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Mastertronic Group
Mastertronic Group Limited was a software publisher formed as a result of a merger between The Producers and Sold Out Sales & Marketing in 2004. Frank Herman, one of the founders of the original Mastertronic and former chairman of Sega Europe, was involved in negotiations to buy back the name from Sega in 2003. Frank Herman died in 2009 and the company was run by MD Andy Payne and Garry Williams. Mastertronic Group licensed, published and distributed value PC software under the Sold Out, M.A.D. and PC Gamer Presents labels. They also owned the Everyone Can Play and Great Indie Games labels. Mastertronic closed in November 2015. History Mastertronic Group Limited was formed in 2004 out of a merger between The Producers Limited and Sold Out Sales & Marketing Limited. The 'Sold Out' label was retained and used to sell software at the £5 (frequently "3-for-£10") price-point. The company also distributed software under the original 'M.A.D.' imprint, as well as another label as ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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RailWorks
''Train Simulator Classic'' (originally ''RailWorks'' and ''Train Simulator'') is a train simulation game developed by Dovetail Games. It is the successor to '' Rail Simulator'', and was released online on 12 June 2009 and in stores on 3 July 2009. It is a Steamworks title, which means it uses and requires Steam to activate and to deliver core game updates. Steam is used to deliver additional routes and locomotives in the form of paid downloadable content. The core game has received several updates since release, including major new versions ''RailWorks 2: Train Simulator'', ''RailWorks 3: Train Simulator 2012'', ''Train Simulator 2013'', ''Train Simulator 2014'', ''Train Simulator 2015'', ''Train Simulator 2016'', ''Train Simulator 2017'', ''Train Simulator 2018'', ''Train Simulator 2019'', ''Train Simulator 2020'', ''Train Simulator 2021'' and ''Train Simulator 2022'', released between 2010 and 2021, respectively. The current version, ''Train Simulator Classic'', was releas ...
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Defunct Video Game Companies Of The United Kingdom
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Indie Game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amate ...
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Shovelware
Shovelware is a term for individual video games or software bundles known more for the quantity of what is included than for the quality or usefulness. The metaphor implies that the creators showed little care for the quality of the original software, as if the new compilation or version had been created by indiscriminately adding titles "by the shovel" in the same way someone would shovel bulk material into a pile. The term "shovelware" is coined by semantic analogy to phrases like shareware and freeware, which describe methods of software distribution. It first appeared in the early 1990s when large amounts of shareware demo programs were copied onto CD-ROMs and advertised in magazines or sold at computer flea markets. Shovelware CD-ROMs ''Computer Gaming World'' wrote in 1990 that for "those who do not wish to wait for "software that used the new CD-ROM format, The Software Toolworks and Access Software planned to release "game packs of several classic titles". By 1993 the ...
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An American Tail (2007 Video Game)
''An American Tail'' is a 1986 American animated musical adventure comedy-drama film directed by Don Bluth and written by Judy Freudberg and Tony Geiss from a story by David Kirschner, Freudberg and Geiss. The film stars the voices of Phillip Glasser, John Finnegan, Amy Green, Nehemiah Persoff, Dom DeLuise, and Christopher Plummer. It is the story of Fievel Mousekewitz and his family as they emigrate from Russia to the United States for freedom, but Fievel gets lost and must find a way to reunite with them. The film was released in the United States on November 21, 1986, by Universal Pictures, four months after Disney's ''The Great Mouse Detective'' was released. It received positive reviews and was a box office hit, making it the highest-grossing non-Disney animated film at the time; the film is currently Don Bluth's third highest-grossing animated film, only behind ''The Land Before Time'' (1988) and ''Anastasia'' (1997). Its success, along with that of fellow Bluth fil ...
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Charlotte's Web (video Game)
''Charlotte's Web'' is a 2006 adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ... based on the Charlotte's Web (2006 film), movie of the same name. Developed by Backbone Entertainment, it was released by Sega for Game Boy Advance, Nintendo DS, and Microsoft Windows. A separate version for PlayStation 2 was developed by Atomic Planet Entertainment and published by Blast! Entertainment in 2007, only in Europe. The Windows version, subtitled ''Wilbur and Friends'', features nine mini-games based around the characters from the film. The DS and GBA games are action-platform titles with several mini-games in each. Additionally, the DS version supports a 'Nintendogs' style pet simulator, which kicks in during every mid-level save point. Both titles feature the voice of Domi ...
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The Video Game
''The Video Game'' is a syndicated game show that ran for 1 year from September 1984 to September 1985. It was created by JM Production, and debuted shortly after the cancellation of their earlier game show ''Starcade''. ''The Video Game'' was taped at Six Flags Magic Mountain amusement park. Greg Winfield hosted, Karen Lea modeled, and Christopher Kriesa announced. Gameplay To begin, two contestants were called down from the audience. They each played the same video game, and the first to reach a pre-determined score (or outcome) won a prize and came up to play a special mini-game. Mini-games played on the show included: * "The Maze" – The game was played on a 5X5 grid on the floor. The contestant could start on any square on the grid. The contestant went across the board, one step in any direction, and could not return to a space on which they had already stepped; stepped-on spaces turned white. The object was to find the one square on the board that would turn green, the "Tre ...
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Casper And The Ghostly Trio (video Game)
''Casper and the Ghostly Trio'' is a 2006 platform game developed by Data Design Interactive and published by Blast! Entertainment. It is based on the Casper the Friendly Ghost character by Harvey Comics. The game only saw a release on the PlayStation 2 in the PAL region where it was unanimously panned by critics despite a low-key release. Plot The game finds Casper following the calamitous trail of his mischievous uncles The Ghostly Trio, who kidnapped Wendy the Good Little Witch to use her magic for evil, both of whom appear only in the final level. Gameplay ''Casper and the Ghostly Trio'' is an action-adventure platformer that has the player exploring 3-D environments, defeating monsters and collecting keys to progress to in the game. The game contains 6 levels and 5 bonus levels. Compared to previous games, this game does not have him flying, and Casper can instead perform a short-length glide to traverse over wide gaps. Reception The game saw a rare, limited release only ...
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Casper's Scare School (video Game)
''Casper's Scare School'' (''Casper's Scare School: Classroom Capers'' for the Nintendo DS version) is an adventure video game developed by Data Design Interactive for the PlayStation 2 and Nikitova Games for the Nintendo DS. The game was released in Europe in 2008 and in North America in 2010. It reuses similar assets to its 2006 predecessor, '' Casper and the Ghostly Trio'', which was only released in Europe. A sequel titled ''Casper's Scare School: Spooky Sports Day'' was released for the Nintendo DS and Wii in Europe in 2009 and North America in 2010. Plot The plot involves Casper the Friendly Ghost, who having been sent to "Scare School" by his three uncles, must thwart plots by the school bully Thatch the vampire's plan to turn all the characters to stone, stop Casper helping his classmates or stealing all the glory in the school sports day. Gameplay PlayStation 2 The PlayStation 2 version is a 3D adventure game with elements of a platformer and a racing game. In th ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's console lineup, meant to complement the Game Bo ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software (" freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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