Mega Man II (1991 Video Game)
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Mega Man II (1991 Video Game)
is an action- platform video game developed by Thinking Rabbit and published by Capcom for the Game Boy. It is the second game in the handheld series of the ''Mega Man'' franchise after '' Mega Man: Dr. Wily's Revenge''. The game follows Mega Man as he pursues his arch-enemy Dr. Wily, whose most recent ploy for world domination involves the theft of an experimental time machine. Mega Man confronts both Wily and a number of enemies from his past, including a new and mysterious robot named Quint. Just like other Game Boy games in the series, ''Mega Man II'' marries the features of two consecutive Nintendo Entertainment System (NES) titles, in this case, ''Mega Man 2'' and ''Mega Man 3''. ''Mega Man II'' received mixed reviews from critics, in part due to Thinking Rabbit's inexperience in developing similar games, and is considered to be inferior to its predecessor. Plot The storyline of ''Mega Man II'' involves the hero Mega Man battling his arch-nemesis Dr. Wily as the latter ...
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Thinking Rabbit
was a video game developer and publisher based in Takarazuka, Japan, founded by Hiroyuki Imabayashi. The company is best known for being the original publisher of ''Sokoban is a puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. The game was designed in 1981 by Hiroyuki Imabayashi and first published in Japan in 1982 by his company Thinking Rabbit for ...''. Falcon, a Japanese software company, currently owns the trademark and copyright to Thinking Rabbit's work. Games References External links *Official website*(archived) Video game companies established in 1982 Defunct video game companies of Japan Video game publishers 1982 establishments in Japan {{Japan-videogame-company-stub ...
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Time Travel
Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known as a time machine. The idea of a time machine was popularized by H. G. Wells's 1895 novel ''The Time Machine''. It is uncertain whether time travel to the past would be physically possible. Such travel, if at all feasible, may give rise to questions of causality. Forward time travel, outside the usual sense of the perception of time, is an extensively observed phenomenon and is well understood within the framework of special relativity and general relativity. However, making one body advance or delay more than a few milliseconds compared to another body is not feasible with current technology. As for backward time travel, it is possible to find solutions in general relativity that allow for it, such as a rotating black hole. Traveling t ...
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Wired (magazine)
''Wired'' is a bi-monthly American magazine that focuses on how emerging technologies affect culture, the economy, and politics. It is published in both print and Online magazine, online editions by Condé Nast. The magazine has been in publication since its launch in January 1993. Its editorial office is based in San Francisco, California, with its business headquarters located in New York City. ''Wired'' quickly became recognized as the voice of the emerging digital economy and culture and a pace setter in print design and web design. From 1998 until 2006, the magazine and its website, ''Wired.com'', experienced separate ownership before being fully consolidated under Condé Nast in 2006. It has won multiple National Magazine Awards and has been credited with shaping discourse around the digital revolution. The magazine also coined the term Crowdsourcing, ''crowdsourcing'', as well as its annual tradition of handing out Vaporware Awards. ''Wired'' has launched several in ...
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Minakuchi Engineering
was a Japanese video game developer based in Kōka District, Shiga, Kōka, Shiga Prefecture, Shiga. Founded in May 1984, it had worked on approximately 40 titles for arcade game, arcade, computer and home consoles, a large number of which went uncredited. It is best known for developing ''Mega Man'' games for Capcom, namely all of the Game Boy ''Mega Man'' games (except ''Mega Man II (Game Boy), II'') and ''Mega Man X3''. Its exact fate is unknown, but its website was taken down in 2002. History Minakuchi Engineering was established in May 1984, basing its headquarter on Kōka District, Shiga, Kōka District of Shiga Prefecture, Shiga, and named their company after one of the towns in the area, Minakuchi, Shiga, Minakuchi. According to its now defunct website, Minakuchi Engineering had worked on about 40 different games for a variety of publishers, but due to the anonymous nature of the video game credits at the time, it's difficult to identify exactly which it's responsible for. ...
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Sokoban
is a puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. The game was designed in 1981 by Hiroyuki Imabayashi and first published in Japan in 1982 by his company Thinking Rabbit for the NEC PC-8801 computer. It was later ported to various platforms and followed by new titles. It became popular in Japan and internationally, inspiring unofficial versions, a subgenre of box-pushing puzzle games, and artificial intelligence research. Gameplay The warehouse is a grid composed of floor squares and impassable wall squares. Some floor squares contain a box and some are marked as storage locations. The number of boxes equals the number of storage locations. The player, often represented as a worker character, can move one square at a time horizontally or vertically onto empty floor squares, but cannot pass through walls or boxes. To move a box, the player walks up to it and pushes it to an empty square directly beyond the ...
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Outsourcing
Outsourcing is a business practice in which companies use external providers to carry out business processes that would otherwise be handled internally. Outsourcing sometimes involves transferring employees and assets from one firm to another. The term ''outsourcing'', which came from the phrase ''outside resourcing'', originated no later than 1981 at a time when industrial jobs in the United States were being moved overseas, contributing to the economic and cultural collapse of small, industrial towns. In some contexts, the term smartsourcing is also used. The concept, which ''The Economist'' says has "made its presence felt since the time of the Second World War", often involves the contracting out of a business process (e.g., payroll processing, claims processing), operational, and/or non-core functions, such as manufacturing, facility management, call center/call center support. The practice of handing over control of public services to private enterprises ( privatiz ...
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Submarine
A submarine (often shortened to sub) is a watercraft capable of independent operation underwater. (It differs from a submersible, which has more limited underwater capability.) The term "submarine" is also sometimes used historically or informally to refer to remotely operated vehicles and Autonomous underwater vehicle, robots, or to medium-sized or smaller vessels (such as the midget submarine and the wet sub). Submarines are referred to as ''boats'' rather than ''ships'' regardless of their size. Although experimental submarines had been built earlier, submarine design took off during the 19th century, and submarines were adopted by several navies. They were first used widely during World War I (1914–1918), and are now used in many navy, navies, large and small. Their military uses include: attacking enemy surface ships (merchant and military) or other submarines; aircraft carrier protection; Blockade runner, blockade running; Ballistic missile submarine, nuclear deterrenc ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Side-scrolling Video Game
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ...
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Mega Man II 1991 Video Game Gameplay Screenshot
Mega or MEGA may refer to: Science * mega-, a metric prefix denoting 106 * Mega (number), a certain very large integer in Steinhaus–Moser notation * "mega-" a prefix meaning "large" that is used in taxonomy * Gravity assist, for ''Moon-Earth gravity assist'' and ''Mars-Earth gravity assist'' Business * Aixam-Mega, a French automobile manufacturer based in Aix-les-Bains, Savoie * Megaupload, a file sharing site seized by the FBI * Mega (service), a cloud storage and file hosting service * Mega Aircompany, a charter airline based in Almaty, Kazakhstan * Mega Enterprise, a South Korean company that specialises in developing games * MEGA International Srl., a French software company * Mega Maldives, a Maldivian airline * MEGA, a Russian chain of supermarkets, until september 2023 owned by IKEA Music * ''Mega'' (Yacht album), 2005 * ''Mega'' (Blank Banshee album), 2016 * Mega Records, a US record label * Mega Records, former name of Danish record company Edel-Mega Reco ...
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Jackhammer
A jackhammer (pneumatic drill or demolition hammer in British English) is a pneumatic or electro-mechanical tool that combines a hammer directly with a chisel. It was invented by William McReavy, who then sold the patent to Charles Brady King. Hand-held jackhammers are generally powered by compressed air, but some are also powered by electric motors. Larger jackhammers, such as rig-mounted hammers used on construction machinery, are usually hydraulically powered. These tools are typically used to break up rock, pavement, and concrete. A jackhammer operates by driving an ''internal'' hammer up and down. The hammer is first driven down to strike the chisel and then back up to return the hammer to the original position to repeat the cycle. The effectiveness of the jackhammer is dependent on how much force is applied to the tool. It is generally used like a hammer to break the hard surface or rock in construction works and it is not considered under earth-moving equipment, al ...
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