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Mechanoid Invasion
''The Mechanoid Invasion'' (and its source books, supplements and sequels) was the first role-playing game from Palladium Books, published in 1981. The science fiction setting places human settlers at odds with a deadly cybernetic invasion force. Description ''The Mechanoid Invasion'' centers on the planet Gideon E, colonized by humans. A powerful, malevolent, and numerous race of bio-driven machines have come to invade the planet. The humans are hard-pressed to defend themselves against the technologically superior invaders. The game uses a stripped down version of the Palladium Role-Playing Game rules. Characters have basic attributes (Physical Strength, Intelligence Quotient, Speed, etc.). Hit points are dependent on the character's Physical Endurance. The characters are completed with Occupational Character Classes and their accompanying skills. There are also rules for paranormal psionic abilities. Publication history In 1981, Palladium published its first role-playing ...
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Infobox Game
An infobox is a digital or physical Table (information), table used to collect and present a subset of information about its subject, such as a document. It is a structured document containing a set of attribute–value pairs, and in Wikipedia represents a summary of information about the subject of an Article (publishing), article. In this way, they are comparable to data table (information), tables in some aspects. When presented within the larger document it summarizes, an infobox is often presented in a sidebar (publishing), sidebar format. An infobox may be implemented in another document by transclusion, transcluding it into that document and specifying some or all of the attribute–value pairs associated with that infobox, known as parameterization. Wikipedia An infobox may be used to summarize the information of an article on Wikipedia. They are used on similar articles to ensure consistency of presentation by using a common format. Originally, infoboxes (and templates ...
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The Mechanoids
''The Mechanoids'' is a science fiction role-playing game published by Palladium Books in 1985 that is based on the earlier role-playing game '' The Mechanoid Invasion''. Description ''The Mechanoids'' is set one month after the events described in the original '' The Mechanoid Invasion'', an alien invasion by a race known as the Mechanoids, who are bent on destroying humanity. The players must try to find out more about the plans of the Mechanoids, and search for ancient weapons buried deep in the Earth that can help them. The book includes character generation, a timeline of the alien invasion that forms the focus of the game, notable people, weapons, information about the Mechanoid aliens, and ancient weapons. The book also includes five adventures: *"Little Mechanoid Lost" *"Run to Ramtau" *"The Rescue of Doctor Druall" *"Survival" *"The Ocean's Outrage" Publication history Palladium Books published ''The Mechanoid Invasion'', their first role-playing game, in 1981, fol ...
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Megaverse (Palladium Books)
Megaverse may refer to: *Megaversal system, role-playing game mechanics designed for Palladium Books *"Megaverse," a song by Stray Kids *Multiverse, or megaverse, any hypothetical set of multiple universes in cosmology and other disciplines See also * Metaverse (other) * Multiverse (other) * Omniverse (other) * Universe (other) The universe is all of time and space and their contents. Universe may also refer to: Science and technology Mathematics * Universe (mathematics), a class large enough to contain all sets one may wish to use ** Universal set, a mathematical set w ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for '' InQuest Gamer''. Publications *''Monstrous Compendium: Dragonlance Appendix'', 1989 *''Monstrous Compendium: Kara-Tur Appendix'', 1990 *'' The Complete Wizard's Handbook'', 1990 *''Marvel Super Heroes The Uncanny X-MEN Adventure Book'', 1990 *''The Complete Ranger's Handbook'', 1993 *''The Complete Paladin's Handbook'', 1994 *''The Complete Barbarian's Handbook'', 1995 *'' The Complete Book of Villains'', 1994 *''In the Cage: A Guide to Sigil'', 1995 (with Wolfgang Baur) *'' The Great Glacier'', 1992 *'' Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)'', 1990 *'' Dragon Magic'', 1989 *'' The Complete Guide to Role-Playing Games'', 1990 *''The Heart of the Enemy'', 1992 *'' ...
