Mike Tyson Boxing
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Mike Tyson Boxing
''Mike Tyson Boxing'', known in the UK as ''Prince Naseem Boxing'', is a video game developed and published by Codemasters for PlayStation in 2000, and developed by Virtucraft and published by Ubi Soft for Game Boy Advance in 2002. Reception The game received "unfavorable" reviews on both platforms according to the review aggregation website Metacritic. Doug Trueman of '' NextGen'' said of the PlayStation version, "Although Mike Tyson's reputation would be hard pressed to get any lower, this game manages to do just that." ''Maxim Maxim or Maksim may refer to: Entertainment *Maxim (magazine), ''Maxim'' (magazine), an international men's magazine ** Maxim (Australia), ''Maxim'' (Australia), the Australian edition ** Maxim (India), ''Maxim'' (India), the Indian edition *Maxim ...'' gave the same console version a negative review, over a week before the game was released Stateside. Notes References External links * 2000 video games Boxing video games Codemasters games ...
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Codemasters
The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer and former publisher based in Southam, England, which is a subsidiary of American corporation Electronic Arts and managed under the EA Sports division. Founded by brothers Richard and David Darling in October 1986, Codemasters is one of the oldest British game studios, and in 2005 was named the best independent video game developer by magazine '' Develop''. It formerly also published third-party games. Codemasters Group Holdings plc was the holding company of Codemasters, which was publicly traded and owned Codemasters until being purchased by EA in 2021 for $1.2 billion. History Background While attending school in Vancouver, Richard Darling and his elder brother, David Darling, had learned programming with punch cards and had access to the school's computer room outside of hours through one of the school's janitors. Additionally, on weekends, they were allowed to use ...
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EP Daily
''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British Columbia production company EP Media Ltd (formerly Greedy Productions Ltd), ''EP Daily'' was a staple on airwaves since its debut in September 1997. The show continues to produce and publish content on the Electric Playground Network's YouTube channel. Synopsis The show featured previews of upcoming video games, video game industry news, and interviews with celebrity gamers and people in the video game industry; as well as segments that look at the latest toys, games, comics, and gadgets. EP's hosts travel the world bringing viewers behind the scenes of the global game business to meet the planet's most respected video game creators. The show featured daily coverage from Vancouver, Toronto, San Francisco and Los Angeles. Cast/hosts Curre ...
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Review Aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where users can view the reviews, sells information to third parties about consumer tendencies, and creates databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and s ...
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Maxim (magazine)
''Maxim'' (stylized in all caps) is an international men's magazine, devised and launched in the United Kingdom in 1995, but based in New York City since 1997. It is known for its photography of actors, singers and female models whose careers are at their peak. ''Maxim'' has a circulation of about 9 million readers each month. Maxim Digital reaches more than 4 million unique viewers each month. ''Maxim'' magazine publishes 16 editions, sold in 75 countries worldwide. History ''Maxim'' was founded by Felix Dennis (1947–2014) in 1995 and expanded to the United States in 1997. In 1999, MaximOnline.com (now maxim.com) was created. It contains content not included in the print version, and focuses on the same general topics, along with exclusive sections and videos. In December 2001, Editorial Televisa published the Spanish-language edition of ''Maxim'' magazine for Latin America and the Hispanic communities of the United States, its first cover was Colombian model a ...
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TechTV
TechTV was an American cable television channel with a focus on technology. It was launched as ZDTV on May 11, 1998, by computer magazine publisher Ziff Davis, Ziff-Davis following two short-lived technology-based programs by the company. Initially targeting tech enthusiasts with programming including ''The Screen Savers'', ''Call for Help'' and ''GameSpot TV'' (later named ''Extended Play'' and then ''Xplay, X-Play''), it aimed to report and inform on computers and the internet during the dot-com bubble. In 2000, ZDTV was sold to Vulcan Ventures, owned by Paul Allen, and rebranded as TechTV. As the dot-com bubble burst, the network shifted toward broader tech-related content such as gaming and pop culture. The anime programming block Anime Unleashed premiered during this time, as well as a late-night block on which the revamped ''X-Play'' debuted. Although the network had a reach of 43 million homes, its ratings remained scant. Facing ongoing operating losses and the growth o ...
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X-Play
''Xplay'' (previously ''GameSpot TV'', ''Extended Play'', and ''X-Play'') was a television program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and has aired on '' G4 Canada'' in Canada (and briefly on YTV during its time as GameSpot TV), FUEL TV in Australia, Ego in Israel, GXT in Italy, MTV Russia & Rambler TV in Russia, NET 25 (GameSpot TV to Extended Play only) & Solar Sports in the Philippines. The show in its previous incarnation was hosted by Morgan Webb and Blair Herter, with Kristin Adams (née Holt) and Jessica Chobot serving as special correspondents/co-hosts (Tiffany Smith, Alex Sim-Wise and Joel Gourdin have also served as correspondents during the show's run). Adam Sessler was the original host of the program; he previously co-hosted with Lauren Fielder and Kate Botello. ''Xplay'' began on ZDTV in 1998 as ''GameSpot TV'', where Sessler co-hosted with Fielder for the show's first year, then co-ho ...
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Official U
An official is someone who holds an office (function or mandate, regardless of whether it carries an actual working space with it) in an organization or government and participates in the exercise of authority (either their own or that of their superior or employer, public or legally private). An elected official is a person who is an official by virtue of an election. Officials may also be appointed ''ex officio'' (by virtue of another office, often in a specified capacity, such as presiding, advisory, secretary). Some official positions may be inherited. A person who currently holds an office is referred to as an incumbent. Something "official" refers to something endowed with governmental or other authoritative recognition or mandate, as in official language, official gazette, or official scorer. Etymology The word ''official'' as a noun has been recorded since the Middle English period, first seen in 1314. It comes from the Old French ' (12th century), from the Latin">-4 ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology media market, markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro (North Carolina, N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame, California, Burlingame and South San Francisco. When Chris Anderson (entrepreneur), Chris A ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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FuncoLand
FuncoLand was an American video game retailer based in Eden Prairie, Minnesota, that specialized in selling new and used video game software. It is considered the first major video game retailer to allow consumers to sell and trade used video games. The chain's parent company Funco Inc. was established in the home of David R. Pomije in 1988, initially as a leaser of video games to video stores, and then as a mail-order business specializing in used video games. Upon the success of this venture, Pomije moved Funco to a Minneapolis warehouse, and began opening FuncoLand retail outlets nationwide. Following Funco's initial public offering in 1992, the company experienced rapid growth spurred by the increasing momentum of the video game industry and the retailer's unique business model, which fended off any direct competitors. FuncoLand stores, which were often located in strip malls, featured sampling areas that allowed consumers to test a video game before its purchase, a practice t ...
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