Monolithic Application
In software engineering, a monolithic application is a single unified software application that is self-contained and independent from other applications, but typically lacks flexibility. There are advantages and disadvantages of building applications in a monolithic style of software architecture, depending on requirements. Monolith applications are relatively simple and have a low cost but their shortcomings are lack of elasticity, fault tolerance and scalability. Alternative styles to monolithic applications include multitier architectures, distributed computing and microservices. Despite their popularity in recent years, monolithic applications are still a good choice for applications with small team and little complexity. However, once it becomes too complex, you can consider refactoring it into microservices or a distributed application. Note that a monolithic application deployed on a single machine, may be performant enough for your current workload but it's less available ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Word Processor
A word processor (WP) is a device or computer program that provides for input, editing, formatting, and output of text, often with some additional features. Early word processors were stand-alone devices dedicated to the function, but current word processors are word processor programs running on general purpose computers, including smartphones, tablets, laptops and desktop computers. The functions of a word processor program are typically between those of a simple text editor and a desktop publishing program; Many word processing programs have gained advanced features over time providing similar functionality to desktop publishing programs. Common word processor programs include LibreOffice Writer, Google Docs and Microsoft Word. Background Word processors developed from mechanical machines, later merging with computer technology. The history of word processing is the story of the gradual automation of the physical aspects of writing and editing, and then to the refinement ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Modular Programming
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured progra ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multitier Architecture
In software engineering, multitier architecture (often referred to as ''n''-tier architecture) is a client–server architecture in which presentation, application processing and data management functions are physically separated. The most widespread use of multitier architecture is the three-tier architecture (for example, Cisco's Hierarchical internetworking model). ''N''-tier application architecture provides a model by which developers can create flexible and reusable applications. By segregating an application into tiers, developers acquire the option of modifying or adding a specific tier, instead of reworking the entire application. N-tier architecture is a good fit for small and simple applications because of its simplicity and low-cost. Also, it can be a good starting point when architectural requirements are not clear yet. A three-tier architecture is typically composed of a ''presentation'' tier, a ''logic'' tier, and a ''data'' tier. While the concepts of layer an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Architectural Pattern
Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. Examples Some examples of architectural patterns: * Publish–subscribe pattern * Message broker See also * List of software architecture styles and patterns * Process Driven Messaging Service * Enterprise architecture Enterprise architecture (EA) is a business function concerned with the structures and behaviours of a business, especially business roles and processes that create and use business data. The international definition according to the Federation of ... * Common layers in an information system logical architecture References Bibliography * * * {{Design Patterns patterns Software design patterns ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Software Crisis
Software crisis is a term used in the early days of computing science for the difficulty of writing useful and efficient computer programs in the required time. The software crisis was due to the rapid increases in computer power and the complexity of the problems that could be tackled. With the increase in the complexity of the software, many software problems arose because existing methods were inadequate. History The term "software crisis" was coined by some attendees at the first NATO Software Engineering Conference in 1968 at Garmisch, Germany. Edsger Dijkstra's 1972 Turing Award Lecture makes reference to this same problem: Causes The causes of the software crisis were linked to the overall complexity of hardware and the software development process. The crisis manifested itself in several ways: * Projects running over-budget * Projects running over-time * Software was very inefficient * Software was of low quality * Software often did not meet requirements * Pr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Art Of Unix Programming
''The Art of Unix Programming'' by Eric S. Raymond is a book about the history and culture of Unix programming from its earliest days in 1969 to 2003 when it was published, covering both genetic derivations such as BSD and conceptual ones such as Linux. The author utilizes a comparative approach to explaining Unix by contrasting it to other operating systems including desktop-oriented ones such as Microsoft Windows and the classic Mac OS to ones with research roots such as EROS and Plan 9 from Bell Labs. The book was published by Addison-Wesley, September 17, 2003, and is also available online, under a Creative Commons license with additional clauses. Contributors The book contains many contributions, quotations and comments from UNIX gurus past and present. These include: *Ken Arnold (author of curses and co-author of '' Rogue'') * Steve Bellovin * Stuart Feldman *Jim Gettys * Stephen C. Johnson *Brian Kernighan * David Korn *Mike Lesk *Doug McIlroy * Marshall Kirk McKusick ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Service-oriented Architecture
In software engineering, service-oriented architecture (SOA) is an architectural style that focuses on discrete services instead of a monolithic design. SOA is a good choice for system integration. By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card statement online. SOA is also intended to be independent of vendors, products and technologies. Service orientation is a way of thinking in terms of services and service-based development and the outcomes of services. A service has four properties according to one of many definitions of SOA: # It logically represents a repeatable business activity with a specified outcome. # It is self-contained. # It is a black box for its consumers, meaning ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Component Object Model
Component Object Model (COM) is a binary-interface technology for software components from Microsoft that enables using objects in a language-neutral way between different programming languages, programming contexts, processes and machines. COM is the basis for other Microsoft domain-specific component technologies including OLE, OLE Automation, ActiveX, COM+, and DCOM as well as implementations such as DirectX, Windows shell, UMDF, Windows Runtime, and Browser Helper Object. COM enables object use with only knowing its interface; not its internal implementation. The component implementer defines interfaces that are separate from the implementation. Support for multiple programming contexts is handled by relying on the object for aspects that would be challenging to implement as a facility. Supporting multiple uses of an object is handled by requiring each object to destroy itself via reference-counting. Access to an object's interfaces (similar to Type conver ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shared Object
In computing, a library is a collection of resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal details. For example, a program could use a library that abstracts a complicated system call so that the prog ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dynamic-link Library
A dynamic-link library (DLL) is a shared library in the Microsoft Windows or OS/2 operating system. A DLL can contain executable code (functions), data, and resources. A DLL file often has file extension .dll even though this is not required. The extension is sometimes used to describe the content of the file. For example, .ocx is a common extension for an ActiveX control and .drv for a legacy (16-bit) device driver. A DLL that contains only resources can be called a ''resource DLL''. Examples include an icon library, with common extension .icl, and a font library with common extensions .fon and .fot. The file format of a DLL is the same as for an executable (a.k.a. EXE). The main difference between a DLL file and an EXE file is that a DLL cannot be run directly since the operating system requires an entry point to start execution. Windows provides a utility program (RUNDLL.EXE/RUNDLL32.EXE) to execute a function exposed by a DLL. Since they have the same format, an EXE can ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Modular Programming
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured progra ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |