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Math Rescue
''Math Rescue'' is a 1992 in video gaming, 1992 educational game, educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game ''Word Rescue'', whose game engine was used to power the new game with minor changes. ''Math Rescue'' was initially released as shareware but later achieved a retail release. It was followed by ''Math Rescue Plus''. There were plans to have a sequel to the game called "Gruzzle Puzzles" but it was never started. The registered version of ''Math Rescue'' remains available for purchase.Math Rescue page
at Classic DOS Games
It was also released on Steam in 2015 with support for Windows and Mac OS. The game can also ...
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Redwood Games
Karen Chun (previously Karen Crowther) is an American computer game designer and programmer. The president of Redwood Games, she has created educational games including ''Math Rescue'', ''Word Rescue'', as well as the game ''Pickle Wars''. Education and early career Chun graduated from the University of California, Davis with a degree in engineering. She worked in the solar energy field and as a mechanical engineer before becoming a programmer. She began programming games for her children, then moved her focus to making educational and non-violent games for kids. Games and shareware career Her first widely-sold game was ''Talking ABC's'', which was distributed by Apogee Software. She created the educational computer games ''Math Rescue'' and ''Word Rescue'', published under Apogee, as well as the shareware platformer ''Pickle Wars'', published by MVP Software. In 1994, she was a spokesperson for various shareware game groups when the United States Congress was developing a rating ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson (entrepreneur), Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chi ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practi ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spac ...
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Shareware Games
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website or on a compact disc included with a magazine. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated ...
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Redwood Games Games
Sequoioideae, popularly known as redwoods, is a subfamily of coniferous trees within the family Cupressaceae. It includes the largest and tallest trees in the world. Description The three redwood subfamily genera are ''Sequoia'' from coastal California and Oregon, ''Sequoiadendron'' from California's Sierra Nevada, and ''Metasequoia'' in China. The redwood species contains the largest and tallest trees in the world. These trees can live for thousands of years. Threats include logging, fire suppression, climate change, illegal marijuana cultivation, and burl poaching. Only two of the genera, ''Sequoia'' and ''Sequoiadendron'', are known for massive trees. Trees of ''Metasequoia'', from the single living species ''Metasequoia glyptostroboides'', are much smaller. Taxonomy and evolution Multiple studies of both morphological and molecular characters have strongly supported the assertion that the Sequoioideae are monophyletic. Most modern phylogenies place ''Sequoia'' as s ...
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Platformers
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other Acrobatics, acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong (video game), Donkey Kong'', released in 1981, established a template for what were initially called "climb ...
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Mathematical Education Video Games
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of t ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few oper ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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Children's Educational Video Games
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone below ...
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Apogee Games
An apsis (; ) is the farthest or nearest point in the orbit of a planetary body about its primary body. For example, the apsides of the Earth are called the aphelion and perihelion. General description There are two apsides in any elliptic orbit. The name for each apsis is created from the prefixes ''ap-'', ''apo-'' (), or ''peri-'' (), each referring to the farthest and closest point to the primary body the affixing necessary suffix that describes the primary body in the orbit. In this case, the suffix for Earth is ''-gee'', so the apsides' names are ''apogee'' and ''perigee''. For the Sun, its suffix is ''-helion'', so the names are ''aphelion'' and ''perihelion''. According to Newton's laws of motion, all periodic orbits are ellipses. The barycenter of the two bodies may lie well within the bigger body—e.g., the Earth–Moon barycenter is about 75% of the way from Earth's center to its surface. If, compared to the larger mass, the smaller mass is negligible (e.g., f ...
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