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The Complete Guide To Role-Playing Games
''The Complete Guide to Role-Playing Games'' is a book written by Rick Swan and published by St. Martin's Press in 1990 that explains role-playing games and provides reviews of those that were on the market at the time. Contents ''The Complete Guide to Role-Playing Games'' starts by providing an introduction to the world of role-playing games, including information for the new gamemaster, and information for the new player. The bulk of the book is given over to reviews of over 150 role-playing games that were available in 1990, in a section titled "The Good, the Bad, and the Awful." In addition Swan provides a number of "Top 10" lists in an index titled "Recommendations", including his favorite games, the best games for beginners, the best adventures and campaigns, and the best supplements. Over the next decade, several authors referred readers to this book for more information on how to enter the world of role-playing games. In his 2014 book ''Designers & Dragons'', game h ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'', '' Journey to the Center of the Circle'', and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Different Worlds also published books, including: * Tékumel Sou ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. Tabletop role-playing games Ken Rolston began working as a professional games designer in 1982. Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia'', ''RuneQuest'', '' Warhammer Fantasy Roleplay'', ''Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''.: February 13, 2007, press release Ken Rolston worked as a writer on ''Basic Role-Playing'' for Chaosium. Rolston also worked on the '' Stormbringer'' and ''Superworld'' lines for Chaosium. Rolston joined the ''Paranoia'' team as its fourth creator soon after he was hired at West End Games in 1983, and he was responsible for adding atmosphere to the rules written by Greg Costikyan, the results of which were published at GenCon in 1984. Rolston wrote a complete man ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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Rifts (role-playing Game)
''Rifts'' is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. It takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres. ''Rifts'' serves as a cross-over environment for a variety of other Palladium games with different universes connected through "rifts" on Earth that lead to different spaces, times, and realities that Palladium calls the "Rifts Megaverse". ''Rifts'' describes itself as an "advanced" role-playing game and not an introduction for those new to the concept. Palladium continues to publish books for the ''Rifts'' series, with about 80 books published between 1990 and 2011. ''Rifts Ultimate Edition'' was released in August 2005 and designed to update the game with Palladium's incremental changes to its system, changes in the game world, and additional information and character types. The ...
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Caliber Comics
Caliber Comics or Caliber Press is an American comic book publisher founded in 1989 by Gary Reed. Featuring primarily creator-owned comics, Caliber published over 1,300 comics in the decade following its inception and is ranked as one of America's leading independent publishers. Caliber ceased publishing in 2000, but resumed operations in 2015, and continued after Reed died in 2016. History Beginnings Gary Reed, who previously owned a chain of bookstores, began publishing with the release of two titles acquired from Arrow Comics—'' Deadworld'' and '' The Realm''. Other initial launches included '' Caliber Presents'', featuring the work of Vince Locke, Mark Bloodworth, Tim Vigil, James O'Barr, and Guy Davis; the first issue of ''Baker Street'', co-created by Reed and Guy Davis; and the initial appearance of O’Barr’s '' The Crow''. Expansion Reed arranged with "Pocket Classics", a series of illustrated books similar in design to Classics Illustrated, to be released to ...
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Homeworld (Palladium)
''Homeworld'' is a 1982 role-playing game supplement for ''The Mechanoid Invasion'' published by Palladium Books. Contents ''Homeworld'' is the final part of ''The Mechanoid Invasion'' trilogy, but was intended to be used a stand-alone game in which the characters that survived so far will journey to the Mechanoid homeworld. Reception William A. Barton reviewed ''Homeworld'' in ''The Space Gamer'' No. 60. Barton commented that "Even with its flaws and lack of slick production, ''Homeworld'' is a useful addition to the ''Mechanoid Invasion'' - and much superior to the interim ''The Journey (Palladium), Journey''." Ken Rolston reviewed ''Homeworld'' for ''Different Worlds'' magazine and stated that "Alignment and insanity are not essential components in the Mechanoid system, as they are in ''D&D'' and ''Call Of Cthulhu'', respectively, and their addition to the rules in ''Homeworld'' is of relatively little importance in increasing the value of the original concept of ''The Mechan ...
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Mechanoid Invasion RPG 1981
An android is a humanoid robot or other artificial being, often made from a flesh-like material. Historically, androids existed only in the domain of science fiction and were frequently seen in film and television, but advances in robot technology have allowed the design of functional and realistic humanoid robots. Terminology The ''Oxford English Dictionary'' traces the earliest use (as "Androides") to Ephraim Chambers' 1728 '' Cyclopaedia,'' in reference to an automaton that St. Albertus Magnus allegedly created. By the late 1700s, "androides", elaborate mechanical devices resembling humans performing human activities, were displayed in exhibit halls. The term "android" appears in US patents as early as 1863 in reference to miniature human-like toy automatons. The term ''android'' was used in a more modern sense by the French author Auguste Villiers de l'Isle-Adam in his work '' Tomorrow's Eve'' (1886), featuring an artificial humanoid robot named Hadaly. The term made an im ...
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