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Master Of The Desert Nomads
''Master of the Desert Nomads'' is a ''Dungeons & Dragons'' adventure module designed by David Cook, for use with the '' Expert D&D set'', and is the first part of a two-part adventure, with ''Temple of Death'' being the second part. The plot events and related characters are described below using in-universe tone. Plot summary In this scenario, the adventurers follow a river and cross the desert to find an evil abbey. The adventure details a number of wilderness encounters. This scenario opens in a small village on the border of the Republic of Darokin. The party has answered the call to defend the Republic against the recently unified human and humanoid tribes of the vast Sind desert, bordering Darokin to the northeast. Having missed the departure of the main army, they are tasked with seeking out more information on the mysterious figure behind the enemy armies (the titular desert nomads). In the adventure that follows, the adventurers must tackle a series of wilderness encou ...
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X4 TSR9068 Master Of The Desert Nomads
X4, X-4 or x4 may refer to: * BMW X4, a German crossover automobile * Sehol X4, a Chinese crossover automobile * Honda X4, a Japanese motorcycle * Moto X4, an Android Smartphone * '' Mega Man X4'', a video game * Naish X4, a kitesurfing kite * The Norteños street gang * Northrop X-4 Bantam, an early jet age research aircraft * A common name for petroleum ether * A four-lane PCI Express slot * Ruhrstahl X-4, a German World War II air-to-air guided missile * Ultimate X4, a comic-book crossover in the Ultimate Marvel Universe * X4 (New York City bus), an express bus route * Stagecoach Gold bus route X4, a bus route in the United Kingdom * X4 virus, a T-cell tropic HIV * '' X-Men Origins: Wolverine'', a 2009 film * '' X-Men: Days of Future Past'', a 2014 film * WordPerfect X4, a version of word processing software * '' X4: Foundations'', a 2018 video game See also * 4X (other) 4X is a genre of computer strategy games. 4X may also refer to: * Sogitec 4X, an audi ...
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Crown Of Ancient Glory
''Crown of Ancient Glory'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was published by TSR in 1987, and designed by Stephen Bourne. Its cover art is by Keith Parkinson, with interior art by Chris Miller and cartography by Dave S. LaForce. The module's associated code is X13 and its TSR product code is TSR 9218. This module was developed and intended for use with the ''Dungeons & Dragons'' '' Expert Set'' and '' Companion Set'' rules. Plot summary In ''Crown of Ancient Glory'', the player characters must find the heir to the kingdom of Vestland and retrieve the magical Sonora Crown to unite the country before the Ethengar Khanate invades. The module includes plans for a longship. The player characters assist the kingdom of Vestland, whose High King has recently died. They must also recover the missing holy Sonora Crown, which is also a powerful artifact. The heir to the kingdom was lost at birth, and the players must determine the identi ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by the ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, ''Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons and ...
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NPCs
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and '' Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Ima ...
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Timothy Truman (writer)
Timothy Truman (born February 9, 1956) is an American writer, artist and musician. He is best known for his stories and Wild West-style comic book art, and in particular, for his work on ''Grimjack'' (with John Ostrander), ''Scout'', and the reinvention of Jonah Hex, with Joe R. Lansdale. Biography Truman was born in 1956 in Gauley Bridge, West Virginia. After graduating from Gauley Bridge High School in 1974, he attended the Columbus College of Art and Design while also attending West Virginia University. From 1979 to 1981 he attended The Kubert School in New Jersey. He currently lives in Lancaster, Pennsylvania, and was an instructor at the Pennsylvania College of Art and Design from 2003 to 2006. Roleplaying games After graduation, he moved to New York City and worked in the fantasy role-playing game industry for a few years providing illustrations for various companies, including working for TSR, Inc. as a staff illustrator. Along with Flint Henry, Truman co-authored ''Ri ...
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Abbey
An abbey is a type of monastery used by members of a religious order under the governance of an abbot or abbess. Abbeys provide a complex of buildings and land for religious activities, work, and housing of Christian monks and nuns. The concept of the abbey has developed over many centuries from the early monastic ways of religious men and women where they would live isolated from the lay community about them. Religious life in an abbey may be monastic. An abbey may be the home of an enclosed religious order or may be open to visitors. The layout of the church and associated buildings of an abbey often follows a set plan determined by the founding religious order. Abbeys are often self-sufficient while using any abundance of produce or skill to provide care to the poor and needy, refuge to the persecuted, or education to the young. Some abbeys offer accommodation to people who are seeking spiritual retreat. There are many famous abbeys across the Mediterranean Basin and Europe ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in whi ...
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Thunderdelve Mountain
''Thunderdelve Mountain'' is an adventure module published in 1985 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Thunderdelve Mountain'' is a solo adventure scenario for a dwarf player character who must defeat a monster alone. The module also instructions for running the adventure with a full party of characters instead. The player characters must fight Fyrsnaca, a fire breathing worm. The module includes new monsters: vapor ghouls, red worms and the Fyrsnaca. Publication history XS2 ''Thunderdelve Mountain'' was written by William Carlson, with a cover by Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ..., and was published by TSR in 1985 as a 40-page booklet with an outer folder. Reception Reviews References Dungeons & Dragons m ...
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