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Milton (game)
Milton is an electronic talking game. According to the patent, Milton was the first electronic talking game that allowed two people to play against each other. Previously released devices of this type, such as Speak & Spell by Texas Instruments, were known primarily as teaching devices rather than competitive games. It was manufactured and distributed by Milton Bradley Company in 1980 and invented by Jeffrey D. Breslow and Erick E. Erickson.Breslow, et alUnited States Patent 4326710April 27, 1982 The game is a single electronic unit with colored buttons, powered by an AC adapter. Gameplay Milton is essentially a game of memory skill. It has some similarities to Simon, which is a popular electronic game that was introduced in 1978, also by Milton Bradley. The object of Milton is to correctly recall and match up spoken phrases, as opposed to Simon's patterns of light and sound. Although the release of Milton may have been an attempt to cash in on Simon's popularity, the game di ...
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Milton Bradley Company
Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley (1836-1911) in Springfield, Massachusetts, Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States. It was acquired by Hasbro in 1984, and merged with their subsidiary Parker Brothers in 1998. The brand name continued to be used by Hasbro until 2009. History Foundation file:Milton bradley portrait.jpg, left, 150px, Milton Bradley, founder Milton Bradley found success making board games. In 1860, Milton Bradley moved to Springfield, Massachusetts, and set up the state's first color lithography shop. Its graphic design of Abraham Lincoln sold well, until Lincoln grew his beard and rendered the likeness out-of-date. Struggling to find a new way to use his lithography machine, Bradley visited his friend George Tapley. Tapley challenged him to a game, most li ...
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Bit Rate
In telecommunications and computing, bit rate (bitrate or as a variable ''R'') is the number of bits that are conveyed or processed per unit of time. The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). The non-standard abbreviation bps is often used to replace the standard symbol bit/s, so that, for example, 1 Mbps is used to mean one million bits per second. In most computing and digital communication environments, one byte per second (symbol: B/s) corresponds roughly to 8 bit/s. However if stop bits, start bits, and parity bits need to be factored in, a higher number of bits per second will be required to achieve a throughput of the same number of bytes. Prefixes When quantifying large or small bit rates, SI ...
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Products Introduced In 1980
Product may refer to: Business * Product (business), an item that can be offered to a market to satisfy the desire or need of a customer. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap prod ...
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Handheld Electronic Games
Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console. History Early handheld games used simple mechanisms to interact with players, often limited to ...
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Milton Bradley Company Games
Milton may refer to: Names * Milton (surname), a surname (and list of people with that surname) ** John Milton (1608–1674), English poet * Milton (given name) Places Australia * Milton, New South Wales * Milton, Queensland, a suburb of Brisbane ** Milton Courts, a tennis centre ** Milton House, Milton, a heritage-listed house ** Milton railway station, Brisbane ** Milton Reach, a reach of the Brisbane River ** Milton Road, an arterial road in Brisbane Canada * Milton, Newfoundland and Labrador * Milton, Nova Scotia in the Region of Queens Municipality * Milton, Ontario ** Milton line, a commuter train line ** Milton GO Station * Milton (federal electoral district), Ontario ** Milton (provincial electoral district), Ontario * Beaverton, Ontario a community in Durham Region and renamed as Beaverton in 1835 * Rural Municipality of Milton No. 292, Saskatchewan New Zealand * Milton, New Zealand United Kingdom England * Milton, Cambridgeshire, a vill ...
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Popular Mechanics
''Popular Mechanics'' (often abbreviated as ''PM'' or ''PopMech'') is a magazine of popular science and technology, featuring automotive, home, outdoor, electronics, science, do it yourself, and technology topics. Military topics, aviation and transportation of all types, space, tools and gadgets are commonly featured. It was founded in 1902 by Henry Haven Windsor, who was the editor and—as owner of the Popular Mechanics Company—the publisher. For decades, the tagline of the monthly magazine was "Written so you can understand it." In 1958, PM was purchased by the Hearst Corporation, now Hearst Communications. In 2013, the US edition changed from twelve to ten issues per year, and in 2014 the tagline was changed to "How your world works." The magazine added a podcast in recent years, including regular features ''Most Useful Podcast Ever'' and ''How Your World Works''. History ''Popular Mechanics'' was founded as a weekly in Chicago by Henry Haven Windsor, with the first ...
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Playthings (magazine)
''Playthings'' was an American trade magazine focusing on the toy and game industry. It was founded in 1902 by editor Robert McCready and publisher Henry C. Nathan, and it was published in physical form by Sandow Media on a monthly basis until Fall 2010 when it became an insert section and was merged with '' Gifts & Decorative Accessories'' magazine. ''Playthings'' was also published online and supplemented by a weekly email newsletter, ''Playthings Extra''. The magazine won multiple Jesse H. Neal Awards, and was generally regarded as the premier trade magazine of the American toy industry. Historical timeline *1902 – ''Playthings'' is founded by editor Robert McCready and publisher Henry C. Nathan (Henry Nathan Co.). *January 1903 – The inaugural issue is published. In his opening statement, editor-in-chief McCready describes it as "a regular publication, devoted to ... the more than 20,000 concerns n the United Statesengaged in the manufacture or sale of dolls, toys, and ...
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Hertz
The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), often described as being equivalent to one event (or Cycle per second, cycle) per second. The hertz is an SI derived unit whose formal expression in terms of SI base units is 1/s or s−1, meaning that one hertz is one per second or the Inverse second, reciprocal of one second. It is used only in the case of periodic events. It is named after Heinrich Hertz, Heinrich Rudolf Hertz (1857–1894), the first person to provide conclusive proof of the existence of electromagnetic waves. For high frequencies, the unit is commonly expressed in metric prefix, multiples: kilohertz (kHz), megahertz (MHz), gigahertz (GHz), terahertz (THz). Some of the unit's most common uses are in the description of periodic waveforms and musical tones, particularly those used in radio- and audio-related applications. It is also used to describe the clock speeds at which computers and other electronics are driven. T ...
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Frame Rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs betw ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications, such as video games, for programmable devices can be distributed as ROM cartridge, plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to hard-wired memory, such as diode matrix or a #Solid-state ROM, mask ROM integrated circuit (IC), that cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of Jump wire, bodge wires and the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor ...
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Speak & Spell (toy)
The Speak & Spell line is a series of electronic hand-heldSpeak & Spell'. Computer History Museum. Retrieved 18 December 2008. child computers by Texas Instruments that consisted of a TMC0280 linear predictive coding speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game"Module Information". Speak & Spell Manual. Texas Instruments. 1980. library modules. The first Speak & Spell was introduced at the summer Consumer Electronics Show in , making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges.Texas Instruments Collection – Learning Aid'. Smithsonian NMAH. Retrieved 18 December 2008. The company Basic Fun brought back a variant of the second-gen classic Speak & Spell in 2019 with a newly recorded voice and other minor changes. The Speak & Spell was named an IEEE Milestone in 2009. Background The Speak & Spell was created by a small team of engineers led by Paul Breedlove, ...
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Kilobyte
The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to random-access memory capacity, ''kilobyte'' instead often refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the coincidence that 210 differs from 103 by less than 2.5%. The kibibyte is defined as 1024 bytes, avoiding the ambiguity issues of the ''kilobyte''.International Standard IEC 80000-13 Quantities and Units – Part 13: Information scien ...
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