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Math Rescue
''Math Rescue'' is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game '' Word Rescue'', whose game engine was used to power the new game with minor changes. ''Math Rescue'' was initially released as shareware but later achieved a retail release. It was followed by ''Math Rescue Plus''. There were plans to have a sequel to the game called "Gruzzle Puzzles" but it was never started. The registered version of ''Math Rescue'' remains available for purchase.Math Rescue page
at Classic DOS Games
It was also released on Steam in 2015 with support for

Redwood Games
Karen Chun (previously Karen Crowther) is an American computer game designer and programmer. The president of Redwood Games, she has created educational games including ''Math Rescue'', '' Word Rescue'', as well as the game '' Pickle Wars''. Education and early career Chun graduated from the University of California, Davis with a degree in engineering. She worked in the solar energy field and as a mechanical engineer before becoming a programmer. She began programming games for her children, then moved her focus to making educational and non-violent games for kids. Games and shareware career Her first widely-sold game was ''Talking ABC's'', which was distributed by Apogee Software. She created the educational computer games ''Math Rescue'' and ''Word Rescue'', published under Apogee, as well as the shareware platformer ''Pickle Wars'', published by MVP Software. In 1994, she was a spokesperson for various shareware game groups when the United States Congress was developing a rati ...
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Future Plc
Future plc is a British publishing company. It was started in 1985 by Chris Anderson (entrepreneur), Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson (entrepreneur), Chris Anderson as Future Publishing in Somerton, Somerset, England, with the sole magazine ''Amstrad Action'' in 1985. An early innovation was the inclusion of free software on magazine covers. It acquired GP Publications and established what would become Future US in 1994. Anderson sold the company to Pearson plc for £52.7m in 1994, but bought it back in 1998, for £142 million. The company was Initial public offering, floated on the London Stock Exchange in 1999. Anderson left the company in 2001. In 2004, the company was accused of corruption when it published positive reviews for the video game ''Driver 3'' in two of its owned magazines, ''Xbox World'' and ''PSM3, PSM2''. 2012–2015 Futu ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Shareware Games
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated. Types of shareware Trialware Trialware o ...
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Redwood Games Games
Sequoioideae, commonly referred to as redwoods, is a subfamily of coniferous trees within the family Cupressaceae, that range in the northern hemisphere. It includes the largest and tallest trees in the world. The trees in the subfamily are amongst the most notable trees in the world and are common ornamental trees. The subfamily reached its peak of diversity during the early Cenozoic. Description The three redwood subfamily genera are '' Sequoia'' from coastal California and Oregon, ''Sequoiadendron'' from California's Sierra Nevada, and ''Metasequoia'' in China. The redwood subfamily contains the largest and tallest trees in the world. These trees can live for thousands of years. Threats include logging, fire suppression, and burl poaching. Only two of the genera, ''Sequoia'' and ''Sequoiadendron'', are known for massive trees. Trees of ''Metasequoia'', from the single living species ''Metasequoia glyptostroboides'', are deciduous, grow much smaller (although are still large ...
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