Meta Knight's Revenge
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Meta Knight's Revenge
''Kirby Super Star'', released as ''Kirby's Fun Pak'' in PAL regions, is a 1996 anthology action-platform game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. It is part of the ''Kirby'' series of video games by HAL Laboratory. The game was advertised as a compilation featuring eight games: seven short subsections with the same basic gameplay, and two minigames. An enhanced remake titled ''Kirby Super Star Ultra'' was released for the Nintendo DS in 2008 and 2009 to commercial and critical success, selling just under 3 million copies. The original game has also been digitally rereleased multiple times. Gameplay ''Kirby Super Star'' is a side-scrolling platform game. Similar to previous entries in the ''Kirby'' series, the player controls the titular character Kirby to complete various levels while avoiding obstacles and enemies. Kirby can walk or run, jump, swim, crouch, slide, and inhale enemies or objects to spit them out as ...
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HAL Laboratory
formerly shortened as HALKEN, is a Japanese video game developer based in Chiyoda, Tokyo. It was founded on February 21, 1980 by Mitsuhiro Ikeda. The company started out developing games for home computers of the era, but has since established a strong relationship with Nintendo, and is often referred to as a second-party developer. In 1991, a second office in Kai, Yamanashi was established. The company is best known for its work on the ''Kirby (series), Kirby'' and ''Mother (video game series), Mother'' series, and the first two ''Super Smash Bros.'' games. Its logo, which depicts a dog incubating eggs, is meant to represent "an unexpected bond [...] one that brings the birth of something new." History HAL Laboratory was founded on February 21, 1980, and originally developed games for home computers, such as the MSX and VIC-20. There have been conflicting claims on the origin of the company's name. During a Game Developers Conference, GDC 2005 keynote, Satoru Iwata stated t ...
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Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom of which is a touchscreen), a built-in microphone, and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nin ...
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Kirby Super Star Gameplay Screenshot
Kirby may refer to: Buildings * Kirby Building, a skyscraper in Dallas, Texas, United States * Kirby Lofts, a building in Houston, Texas, United States * Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England * Kirby House (other), various houses in England and the United States * Kirby Sports Center, a sports arena in Easton, Pennsylvania, United States * Kirby's Mill, an historic grist mill in Medford, New Jersey, United States Businesses * Kirby Building Systems, a manufacturer of pre-engineered buildings * Kirby Corporation, maritime equipment corporation * Kirby Company, manufacturer of Kirby vacuum cleaners * Kirby's Pig Stand, the first drive-in restaurant in the United States Arts and entertainment Fictional characters *Kirby (character), the titular character of the ''Kirby'' game series *Kirby, a character in '' Chicken Little'' *Kirby, the title character of '' Rip Kirby'', an American comic strip * Sir Kirby, a character from ''Do ...
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Game Over
"Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in games designed for arcades, after the player has exhausted the game's supply of new challenges. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, bad luck, or even death to a person. However, since the turn of the century, it has largely fallen out of fashion in favor of unlimited lives and endless checkpoints with autosaves, although it very much remains the norm in arcades, as they require payment inserts. History The phrase was used as early as 1950 in devices such as electro-mechanical pinball machines, which would light up the phrase with a lamp (lightbulb). Before the advent of home consoles and personal computing, arcades were the predominant platform for p ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Health (game Terminology)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Cooperative Video Game
A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet. Co-op gameplay has gained popularity as controller and networking technology has developed. On PCs, consoles and mobile devices, cooperative games have become increasingly common, and many genres of games—including shooter games, sports games, real-time strategy games, and massively multiplayer online games—include co-op modes. Description A cooperative video game is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Cooperative video games are often abbreviated as ''co-ops''. The gameplay of cooperative games may be entirely cooperative or be limited ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power capsules from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video ga ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Kirby (character)
is the titular character and protagonist of the ''Kirby'' series of video games developed by HAL Laboratory and published by Nintendo. He first appeared in '' Kirby's Dream Land'' (1992), a platform game for the Game Boy. Since then, Kirby has appeared in over 50 games, ranging from action platformers to puzzle, racing, and pinball, and has been featured as a playable character in every installment of the '' Super Smash Bros.'' series (1999–present). He has also starred in his own anime and manga series. Since 1999, he has been voiced by Makiko Ohmoto. Kirby's signature skill is his ability to inhale objects or creatures and spit them out as projectiles, as well as the ability to suck in air to float over obstacles. His Copy Ability grants him the power to adopt the abilities of the creatures he inhales, while also wearing various costumes or transforming his shape. He uses these abilities to rescue various lands, such as his homeworld Planet Popstar, from evil forces a ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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