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Mimic (fictional Creature)
In the ''Dungeons & Dragons'' fantasy role-playing game, the mimic is a type of fictional monster. It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest. The mimic uses a powerful adhesive that holds fast to creatures that touch it, allowing the mimic to beat its victims with its powerful pseudopods. The mimic was introduced in the first edition ''Advanced Dungeons & Dragons'' game's original ''Monster Manual''. The mimic has appeared in subsequent editions. Several variants of the creature have been introduced, with a variety of abilities and sizes. Publication history An original creation for the game's artificial underground environment, this "iconic monster" looks like a treasure chest and is designed as a trap for unwary player characters. ''Advanced Dungeons & Dragons'' 1st edition The mimic made its first appearance in the original ''Monster Manual'' (1977), by Gary Gygax. This book described mimics as "subterran ...
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Ed Greenwood
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the creator of the '' Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the '' Dungeons & Dragons'' roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and ''D&D'' game supplement books. Early life and the Forgotten Realms Greenwood grew up in the upscale Toronto suburb of Don Mills. He began writing stories about the Forgotten Realms as a child, starting in the mid-1960s; they were his "dream space for swords and sorcery stories". Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He imagined such worlds as being the source of humanity's myths and legends. Greenwood discovered the '' Dungeons & Dragons'' game in 1975 and soon became a regular play ...
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Bruce Heard
Bruce Heard (born March 9, 1957, in Nice, France) is a game designer, and an author of several products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life Heard was born in Nice, France, on March 9, 1957, to his French mother and U.S. Navy officer father. "I grew up in France, England, Morocco, Washington, DC, and Dallas, all before I started school. I speak French, English, Spanish, Portuguese, and a little German," he said. Returning to Nice for his education, he graduated from the lycée (high school) in 1977; "I got passionately interested in wargames when I was attending the Lycée ... primarily in Avalon Hill games like '' Kriegspiel'', ''Luftwaffe'', ''Third Reich'', and '' Panzer Leader''—the classics. There were, of course, no French editions of these games at the time, so we all had to learn the American versions." Heard loved to travel, so he studied hotel management and worked as a concierge in both France and San Francisco. Career While l ...
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Spelljammer
''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' ( 2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ''Spelljammer'' content; a ''Dungeons & Dragons'' 5th edition setting update was released on August 16, 2022. ''Spelljammer'' introduced into the ''AD&D'' universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal celestial spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with "spelljamming helms". Ships powered by spelljamming helms are capable of flying into not only the sky but into space. With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes. The ''Spelljammer'' setting is des ...
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Doug Stewart (game Designer)
Doug Stewart is a game designer who edited the '' Monstrous Manual'', a compilation of monsters from the 2nd edition of the role-playing game ''Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...''. He was also a designer for RPG rulebooks '' The Classic Dungeons & Dragons Game'', '' Encyclopedia Magica'', and '' Player's Secrets of Stjordvik''. He is credited as a designer on the adventure supplements ''Children of the Night: Ghosts and The Naval Architect's Manual'', as well as the adventure paths Castle Spulzeer and Missions of State. References {{DEFAULTSORT:Stewart, Doug Dungeons & Dragons game designers ...
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Monstrous Manual
The ''Monster Manual'' (''MM'') is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover ''D&D'' book and includes monsters derived from mythology and folklore, as well as creatures created specifically for ''D&D''. Creature descriptions include game-specific statistics (such as the monster's level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the ''Player's Handbook'' and ''Dungeon Master's Guide'', the ''Monster Manual'' is one of the three "core rulebooks" in most editions of the ''D&D'' game. As such, new editions of the ''Monster Manual'' have been released for each edition of ''D&D''. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on var ...
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Steve Winter
Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter was born in Dubuque, Iowa on December 8, 1957. Winter attended Catholic school for grade school and high school, and had two years of Catholic college before he transferred to Iowa State University at Ames. “A nun introduced me to the works of J. R. R. Tolkien in high school ... Previously, I had been mostly into historical novels and military history. For the next several years, I read all the fantasy I could get my hands on — but I didn’t enjoy very much of it. I couldn’t find anything with the same sense of humor and style as Tolkien. I also read a lot of science fiction.” In 1978, while attending college, Winter worked part-time at a department store which carried a few wargames in its small games department. He began playi ...
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Jon Pickens
Jon Pickens is an American game designer and editor who has worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR and later Wizards of the Coast. Early life and education Jon Pickens was born in Mishawaka, Indiana on August 12, 1954. In 1968, he was introduced to miniatures wargaming, and his parents bought him the ''Blitzkrieg'' wargame for Christmas that year. A couple of months later, Pickens responded to an ad in ''Popular Mechanics'' for a magazine titled ''Strategy & Tactics''. He wrote in for a sample copy, and “spent the rest of the summer mowing lawns to get enough money to buy some wargames advertised in the magazine, and to get all the back issues.” The publishers did not carry back issues, “So I wrote a letter to this collector, whose name was Gary Gygax, and arranged to buy the back issues from him. Gary invited me to attend a gaming convention in Madison. By a coincidence, my father had a speaking engagement in Delavan, ...
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David Cook (game Designer)
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the ''Dungeons & Dragons Expert Set, Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Awards, Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's ''Blitzkrieg (game), Blitzkrieg'' and ''Afrika Korps (game), Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his hig ...
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Black Pudding (Dungeons & Dragons)
This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters – "many tied to their growing stable of campaign worlds" – and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes ...
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Wizard (Dungeons & Dragons)
The wizard, formerly known as the magic-user or mage, is one of the standard character classes in the ''Dungeons & Dragons'' fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes. Publication history Creative origins The Magic-User class was inspired by the spell-casting magicians common in folklore and modern fantasy literature, particularly as portrayed in Jack Vance's '' The Dying Earth'' short stories, and John Bellairs's novel '' The Face in the Frost''. Gandalf and Saruman from Tolkien's ''The Lord of the Rings'' and Merlin of King Arthur fame also influenced this class. Wizards memorize their spells, then forget them when cast in the fashion of magicians from Jack Vance's '' Dying Earth'' series of novels. ''Dungeons & Dragons'' In the original version of the game, ''magic-user'' was one of the base character classes. Magic-User was one of the three original classes, the other two being Fightin ...
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Monstrous Compendium
The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released on D&D Beyond. Volumes MC1 ''Monstrous Compendium, Volume One'' was published by TSR in 1989. It was written by the TSR staff, with a cover by Jeff Easley, and interior illustrations by Jim Holloway, and came boxed with 144 loose-leaf pages and eight color cardstock dividers (each with a color painting on it) in a three-ring binder. This supplement was presented as the base monster supplement intended to containing all the enemies required for most campaigns using 2nd edition ''AD&D'' rules. Each monster has both a description and an illustration on a page separate from the other monsters, allowing for easy removal and retention of alphabetical order when other monsters are added to it. MC2 ''Monstrous Compendium, Volume Two'' was publi ...
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