hard surface, bouncy balls retain their momentum and much of their kine ...
, a water droplet, and a cloud. The player must go through over 36 challenging levels set in four different zones collecting special cogs from each level in order to fix a machine capable of turning him back into a normal boy.


Gameplay

Before play takes place there is a cutscene of a young boy outside his uncle's house. Once the boy goes inside the house, a scientist lets the boy try out his new machine which can allow him to change state. The machine works but something goes wrong and the machine explodes sending most of its parts everywhere. The boy must now use his new abilities to go around all areas of his uncle's property and find all the missing cogs. When the game starts, the player has a choice of which area to start in. The choices are Laboratory, Garden, Sewer, or Factory. There are nine levels in each stage, each get harder as you go along. There are also hazards for each of the forms you change into: the rubber ball will deflate when it touches spikes, the
rubber ball A bouncy ball or rubber ball is a spherical toy ball, usually fairly small, made of elastic material which allows it to bounce against hard surfaces. When thrown against a hard surface, bouncy balls retain their momentum and much of their kine ...
will burn when exposed to fire, the water drop will sink when in liquid, and the cloud can be sucked in by fans. The objective for each level is to find a cog that is hidden somewhere in the level. Once you have found all 36 cogs the uncle can fix the machine and Morph can change back to his normal form, a boy.


Development

It is designed and written on Amiga and ST for
Flair Software Casual Arts, formerly known as Flair Software, is a British video game developer and publisher of the 1990s that developed and published games for the Amiga, Amiga CD32, Atari ST, Commodore 64, DOS, PlayStation (console), PlayStation, Sega Saturn ...
by Peter Johnson with graphics by Phil Nixon and others. Flair created a PC conversion and licensed the game t
Millennium Interactive
to enable console versions for
Sega Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
and Super NES to also be released. Millennium handled the Super NES conversion and created additional levels for the game. Peter Johnson also wrote a Mega Drive version.


References


''Super Morph'' Data
at GameFAQs 1993 video games Europe-exclusive video games Puzzle video games Super Nintendo Entertainment System games Amiga games Amiga CD32 games Video games developed in the United Kingdom Single-player video games {{puzzle-videogame-stub